1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
use std::collections::VecDeque;
use std::time::Duration;

use instant::Instant;
use subprocess::{Communicator, Popen};

use widgetry::{Color, EventCtx, GfxCtx, Line, Panel, State, Text, Transition, UpdateType};

use crate::tools::PopupMsg;
use crate::AppLike;

/// Executes a command and displays STDOUT and STDERR in a loading screen window. Only works on
/// native, of course.
pub struct RunCommand<A: AppLike> {
    p: Popen,
    // Only wrapped in an Option so we can modify it when we're almost done.
    comm: Option<Communicator>,
    panel: Panel,
    lines: VecDeque<String>,
    max_capacity: usize,
    started: Instant,
    last_drawn: Instant,
    // Wrapped in an Option just to make calling from event() work. The bool is success, and the
    // strings are the last lines of output.
    on_load: Option<Box<dyn FnOnce(&mut EventCtx, &mut A, bool, Vec<String>) -> Transition<A>>>,
}

impl<A: AppLike + 'static> RunCommand<A> {
    pub fn new(
        ctx: &mut EventCtx,
        _: &A,
        args: Vec<String>,
        on_load: Box<dyn FnOnce(&mut EventCtx, &mut A, bool, Vec<String>) -> Transition<A>>,
    ) -> Box<dyn State<A>> {
        info!("RunCommand: {}", args.join(" "));
        match subprocess::Popen::create(
            &args,
            subprocess::PopenConfig {
                stdout: subprocess::Redirection::Pipe,
                stderr: subprocess::Redirection::Merge,
                ..Default::default()
            },
        ) {
            Ok(mut p) => {
                // We want to immediately timeout if there are no messages, but on Windows, a 0
                // timeout never even gets a chance to read.
                let comm = Some(
                    p.communicate_start(None)
                        .limit_time(Duration::from_millis(1)),
                );
                let panel = ctx.make_loading_screen(Text::from("Starting command..."));
                let max_capacity =
                    (0.8 * ctx.canvas.window_height / ctx.default_line_height()) as usize;
                Box::new(RunCommand {
                    p,
                    comm,
                    panel,
                    lines: VecDeque::new(),
                    max_capacity,
                    started: Instant::now(),
                    last_drawn: Instant::now(),
                    on_load: Some(on_load),
                })
            }
            Err(err) => PopupMsg::new(
                ctx,
                "Error",
                vec![format!("Couldn't start command: {}", err)],
            ),
        }
    }

    fn read_output(&mut self) {
        let mut new_lines = Vec::new();
        let (stdout, stderr) = match self.comm.as_mut().unwrap().read() {
            Ok(pair) => pair,
            // This is almost always a timeout.
            Err(err) => err.capture,
        };
        assert!(stderr.is_none());
        if let Some(bytes) = stdout {
            if let Ok(string) = String::from_utf8(bytes) {
                if !string.is_empty() {
                    for line in string.split("\n") {
                        new_lines.push(line.to_string());
                    }
                }
            }
        }
        for line in new_lines {
            if self.lines.len() == self.max_capacity {
                self.lines.pop_front();
            }
            if line.contains("\r") {
                // \r shows up in two cases:
                // 1) As output from docker
                // 2) As the "clear the current line" escape code
                // TODO Assuming always 2 parts...
                let parts = line.split('\r').collect::<Vec<_>>();
                if parts[0].is_empty() {
                    self.lines.pop_back();
                    self.lines.push_back(parts[1].to_string());
                } else {
                    println!("> {}", parts[0]);
                    self.lines.push_back(parts[0].to_string());
                }
            } else {
                println!("> {}", line);
                self.lines.push_back(line);
            }
        }
    }
}

impl<A: AppLike + 'static> State<A> for RunCommand<A> {
    fn event(&mut self, ctx: &mut EventCtx, app: &mut A) -> Transition<A> {
        ctx.request_update(UpdateType::Game);
        if ctx.input.nonblocking_is_update_event().is_none() {
            return Transition::Keep;
        }

        self.read_output();

        // Throttle rerendering
        if abstutil::elapsed_seconds(self.last_drawn) > 0.1 {
            let mut txt = Text::from(
                Line(format!(
                    "Running command... {} so far",
                    geom::Duration::realtime_elapsed(self.started)
                ))
                .small_heading(),
            );
            for line in &self.lines {
                txt.add_line(line);
            }
            self.panel = ctx.make_loading_screen(txt);
            self.last_drawn = Instant::now();
        }

        if let Some(status) = self.p.poll() {
            // Make sure to grab all remaining output.
            let comm = self.comm.take().unwrap();
            self.comm = Some(comm.limit_time(Duration::from_secs(10)));
            self.read_output();
            // TODO Possible hack -- why is this last line empty?
            if self.lines.back().map(|x| x.is_empty()).unwrap_or(false) {
                self.lines.pop_back();
            }

            let success = status.success();
            let mut lines: Vec<String> = self.lines.drain(..).collect();
            if !success {
                lines.push(format!("Command failed: {:?}", status));
            }
            return Transition::Multi(vec![
                Transition::Pop,
                (self.on_load.take().unwrap())(ctx, app, success, lines.clone()),
                Transition::Push(PopupMsg::new(
                    ctx,
                    if success { "Success!" } else { "Failure!" },
                    lines,
                )),
            ]);
        }

        Transition::Keep
    }

    fn draw(&self, g: &mut GfxCtx, _: &A) {
        g.clear(Color::BLACK);
        self.panel.draw(g);
    }
}