Struct game::devtools::kml::Object [−][src]
struct Object { polygon: Polygon, color: Color, attribs: BTreeMap<String, String>, osm_bldg: Option<BuildingID>, }
Fields
polygon: Polygon
color: Color
attribs: BTreeMap<String, String>
osm_bldg: Option<BuildingID>
Auto Trait Implementations
impl RefUnwindSafe for Object
impl UnwindSafe for Object
Blanket Implementations
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T: Any,
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pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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type Output = T
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