fn make_agent_toggles( ctx: &mut EventCtx<'_>, app: &App, is_enabled: [bool; 4]) -> Vec<Widget>ⓘNotable traits for Vec<u8, A>impl<A> Write for Vec<u8, A> where A: Allocator,
impl<A> Write for Vec<u8, A> where A: Allocator,
is_enabled: are (car, bike, bus, pedestrian) toggles enabled returns Widgets for (car, bike, bus, pedestrian)
is_enabled