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use serde::{Deserialize, Serialize};
use abstio::MapName;
use geom::Duration;
use map_model::osm;
#[derive(Serialize, Deserialize, PartialEq, Clone)]
pub struct Level {
pub title: String,
pub description: String,
pub map: MapName,
pub music: String,
pub start: osm::NodeID,
pub minimap_zoom: usize,
pub time_limit: Duration,
pub goal: usize,
pub unlock_upzones: usize,
pub unlock_vehicles: Vec<String>,
}
impl Level {
pub fn all() -> Vec<Level> {
vec![
Level {
title: "Queen Anne".to_string(),
description: "Nice hilltop views, beautiful houses -- but are they far from \
stores?"
.to_string(),
map: MapName::seattle("qa"),
music: "jingle_bells".to_string(),
start: osm::NodeID(53234637),
minimap_zoom: 1,
time_limit: Duration::seconds(90.0),
goal: 350,
unlock_upzones: 1,
unlock_vehicles: vec![],
},
Level {
title: "University District".to_string(),
description: "Tear yourself away from all the bubble tea to deliver presents to \
some college students, whether they've been naughty or nice."
.to_string(),
map: MapName::seattle("udistrict_ravenna"),
music: "god_rest_ye_merry_gentlemen".to_string(),
start: osm::NodeID(53162661),
minimap_zoom: 1,
time_limit: Duration::minutes(2),
goal: 1500,
unlock_upzones: 1,
unlock_vehicles: vec!["cargo bike".to_string()],
},
Level {
title: "Wallingfjord".to_string(),
description: "Stone and 45th have food aplenty, but can you manage deliveries to \
everyone tucked away in the neighborhood?"
.to_string(),
map: MapName::seattle("wallingford"),
music: "silent_night".to_string(),
start: osm::NodeID(53218389),
minimap_zoom: 2,
time_limit: Duration::minutes(3),
goal: 1500,
unlock_upzones: 1,
unlock_vehicles: vec!["sleigh".to_string()],
},
Level {
title: "Montlake".to_string(),
description: "With the Montlake Market closed, how will you manage to bring cheer \
to this sleepy little pocket of the city?"
.to_string(),
map: MapName::seattle("montlake"),
music: "dance_sugar_plum_fairy".to_string(),
start: osm::NodeID(53084814),
minimap_zoom: 1,
time_limit: Duration::minutes(3),
goal: 1000,
unlock_upzones: 1,
unlock_vehicles: vec![],
},
Level {
title: "Phinney Ridge".to_string(),
description: "Take your pick from the scrumptious options along Greenwood Ave! \
But stray into the neighborhood at your own risk..."
.to_string(),
map: MapName::seattle("phinney"),
music: "silent_night".to_string(),
start: osm::NodeID(53233319),
minimap_zoom: 1,
time_limit: Duration::minutes(3),
goal: 1500,
unlock_upzones: 1,
unlock_vehicles: vec![],
},
Level {
title: "South Pole Union".to_string(),
description: "Suddenly, shops everywhere! Can you find all of the residents \
huddled inside?"
.to_string(),
map: MapName::seattle("slu"),
music: "carol_bells".to_string(),
start: osm::NodeID(53142423),
minimap_zoom: 1,
time_limit: Duration::seconds(90.0),
goal: 1300,
unlock_upzones: 3,
unlock_vehicles: vec![],
},
Level {
title: "Magnolia".to_string(),
description: "Struggle past the intense hills and restrictive zoning to tackle \
one of the lowest-density parts of Seattle!"
.to_string(),
map: MapName::seattle("central_seattle"),
music: "god_rest_ye_merry_gentlemen".to_string(),
start: osm::NodeID(53130883),
minimap_zoom: 2,
time_limit: Duration::minutes(4),
goal: 5000,
unlock_upzones: 5,
unlock_vehicles: vec![],
},
]
}
}