pub struct Neighbourhood {
    pub id: NeighbourhoodID,
    pub orig_perimeter: Perimeter,
    pub perimeter: BTreeSet<RoadID>,
    pub borders: BTreeSet<IntersectionID>,
    pub interior_intersections: BTreeSet<IntersectionID>,
    pub cells: Vec<Cell>,
    pub fade_irrelevant: Drawable,
    pub labels: DrawRoadLabels,
}

Fields

id: NeighbourhoodIDorig_perimeter: Perimeterperimeter: BTreeSet<RoadID>borders: BTreeSet<IntersectionID>interior_intersections: BTreeSet<IntersectionID>cells: Vec<Cell>fade_irrelevant: Drawablelabels: DrawRoadLabels

Implementations

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