Function game::continue_app_setup [−][src]
pub(crate) fn continue_app_setup(
ctx: &mut EventCtx<'_>,
app: &mut App,
title: bool,
setup: Setup
) -> Vec<Box<dyn State<App>>>
pub(crate) fn continue_app_setup(
ctx: &mut EventCtx<'_>,
app: &mut App,
title: bool,
setup: Setup
) -> Vec<Box<dyn State<App>>>