pub struct Menu<T> {
    choices: Vec<Choice<T>>,
    current_idx: usize,
    pub(crate) top_left: ScreenPt,
    dims: ScreenDims,
}

Fields

choices: Vec<Choice<T>>current_idx: usizetop_left: ScreenPtdims: ScreenDims

Implementations

Trait Implementations

What width and height does the widget occupy? If this changes, be sure to set redo_layout to true in event. Read more

Your widget’s top left corner should be here. Handle mouse events and draw appropriately.

Your chance to react to an event. Any side effects outside of this widget are communicated through the output. Read more

Draw the widget. Be sure to draw relative to the top-left specified by set_pos.

If a new Panel is being created to replace an older one, all widgets have the chance to preserve state from the previous version. Read more

Restore state from the previous version of this widget, with the same ID. Implementors must downcast. Read more

Auto Trait Implementations

Blanket Implementations

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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read more

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Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more

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Instruments this type with the provided Span, returning an Instrumented wrapper. Read more

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Performs the conversion.