Struct game::challenges::Challenge [−][src]
pub struct Challenge { title: String, pub description: Vec<String>, pub alias: String, pub gameplay: GameplayMode, pub cutscene: Option<fn(_: &mut EventCtx<'_>, _: &App, _: &GameplayMode) -> Box<dyn State<App>>>, }
Fields
title: String
description: Vec<String>
alias: String
gameplay: GameplayMode
cutscene: Option<fn(_: &mut EventCtx<'_>, _: &App, _: &GameplayMode) -> Box<dyn State<App>>>
Implementations
Auto Trait Implementations
impl RefUnwindSafe for Challenge
impl UnwindSafe for Challenge
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