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use std::collections::BTreeSet;
use abstutil::wraparound_get;
use geom::{Distance, Line, PolyLine, Pt2D, Ring};
use crate::{
Direction, DrivingSide, Intersection, IntersectionID, Lane, LaneID, LaneType, Map, Road, Turn,
TurnID, TurnType,
};
pub fn make_walking_turns(map: &Map, i: &Intersection) -> Vec<Turn> {
if i.merged {
return make_walking_turns_v2(map, i);
}
if i.is_footway(map) {
return make_footway_turns(map, i);
}
let driving_side = map.config.driving_side;
let roads: Vec<&Road> = i
.get_roads_sorted_by_incoming_angle(map)
.into_iter()
.map(|id| map.get_r(id))
.collect();
let mut result: Vec<Turn> = Vec::new();
let idx_offset = if driving_side == DrivingSide::Right {
-1
} else {
1
};
if i.is_degenerate() {
if let Some(turns) = make_degenerate_crosswalks(map, i.id, roads[0], roads[1]) {
result.extend(turns);
}
for idx1 in 0..roads.len() {
if let Some(l1) = get_sidewalk(map, roads[idx1].incoming_lanes(i.id)) {
if let Some(l2) = get_sidewalk(
map,
wraparound_get(&roads, (idx1 as isize) + idx_offset).outgoing_lanes(i.id),
) {
if l1.last_pt() != l2.first_pt() {
let geom = make_shared_sidewalk_corner(driving_side, i, l1, l2);
result.push(Turn {
id: turn_id(i.id, l1.id, l2.id),
turn_type: TurnType::SharedSidewalkCorner,
other_crosswalk_ids: BTreeSet::new(),
geom: geom.clone(),
});
result.push(Turn {
id: turn_id(i.id, l2.id, l1.id),
turn_type: TurnType::SharedSidewalkCorner,
other_crosswalk_ids: BTreeSet::new(),
geom: geom.reversed(),
});
}
}
}
}
return result;
}
if roads.len() == 1 {
if let Some(l1) = get_sidewalk(map, roads[0].incoming_lanes(i.id)) {
if let Some(l2) = get_sidewalk(map, roads[0].outgoing_lanes(i.id)) {
let geom = make_shared_sidewalk_corner(driving_side, i, l1, l2);
result.push(Turn {
id: turn_id(i.id, l1.id, l2.id),
turn_type: TurnType::SharedSidewalkCorner,
other_crosswalk_ids: BTreeSet::new(),
geom: geom.clone(),
});
result.push(Turn {
id: turn_id(i.id, l2.id, l1.id),
turn_type: TurnType::SharedSidewalkCorner,
other_crosswalk_ids: BTreeSet::new(),
geom: geom.reversed(),
});
}
}
return result;
}
for idx1 in 0..roads.len() {
if let Some(l1) = get_sidewalk(map, roads[idx1].incoming_lanes(i.id)) {
if let Some(l2) = get_sidewalk(map, roads[idx1].outgoing_lanes(i.id)) {
result.extend(
make_crosswalks(i.id, l1, l2, driving_side)
.into_iter()
.flatten(),
);
}
if let Some(l2) = get_sidewalk(
map,
wraparound_get(&roads, (idx1 as isize) + idx_offset).outgoing_lanes(i.id),
) {
if l1.last_pt() != l2.first_pt() {
let geom = make_shared_sidewalk_corner(driving_side, i, l1, l2);
result.push(Turn {
id: turn_id(i.id, l1.id, l2.id),
turn_type: TurnType::SharedSidewalkCorner,
other_crosswalk_ids: BTreeSet::new(),
geom: geom.clone(),
});
result.push(Turn {
id: turn_id(i.id, l2.id, l1.id),
turn_type: TurnType::SharedSidewalkCorner,
other_crosswalk_ids: BTreeSet::new(),
geom: geom.reversed(),
});
}
} else if let Some(l2) = get_sidewalk(
map,
wraparound_get(&roads, (idx1 as isize) + idx_offset).incoming_lanes(i.id),
) {
result.extend(
make_crosswalks(i.id, l1, l2, driving_side)
.into_iter()
.flatten(),
);
} else {
if let Some(l2) = get_sidewalk(
map,
wraparound_get(&roads, (idx1 as isize) + 2 * idx_offset).outgoing_lanes(i.id),
) {
result.extend(
make_crosswalks(i.id, l1, l2, driving_side)
.into_iter()
.flatten(),
);
} else if let Some(l2) = get_sidewalk(
map,
wraparound_get(&roads, (idx1 as isize) + 2 * idx_offset).incoming_lanes(i.id),
) {
result.extend(
make_crosswalks(i.id, l1, l2, driving_side)
.into_iter()
.flatten(),
);
} else if roads.len() > 3 {
if let Some(l2) = get_sidewalk(
map,
wraparound_get(&roads, (idx1 as isize) + 3 * idx_offset)
.outgoing_lanes(i.id),
) {
result.extend(
make_crosswalks(i.id, l1, l2, driving_side)
.into_iter()
.flatten(),
);
}
}
}
}
}
result
}
pub fn filter_turns(mut input: Vec<Turn>, map: &Map, i: &Intersection) -> Vec<Turn> {
for r in &i.roads {
if map.get_r(*r).is_extremely_short() {
input.retain(|t| {
!(t.id.src.road == *r && t.id.dst.road == *r && t.turn_type.pedestrian_crossing())
});
}
}
for turn in &mut input {
if let Some(dr) = turn.crosswalk_over_road(map) {
let road = map.get_r(dr.road);
