Struct game::ungap::layers::Layers [−][src]
pub struct Layers { panel: Panel, minimized: bool, bike_network: Option<DrawNetworkLayer>, labels: Option<DrawRoadLabels>, elevation: bool, steep_streets: Option<Drawable>, road_types: HashMap<String, Drawable>, fade_map: Drawable, zoom_enabled_cache_key: (bool, bool), map_edit_key: usize, }
Expand description
A bottom-right panel for managing a bunch of toggleable layers in the “ungap the map” tool.
Fields
panel: Panel
minimized: bool
bike_network: Option<DrawNetworkLayer>
labels: Option<DrawRoadLabels>
elevation: bool
steep_streets: Option<Drawable>
road_types: HashMap<String, Drawable>
fade_map: Drawable
zoom_enabled_cache_key: (bool, bool)
map_edit_key: usize
Implementations
Auto Trait Implementations
impl !RefUnwindSafe for Layers
impl !UnwindSafe for Layers
Blanket Implementations
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