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use std::collections::{BTreeMap, HashMap};
use serde::{Deserialize, Serialize};
use abstutil::{deserialize_btreemap, serialize_btreemap};
use crate::{
osm, Direction, DrivingSide, IntersectionID, LaneID, Map, RoadID, TurnID, TurnPriority,
TurnType,
};
#[derive(Debug, Serialize, Deserialize, Clone, PartialEq)]
pub struct ControlStopSign {
pub id: IntersectionID,
#[serde(
serialize_with = "serialize_btreemap",
deserialize_with = "deserialize_btreemap"
)]
pub roads: BTreeMap<RoadID, RoadWithStopSign>,
}
#[derive(Debug, Serialize, Deserialize, Clone, PartialEq)]
pub struct RoadWithStopSign {
pub lane_closest_to_edge: LaneID,
pub must_stop: bool,
}
impl ControlStopSign {
pub fn new(map: &Map, id: IntersectionID) -> ControlStopSign {
let mut ss = ControlStopSign {
id,
roads: BTreeMap::new(),
};
for r in &map.get_i(id).roads {
let r = map.get_r(*r);
let want_dir = if r.dst_i == id {
Direction::Fwd
} else {
Direction::Back
};
let travel_lanes: Vec<LaneID> = r
.lanes_ltr()
.into_iter()
.filter_map(|(id, dir, lt)| {
if dir == want_dir && lt.is_for_moving_vehicles() {
Some(id)
} else {
None
}
})
.collect();
if !travel_lanes.is_empty() {
let lane_closest_to_edge = if (map.get_config().driving_side == DrivingSide::Right)
== (want_dir == Direction::Fwd)
{
*travel_lanes.last().unwrap()
} else {
travel_lanes[0]
};
ss.roads.insert(
r.id,
RoadWithStopSign {
lane_closest_to_edge,
must_stop: false,
},
);
}
}
if map.get_i(id).roads.len() <= 2 {
return ss;
}
if map.get_i(id).is_cycleway(map) {
return ss;
}
let mut rank: HashMap<RoadID, (osm::RoadRank, usize)> = HashMap::new();
for r in ss.roads.keys() {
let r = map.get_r(*r);
let priority = if r.is_cycleway() {
0
} else if r.osm_tags.is("junction", "roundabout") {
2
} else {
1
};
rank.insert(r.id, (r.get_rank(), priority));
}
let mut ranks = rank.values().cloned().collect::<Vec<_>>();
ranks.sort();
ranks.dedup();
ranks.reverse();
for (r, cfg) in ss.roads.iter_mut() {
if ranks.len() == 1 || rank[r] != ranks[0] {
if !map.get_r(*r).is_extremely_short() {
cfg.must_stop = true;
}
}
}
ss
}
pub fn get_priority(&self, turn: TurnID, map: &Map) -> TurnPriority {
match map.get_t(turn).turn_type {
TurnType::SharedSidewalkCorner => TurnPriority::Protected,
TurnType::Crosswalk => TurnPriority::Protected,
_ => {
if self.roads[&map.get_l(turn.src).parent].must_stop {
TurnPriority::Yield
} else {
TurnPriority::Protected
}
}
}
}
pub fn flip_sign(&mut self, r: RoadID) {
let ss = self.roads.get_mut(&r).unwrap();
ss.must_stop = !ss.must_stop;
}
}