pub struct MapEdits {
    pub edits_name: String,
    pub commands: Vec<EditCmd>,
    pub merge_zones: bool,
    pub changed_roads: BTreeSet<RoadID>,
    pub original_intersections: BTreeMap<IntersectionID, EditIntersection>,
    pub original_crosswalks: BTreeMap<IntersectionID, EditCrosswalks>,
    pub changed_routes: BTreeSet<TransitRouteID>,
    pub proposal_description: Vec<String>,
    pub proposal_link: Option<String>,
}
Expand description

Represents changes to a map. Note this isn’t serializable – that’s what PermanentMapEdits does.

Fields

edits_name: Stringcommands: Vec<EditCmd>

A stack, oldest edit is first. The same intersection may be edited multiple times in this stack, until compress() happens.

merge_zones: bool

If false, adjacent roads with the same AccessRestrictions will not be merged into the same Zone; every Road will be its own Zone. This is used to experiment with a per-road cap. Note this is a map-wide setting.

changed_roads: BTreeSet<RoadID>

Derived from commands, kept up to date by update_derived

original_intersections: BTreeMap<IntersectionID, EditIntersection>original_crosswalks: BTreeMap<IntersectionID, EditCrosswalks>changed_routes: BTreeSet<TransitRouteID>proposal_description: Vec<String>

Some edits are included in the game by default, in data/system/proposals, as “community proposals.” They require a description and may have a link to a write-up.

proposal_link: Option<String>

Implementations

Encode the edits in a permanent format, referring to more-stable OSM IDs.

Load map edits from a JSON file. Strip out any commands that’re broken because they don’t match the current map. If the resulting edits are totally empty, consider that a failure – the edits likely don’t cover this map at all.

Load map edits from the given JSON bytes. Strip out any commands that’re broken because they don’t match the current map. If the resulting edits are totally empty, consider that a failure – the edits likely don’t cover this map at all.

Assumes update_derived has been called.

Pick apart changed_roads and figure out if an entire road was edited, or just a few lanes. Doesn’t return deleted lanes.

Produces an md5sum of the contents of the edits.

Get the human-friendly of these edits. If they have a descrption, the first line is the title. Otherwise we use the filename.

Trait Implementations

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