Trait game::sandbox::gameplay::GameplayState [−][src]
pub trait GameplayState: Downcast { fn event(
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut App,
controls: &mut SandboxControls,
actions: &mut Actions
) -> Option<Transition<App>>; fn draw(&self, g: &mut GfxCtx<'_>, app: &App); fn recreate_panels(&mut self, ctx: &mut EventCtx<'_>, app: &App); fn on_destroy(&self, _: &mut App) { ... } fn can_move_canvas(&self) -> bool { ... } fn can_examine_objects(&self) -> bool { ... } fn has_common(&self) -> bool { ... } fn has_tool_panel(&self) -> bool { ... } fn has_time_panel(&self) -> bool { ... } fn has_minimap(&self) -> bool { ... } }
Required methods
fn event(
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut App,
controls: &mut SandboxControls,
actions: &mut Actions
) -> Option<Transition<App>>
fn recreate_panels(&mut self, ctx: &mut EventCtx<'_>, app: &App)
Provided methods
fn on_destroy(&self, _: &mut App)
fn can_move_canvas(&self) -> bool
fn can_examine_objects(&self) -> bool
fn has_common(&self) -> bool
fn has_tool_panel(&self) -> bool
fn has_time_panel(&self) -> bool
fn has_minimap(&self) -> bool
Implementations
Returns true if the trait object wraps an object of type __T
.
Returns a boxed object from a boxed trait object if the underlying object is of type
__T
. Returns the original boxed trait if it isn’t.
Returns an Rc
-ed object from an Rc
-ed trait object if the underlying object is of
type __T
. Returns the original Rc
-ed trait if it isn’t.
Returns a reference to the object within the trait object if it is of type __T
, or
None
if it isn’t.
Returns a mutable reference to the object within the trait object if it is of type
__T
, or None
if it isn’t.