Struct game::app::PerMap [−][src]
pub struct PerMap {}Show 16 fields
pub map: Map, pub draw_map: DrawMap, pub sim: Sim, pub agents: RefCell<AgentCache>, pub current_selection: Option<ID>, pub current_flags: Flags, pub last_warped_from: Option<(Pt2D, f64)>, pub sim_cb: Option<Box<dyn SimCallback>>, pub dirty_from_edits: bool, pub has_modified_trips: bool, pub unedited_map: Option<Map>, pub layer: Option<Box<dyn Layer>>, pub suspended_sim: Option<Sim>, prebaked: Option<(MapName, String, Analytics)>, pub scenario: Option<Scenario>, pub is_secondary: bool,
Expand description
All of the state that’s bound to a specific map.
Fields
map: Map
draw_map: DrawMap
sim: Sim
agents: RefCell<AgentCache>
current_selection: Option<ID>
current_flags: Flags
last_warped_from: Option<(Pt2D, f64)>
sim_cb: Option<Box<dyn SimCallback>>
dirty_from_edits: bool
If we ever left edit mode and resumed without restarting from midnight, this is true.
has_modified_trips: bool
Any ScenarioModifiers in effect?
unedited_map: Option<Map>
If the map has been edited, store the unedited version here.
layer: Option<Box<dyn Layer>>
suspended_sim: Option<Sim>
Only filled out in edit mode. Stored here once to avoid lots of clones. Used for preview.
prebaked: Option<(MapName, String, Analytics)>
Only exists in some gameplay modes. Must be carefully reset otherwise. Has the map and scenario name too.
scenario: Option<Scenario>
The most recent Scenario loaded from a file. Don’t depend on it always matching the current gameplay mode; always verify the name matches what’s needed.
Storing this may cost some memory, but otherwise resetting to midnight would require loading it again from a file. This is particularly painful on the web!
is_secondary: bool
Is this the original “secondary” state, loaded via –diff?
Implementations
pub fn map_loaded(
map: Map,
sim: Sim,
flags: Flags,
opts: &Options,
cs: &ColorScheme,
ctx: &mut EventCtx<'_>,
timer: &mut Timer<'_>
) -> PerMap
Auto Trait Implementations
impl !RefUnwindSafe for PerMap
impl !UnwindSafe for PerMap
Blanket Implementations
Mutably borrows from an owned value. Read more
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