1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
use std::collections::{BTreeMap, BTreeSet, HashMap, HashSet};

use nbez::{Bez3o, BezCurve, Point2d};

use abstutil::Timer;
use geom::{Distance, PolyLine, Pt2D};

use crate::raw::RestrictionType;
use crate::{Intersection, Lane, LaneID, Map, RoadID, Turn, TurnID, TurnType};

/// Generate all driving and walking turns at an intersection, accounting for OSM turn restrictions.
pub fn make_all_turns(map: &Map, i: &Intersection, timer: &mut Timer) -> Vec<Turn> {
    let mut raw_turns: Vec<Turn> = Vec::new();
    raw_turns.extend(make_vehicle_turns(i, map, timer));
    raw_turns.extend(crate::make::walking_turns::make_walking_turns(
        map, i, timer,
    ));
    let unique_turns = ensure_unique(raw_turns);

    let mut final_turns: Vec<Turn> = Vec::new();
    let mut filtered_turns: HashMap<LaneID, Vec<Turn>> = HashMap::new();
    for turn in unique_turns {
        if !does_turn_pass_restrictions(&turn, i, map) {
            continue;
        }

        if is_turn_allowed(&turn, map) {
            final_turns.push(turn);
        } else {
            filtered_turns
                .entry(turn.id.src)
                .or_insert_with(Vec::new)
                .push(turn);
        }
    }

    // Make sure every incoming lane has a turn originating from it, and every outgoing lane has a
    // turn leading to it.
    let mut incoming_missing: HashSet<LaneID> = HashSet::new();
    for l in &i.incoming_lanes {
        if map.get_l(*l).lane_type.supports_any_movement() {
            incoming_missing.insert(*l);
        }
    }
    for t in &final_turns {
        incoming_missing.remove(&t.id.src);
    }
    for (l, turns) in filtered_turns {
        // Do turn restrictions orphan a lane?
        if incoming_missing.contains(&l) {
            // Restrictions on turn lanes may sometimes actually be more like change:lanes
            // (https://wiki.openstreetmap.org/wiki/Key:change). Try to interpret them that way
            // here, choosing one turn from a bunch of options.

            // If all the turns go to a single road, then ignore the turn type.
            let dst_r = map.get_l(turns[0].id.dst).parent;
            let single_group: Vec<Turn> =
                if turns.iter().all(|t| map.get_l(t.id.dst).parent == dst_r) {
                    turns.clone()
                } else {
                    // Fall back to preferring all the straight turns
                    turns
                        .iter()
                        .filter(|t| t.turn_type == TurnType::Straight)
                        .cloned()
                        .collect()
                };
            if !single_group.is_empty() {
                // Just pick one, with the lowest lane-changing cost. Not using Turn's penalty()
                // here, because
                // 1) We haven't populated turns yet, so from_idx won't work
                // 2) It counts from the right, but I think we actually want to count from the left
                let best = single_group
                    .into_iter()
                    .min_by_key(|t| lc_penalty(t, map))
                    .unwrap();
                final_turns.push(best);
                timer.note(format!(
                    "Restricted lane-changing on approach to turn lanes at {}",
                    l
                ));
            } else {
                timer.warn(format!(
                    "Turn restrictions broke {} outbound, so restoring turns",
                    l
                ));
                final_turns.extend(turns);
            }
            incoming_missing.remove(&l);
        }
    }

    final_turns = remove_merging_turns(map, final_turns, TurnType::Right);
    final_turns = remove_merging_turns(map, final_turns, TurnType::Left);

    let mut outgoing_missing: HashSet<LaneID> = HashSet::new();
    for l in &i.outgoing_lanes {
        if map.get_l(*l).lane_type.supports_any_movement() {
            outgoing_missing.insert(*l);
        }
    }
    for t in &final_turns {
        outgoing_missing.remove(&t.id.dst);
    }

    if !incoming_missing.is_empty() || !outgoing_missing.is_empty() {
        timer.warn(format!(
            "Turns for {} orphan some lanes. Incoming: {:?}, outgoing: {:?}",
            i.id, incoming_missing, outgoing_missing
        ));
    }

    final_turns
}

fn ensure_unique(turns: Vec<Turn>) -> Vec<Turn> {
    let mut ids = HashSet::new();
    let mut keep: Vec<Turn> = Vec::new();
    for t in turns.into_iter() {
        if ids.contains(&t.id) {
            // TODO This was once an assertion, but disabled for
            // https://github.com/dabreegster/abstreet/issues/84. A crosswalk gets created twice
            // and deduplicated here. Not sure why it was double-created in the first place.
            println!("Duplicate turns {}!", t.id);
        } else {
            ids.insert(t.id);
            keep.push(t);
        }
    }
    keep
}

fn is_turn_allowed(turn: &Turn, map: &Map) -> bool {
    if let Some(types) = map
        .get_l(turn.id.src)
        .get_turn_restrictions(map.get_parent(turn.id.src))
    {
        types.contains(&turn.turn_type)
    } else {
        true
    }
}

fn does_turn_pass_restrictions(turn: &Turn, i: &Intersection, map: &Map) -> bool {
    if turn.between_sidewalks() {
        return true;
    }

    let src = map.get_parent(turn.id.src);
    let dst = map.get_l(turn.id.dst).parent;

    for (restriction, to) in &src.turn_restrictions {
        // The restriction only applies to one direction of the road.
        if !i.roads.contains(to) {
            continue;
        }
        match restriction {
            RestrictionType::BanTurns => {
                if dst == *to {
                    return false;
                }
            }
            RestrictionType::OnlyAllowTurns => {
                if dst != *to {
                    return false;
                }
            }
        }
    }

    true
}

fn make_vehicle_turns(i: &Intersection, map: &Map, timer: &mut Timer) -> Vec<Turn> {
    let mut turns = Vec::new();

