Struct game::edit::roads::RoadEditor [−][src]
pub struct RoadEditor { r: RoadID, selected_lane: Option<LaneID>, hovering_on_lane: Option<LaneID>, top_panel: Panel, main_panel: Panel, fade_irrelevant: Drawable, lane_highlights: ((Option<LaneID>, Option<LaneID>), Drawable), draw_drop_position: Drawable, num_edit_cmds_originally: usize, redo_stack: Vec<EditCmd>, orig_road_state: EditRoad, }
Fields
r: RoadID
selected_lane: Option<LaneID>
hovering_on_lane: Option<LaneID>
top_panel: Panel
main_panel: Panel
fade_irrelevant: Drawable
lane_highlights: ((Option<LaneID>, Option<LaneID>), Drawable)
draw_drop_position: Drawable
num_edit_cmds_originally: usize
redo_stack: Vec<EditCmd>
orig_road_state: EditRoad
Implementations
Always starts focused on a certain lane.
pub fn new_state_without_lane(
ctx: &mut EventCtx<'_>,
app: &mut App,
r: RoadID
) -> Box<dyn State<App>>
fn create(
ctx: &mut EventCtx<'_>,
app: &mut App,
r: RoadID,
selected_lane: Option<LaneID>
) -> Box<dyn State<App>>
Trait Implementations
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Auto Trait Implementations
impl !RefUnwindSafe for RoadEditor
impl !Send for RoadEditor
impl !Sync for RoadEditor
impl Unpin for RoadEditor
impl !UnwindSafe for RoadEditor
Blanket Implementations
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
Instruments this type with the provided Span
, returning an
Instrumented
wrapper. Read more
type Output = T
type Output = T
Should always be Self