pub enum Fill {
Color(Color),
LinearGradient(LinearGradient),
Texture(Texture),
ColoredTexture(Color, Texture),
}
Variants
Color(Color)
LinearGradient(LinearGradient)
Texture(Texture)
Once uploaded, textures are addressed by their id, starting from 1, from left to right, top to bottom, like so:
┌─┬─┬─┐ │1│2│3│ ├─┼─┼─┤ │4│5│6│ ├─┼─┼─┤ │7│8│9│ └─┴─┴─┘
Texture(0) is reserved for a pure white (no-op) texture.
ColoredTexture(Color, Texture)
The color
parameter is multiplied by any color baked into the texture, so typically this
only makes sense for grayscale textures.
Implementations
Trait Implementations
impl StructuralPartialEq for Fill
Auto Trait Implementations
impl RefUnwindSafe for Fill
impl Send for Fill
impl Sync for Fill
impl Unpin for Fill
impl UnwindSafe for Fill
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
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