1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
//! Utilities for extracting concrete geometry from OSM objects.

use anyhow::Result;

use geom::{PolyLine, Polygon, Pt2D, Ring};
use map_model::osm::{OsmID, RelationID, WayID};

use crate::reader::{Document, Relation};

pub fn get_multipolygon_members(
    id: RelationID,
    rel: &Relation,
    doc: &Document,
) -> Vec<(WayID, Vec<Pt2D>)> {
    let mut pts_per_way = Vec::new();
    for (role, member) in &rel.members {
        if let OsmID::Way(w) = member {
            if role == "outer" {
                pts_per_way.push((*w, doc.ways[w].pts.clone()));
            } else {
                println!("{} has unhandled member role {}, ignoring it", id, role);
            }
        }
    }
    pts_per_way
}

/// Take a bunch of partial PolyLines and attempt to glue them together into a single Ring. If the
/// result isn't complete and a separate boundary around the entire area is available, attempt to
/// glue along that too. Note the result could be more than one disjoint polygon.
pub fn glue_multipolygon(
    rel_id: RelationID,
    mut pts_per_way: Vec<(WayID, Vec<Pt2D>)>,
    boundary: Option<&Ring>,
) -> Vec<Polygon> {
    // First deal with all of the closed loops.
    let mut polygons: Vec<Polygon> = Vec::new();
    pts_per_way.retain(|(_, pts)| {
        if let Ok(ring) = Ring::new(pts.clone()) {
            polygons.push(ring.into_polygon());
            false
        } else {
            true
        }
    });
    if pts_per_way.is_empty() {
        return polygons;
    }

    // The main polygon
    let (_, mut result) = pts_per_way.pop().unwrap();
    let mut reversed = false;
    while !pts_per_way.is_empty() {
        let glue_pt = *result.last().unwrap();
        if let Some(idx) = pts_per_way
            .iter()
            .position(|(_, pts)| pts[0] == glue_pt || *pts.last().unwrap() == glue_pt)
        {
            let (_, mut append) = pts_per_way.remove(idx);
            if append[0] != glue_pt {
                append.reverse();
            }
            result.pop();
            result.extend(append);
        } else if reversed {
            // TODO Investigate what's going on here. At the very least, take what we have so
            // far and try to glue it up.
            println!(
                "Throwing away {} chunks from relation {}: {:?}",
                pts_per_way.len(),
                rel_id,
                pts_per_way.iter().map(|(id, _)| *id).collect::<Vec<_>>()
            );
            break;
        } else {
            reversed = true;
            result.reverse();
            // Try again!
        }
    }

    result.dedup();
    if let Ok(ring) = Ring::new(result.clone()) {
        polygons.push(ring.into_polygon());
        return polygons;
    }
    if result.len() < 2 {
        return Vec::new();
    }
    match PolyLine::new(result.clone()) {
        Ok(pl) => {
            if let Some(poly) = boundary.and_then(|boundary| glue_to_boundary(pl, boundary)) {
                polygons.push(poly);
            } else {
                // Give up and just connect the ends directly.
                result.push(result[0]);
                polygons.push(Ring::must_new(result).into_polygon());
            }
        }
        Err(err) => {
            error!("Really weird multipolygon {}: {}", rel_id, err);
        }
    }

    polygons
}

fn glue_to_boundary(result_pl: PolyLine, boundary: &Ring) -> Option<Polygon> {
    // Some ways of the multipolygon must be clipped out. First try to trace along the boundary.
    let hits = boundary.all_intersections(&result_pl);
    if hits.len() != 2 {
        return None;
    }

    let trimmed_result = result_pl.trim_to_endpts(hits[0], hits[1]);
    let boundary_glue = boundary.get_shorter_slice_btwn(hits[0], hits[1]).unwrap();

    let mut trimmed_pts = trimmed_result.points().clone();
    if trimmed_result.last_pt() == boundary_glue.first_pt() {
        trimmed_pts.pop();
        trimmed_pts.extend(boundary_glue.into_points());
    } else {
        assert_eq!(trimmed_result.last_pt(), boundary_glue.last_pt());
        trimmed_pts.pop();
        trimmed_pts.extend(boundary_glue.reversed().into_points());
    }
    Some(Ring::must_new(trimmed_pts).into_polygon())
}

pub fn multipoly_geometry(rel_id: RelationID, rel: &Relation, doc: &Document) -> Result<Polygon> {
    let mut outer: Vec<Vec<Pt2D>> = Vec::new();
    let mut inner: Vec<Vec<Pt2D>> = Vec::new();
    for (role, member) in &rel.members {
        if let OsmID::Way(w) = member {
            let mut deduped = doc.ways[w].pts.clone();
            deduped.dedup();
            if deduped.len() < 3 {
                continue;
            }

            if role == "outer" {
                outer.push(deduped);
            } else if role == "inner" {
                inner.push(deduped);
            } else {
                bail!("What's role {} for multipolygon {}?", role, rel_id);
            }
        }
    }
    // TODO Handle multiple outers with holes
    if outer.is_empty() || outer.len() > 1 && !inner.is_empty() {
        bail!(
            "Multipolygon {} has {} outer, {} inner. Huh?",
            rel_id,
            outer.len(),
            inner.len()
        );
    }
    if inner.is_empty() {
        if outer.len() > 1 {
            Ok(Polygon::union_all(
                outer.into_iter().map(Polygon::buggy_new).collect(),
            ))
        } else {
            Ok(Polygon::buggy_new(outer.remove(0)))
        }
    } else {
        let mut inner_rings = Vec::new();
        for pts in inner {
            inner_rings.push(Ring::new(pts)?);
        }
        Ok(Polygon::with_holes(
            Ring::new(outer.pop().unwrap())?,
            inner_rings,
        ))
    }
}