[−][src]Trait map_gui::tools::MinimapControls
Customize the appearance and behavior of a minimap.
Required methods
fn has_zorder(&self, app: &A) -> bool
Should the user be able to control the z-order visible? The control is only present when zoomed in, placed beneath the zoom column.
Provided methods
fn has_layer(&self, _: &A) -> bool
Is there some additional layer displayed on the minimap? If this changes, the panel gets recalculated.
fn draw_extra(&self, _: &mut GfxCtx<'_>, _: &A)
Draw extra stuff on the minimap, just pulling from the app.
fn make_unzoomed_panel(&self, ctx: &mut EventCtx<'_>, _: &A) -> Panel
When unzoomed, display this panel. By default, no controls when unzoomed.
fn make_legend(&self, _: &mut EventCtx<'_>, _: &A) -> Widget
A row beneath the minimap in the zoomed view, usually used as a legend for things on the minimap.
fn make_zoomed_side_panel(&self, _: &mut EventCtx<'_>, _: &A) -> Widget
Controls to be placed to the left to the zoomed-in panel
fn panel_clicked(
&self,
_: &mut EventCtx<'_>,
_: &mut A,
_: &str
) -> Option<Transition<A>>
&self,
_: &mut EventCtx<'_>,
_: &mut A,
_: &str
) -> Option<Transition<A>>
If a button is clicked that was produced by some method in this trait, respond to it here.
fn panel_changed(&self, _: &mut EventCtx<'_>, _: &mut A, _: &Panel)
Called for Outcome::Changed
on the panel.