    // Just generate every possible combination of turns between incoming and outgoing lanes.
    let is_deadend = i.roads.len() == 1;
    for src in &i.incoming_lanes {
        let src = map.get_l(*src);
        if !src.lane_type.is_for_moving_vehicles() {
            continue;
        }
        for dst in &i.outgoing_lanes {
            let dst = map.get_l(*dst);
            if !dst.lane_type.is_for_moving_vehicles() {
                continue;
            }
            // Only allow U-turns at deadends
            if src.parent == dst.parent && !is_deadend {
                continue;
            }
            // Can't go between light rail and normal roads
            if src.is_light_rail() != dst.is_light_rail() {
                continue;
            }
            if src.last_pt() == dst.first_pt() {
                timer.warn(format!(
                    "No turn from {} to {}; the endpoints are the same",
                    src.id, dst.id
                ));
                continue;
            }

            let turn_type =
                TurnType::from_angles(src.last_line().angle(), dst.first_line().angle());
            let geom = if turn_type == TurnType::Straight {
                PolyLine::must_new(vec![src.last_pt(), dst.first_pt()])
            } else {
                curvey_turn(src, dst)
                    .unwrap_or_else(|_| PolyLine::must_new(vec![src.last_pt(), dst.first_pt()]))
            };

            turns.push(Turn {
                id: TurnID {
                    parent: i.id,
                    src: src.id,
                    dst: dst.id,
                },
                turn_type,
                other_crosswalk_ids: BTreeSet::new(),
                geom,
            });
        }
    }

    turns
}

fn curvey_turn(src: &Lane, dst: &Lane) -> Result<PolyLine, String> {
    // The control points are straight out/in from the source/destination lanes, so
    // that the car exits and enters at the same angle as the road.
    let src_line = src.last_line();
    let dst_line = dst.first_line().reverse();

    // TODO Tune the 5.0 and pieces
    let curve = Bez3o::new(
        to_pt(src.last_pt()),
        to_pt(src_line.unbounded_dist_along(src_line.length() + Distance::meters(5.0))),
        to_pt(dst_line.unbounded_dist_along(dst_line.length() + Distance::meters(5.0))),
        to_pt(dst.first_pt()),
    );
    let pieces = 5;
    let mut curve: Vec<Pt2D> = (0..=pieces)
        .map(|i| {
            from_pt(
                curve
                    .interp(1.0 / f64::from(pieces) * f64::from(i))
                    .unwrap(),
            )
        })
        .collect();
    curve.dedup();
    PolyLine::new(curve)
}

fn to_pt(pt: Pt2D) -> Point2d<f64> {
    Point2d::new(pt.x(), pt.y())
}

fn from_pt(pt: Point2d<f64>) -> Pt2D {
    Pt2D::new(pt.x, pt.y)
}

fn lc_penalty(t: &Turn, map: &Map) -> isize {
    let from = map.get_l(t.id.src);
    let to = map.get_l(t.id.dst);

    let from_idx = {
        let mut cnt = 0;
        let r = map.get_r(from.parent);
        for (l, lt) in r.children(r.dir(from.id)) {
            if from.lane_type != lt {
                continue;
            }
            cnt += 1;
            if from.id == l {
                break;
            }
        }
        cnt
    };

    let to_idx = {
        let mut cnt = 0;
        let r = map.get_r(to.parent);
        for (l, lt) in r.children(r.dir(to.id)) {
            if to.lane_type != lt {
                continue;
            }
            cnt += 1;
            if to.id == l {
                break;
            }
        }
        cnt
    };

    ((from_idx as isize) - (to_idx as isize)).abs()
}

fn remove_merging_turns(map: &Map, input: Vec<Turn>, turn_type: TurnType) -> Vec<Turn> {
    let mut turns = Vec::new();

    // Group turns of the specified type by (from, to) road
    let mut pairs: BTreeMap<(RoadID, RoadID), Vec<Turn>> = BTreeMap::new();
    for t in input {
        // Only do this for driving lanes
        if !map.get_l(t.id.src).is_driving() || !map.get_l(t.id.dst).is_driving() {
            turns.push(t);
            continue;
        }

        if t.turn_type == turn_type {
            pairs
                .entry((map.get_l(t.id.src).parent, map.get_l(t.id.dst).parent))
                .or_insert_with(Vec::new)
                .push(t);
        } else {
            turns.push(t);
        }
    }

    for (_, group) in pairs {
        if group.len() == 1 {
            turns.extend(group);
            continue;
        }

        // From one to many is fine
        if group.iter().map(|t| t.id.src).collect::<HashSet<_>>().len() == 1 {
            turns.extend(group);
            continue;
        }

        // We have multiple lanes all with a turn to the same destination road. Most likely, only
        // the rightmost or leftmost can actually make the turn.
        // TODO If OSM turn restrictions explicitly have something like "left|left|", then there
        // are multiple source lanes!
        let road = map.get_parent(group[0].id.src);
        let src = if turn_type == TurnType::Right {
            group
                .iter()
                .max_by_key(|t| road.dir_and_offset(t.id.src).1)
                .unwrap()
                .id
                .src
        } else if turn_type == TurnType::Left {
            group
                .iter()
                .min_by_key(|t| road.dir_and_offset(t.id.src).1)
                .unwrap()
                .id
                .src
        } else {
            unreachable!()
        };
        for t in group {
            if t.id.src == src {
                turns.push(t);
            }
        }

        // That left or rightmost lane can turn into all lanes on the destination road. Tempting to
        // remove this, but it may remove some valid U-turn movements (like on Mercer).
    }
    turns
}