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use std::collections::BTreeMap;
use geom::{Pt2D, Ring};
use map_model::{CommonEndpoint, PathStepV2, PathV2, RoadID};
use widgetry::mapspace::{ToggleZoomed, ToggleZoomedBuilder};
use widgetry::Color;
use crate::AppLike;
pub fn draw_overlapping_paths(
app: &dyn AppLike,
paths: Vec<(PathV2, Color)>,
) -> ToggleZoomedBuilder {
let mut colors_per_road: BTreeMap<RoadID, Vec<Color>> = BTreeMap::new();
let mut colors_per_movement: Vec<(RoadID, RoadID, Color)> = Vec::new();
for (path, color) in paths {
for step in path.get_steps() {
match step {
PathStepV2::Along(dr) | PathStepV2::Contraflow(dr) => {
colors_per_road
.entry(dr.road)
.or_insert_with(Vec::new)
.push(color);
}
PathStepV2::Movement(m) => {
colors_per_movement.push((m.from.road, m.to.road, color));
}
PathStepV2::ContraflowMovement(m) => {
colors_per_movement.push((m.to.road, m.from.road, color));
}
}
}
}
let mut pieces: BTreeMap<(RoadID, String), (Pt2D, Pt2D, Pt2D, Pt2D)> = BTreeMap::new();
let mut draw = ToggleZoomed::builder();
for (road, colors) in colors_per_road {
let road = app.map().get_r(road);
let width_per_piece = road.get_width() / (colors.len() as f64);
for (idx, color) in colors.into_iter().enumerate() {
if let Ok(pl) = road.shift_from_left_side((0.5 + (idx as f64)) * width_per_piece) {
let polygon = pl.make_polygons(width_per_piece);
draw.unzoomed.push(color.alpha(0.8), polygon.clone());
draw.zoomed.push(color.alpha(0.5), polygon);
if let Some(corners) = pl.get_four_corners_of_thickened(width_per_piece) {
pieces.insert((road.id, color.as_hex()), corners);
}
}
}
}
for (from, to, color) in colors_per_movement {
if let Some(from_corners) = pieces.get(&(from, color.as_hex())) {
if let Some(to_corners) = pieces.get(&(to, color.as_hex())) {
let from_road = app.map().get_r(from);
let to_road = app.map().get_r(to);
if let CommonEndpoint::One(i) = from_road.common_endpoint(to_road) {
let (from_left, from_right) = if from_road.src_i == i {
(from_corners.0, from_corners.1)
} else {
(from_corners.2, from_corners.3)
};
let (to_left, to_right) = if to_road.src_i == i {
(to_corners.0, to_corners.1)
} else {
(to_corners.2, to_corners.3)
};
if let Ok(ring) =
Ring::new(vec![from_left, from_right, to_right, to_left, from_left])
{
let polygon = ring.into_polygon();
draw.unzoomed.push(color.alpha(0.8), polygon.clone());
draw.zoomed.push(color.alpha(0.5), polygon);
}
}
}
}
}
draw
}