Struct game::debug::blocked_by::Viewer[][src]

pub struct Viewer {
    panel: Panel,
    graph: BTreeMap<AgentID, (Duration, DelayCause)>,
    agent_positions: BTreeMap<AgentID, Pt2D>,
    arrows: Drawable,
    root_cause: Cached<AgentID, (Drawable, Text)>,
}
Expand description

Visualize the graph of what agents are blocked by others.

Fields

panel: Panelgraph: BTreeMap<AgentID, (Duration, DelayCause)>agent_positions: BTreeMap<AgentID, Pt2D>arrows: Drawableroot_cause: Cached<AgentID, (Drawable, Text)>

Implementations

Figure out why some agent is blocked. Draws an arrow for each hop in the dependency chain, and gives a description of the root cause.

Trace the root cause for everyone, find the most common sources, highlight them, and describe them.

Trait Implementations

Respond to a UI event, such as input or time passing.

Draw

Specifies what to draw before draw()

Before this state is popped or replaced, call this.

Auto Trait Implementations

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