let keep = if dr.dir == Direction::Fwd {
road.crosswalk_forward
} else {
road.crosswalk_backward
};
if !keep {
turn.turn_type = TurnType::UnmarkedCrossing;
}
}
}
input
}
fn make_walking_turns_v2(map: &Map, i: &Intersection) -> Vec<Turn> {
let driving_side = map.config.driving_side;
let mut lanes: Vec<Option<&Lane>> = Vec::new();
let mut num_sidewalks = 0;
let mut sorted_roads = i.get_roads_sorted_by_incoming_angle(map);
if driving_side == DrivingSide::Left {
sorted_roads.reverse();
}
for r in sorted_roads {
let road = map.get_r(r);
let mut fwd = None;
let mut back = None;
for l in &road.lanes {
if l.lane_type.is_walkable() {
if l.dir == Direction::Fwd {
fwd = Some(l);
} else {
back = Some(l);
}
}
}
if fwd.is_some() {
num_sidewalks += 1;
}
if back.is_some() {
num_sidewalks += 1;
}
let (in_lane, out_lane) = if road.src_i == i.id {
(back, fwd)
} else {
(fwd, back)
};
lanes.push(in_lane);
lanes.push(out_lane);
}
if num_sidewalks <= 1 {
return Vec::new();
}
while lanes[0].is_none() {
lanes.rotate_left(1);
}
let mut result: Vec<Turn> = Vec::new();
let mut from: Option<&Lane> = lanes[0];
let first_from = from.unwrap().id;
let mut adj = true;
for l in lanes.iter().skip(1).chain(lanes.iter()) {
if i.id.0 == 284 {
debug!(
"looking at {:?}. from is {:?}, first_from is {}, adj is {}",
l.map(|l| l.id),
from.map(|l| l.id),
first_from,
adj
);
}
if from.is_none() {
from = *l;
adj = true;
continue;
}
let l1 = from.unwrap();
if l.is_none() {
adj = false;
continue;
}
let l2 = l.unwrap();
if adj && l1.id.road != l2.id.road {
let geom = make_shared_sidewalk_corner(driving_side, i, l2, l1);
result.push(Turn {
id: turn_id(i.id, l1.id, l2.id),
turn_type: TurnType::SharedSidewalkCorner,
other_crosswalk_ids: BTreeSet::new(),
geom: geom.reversed(),
});
result.push(Turn {
id: turn_id(i.id, l2.id, l1.id),
turn_type: TurnType::SharedSidewalkCorner,
other_crosswalk_ids: BTreeSet::new(),
geom,
});
from = Some(l2);
} else {
result.extend(
make_crosswalks(i.id, l1, l2, driving_side)
.into_iter()
.flatten(),
);
from = Some(l2);
adj = true;
}
if first_from == from.unwrap().id {
break;
}
}
result
}
fn make_footway_turns(map: &Map, i: &Intersection) -> Vec<Turn> {
let lanes = i
.incoming_lanes
.iter()
.chain(&i.outgoing_lanes)
.filter_map(|l| {
let l = map.get_l(*l);
if l.is_walkable() {
Some(l)
} else {
None
}
})
.collect::<Vec<&Lane>>();
let mut results = Vec::new();
for l1 in &lanes {
for l2 in &lanes {
if l1.id == l2.id {
continue;
}
let maybe_geom = PolyLine::new(vec![l1.endpoint(i.id), l2.endpoint(i.id)]);
let geom = maybe_geom.unwrap_or_else(|_| {
PolyLine::must_new(vec![l1.endpoint(i.id), l1.endpoint(i.id).offset(0.1, 0.1)])
});
results.push(Turn {
id: turn_id(i.id, l1.id, l2.id),
turn_type: TurnType::SharedSidewalkCorner,
other_crosswalk_ids: BTreeSet::new(),
geom,
});
}
}
results
}
fn make_crosswalks(
i: IntersectionID,
l1: &Lane,
l2: &Lane,
driving_side: DrivingSide,
) -> Option<Vec<Turn>> {
let l1_pt = l1.endpoint(i);
let l2_pt = l2.endpoint(i);
let mut direction = if (l1.dst_i == i) == (l2.dst_i == i) {
-1.0
} else {
1.0
};
if driving_side == DrivingSide::Left {
direction *= -1.0;
}
let line = Line::new(l1_pt, l2_pt)?.shift_either_direction(direction * l1.width / 2.0);
let geom_fwds = PolyLine::deduping_new(vec![l1_pt, line.pt1(), line.pt2(), l2_pt]).ok()?;
Some(vec![
Turn {
id: turn_id(i, l1.id, l2.id),
turn_type: TurnType::Crosswalk,
other_crosswalk_ids: vec![turn_id(i, l2.id, l1.id)].into_iter().collect(),
geom: geom_fwds.clone(),
},
Turn {
id: turn_id(i, l2.id, l1.id),
turn_type: TurnType::Crosswalk,
other_crosswalk_ids: vec![turn_id(i, l1.id, l2.id)].into_iter().collect(),
geom: geom_fwds.reversed(),
},
])
}
fn make_degenerate_crosswalks(
map: &Map,
i: IntersectionID,
r1: &Road,
r2: &Road,
) -> Option<Vec<Turn>> {
let l1_in = get_sidewalk(map, r1.incoming_lanes(i))?;
let l1_out = get_sidewalk(map, r1.outgoing_lanes(i))?;
let l2_in = get_sidewalk(map, r2.incoming_lanes(i))?;
let l2_out = get_sidewalk(map, r2.outgoing_lanes(i))?;
let pt1 = Line::new(l1_in.last_pt(), l2_out.first_pt())?.percent_along(0.5)?;
let pt2 = Line::new(l1_out.first_pt(), l2_in.last_pt())?.percent_along(0.5)?;
if pt1 == pt2 {
return None;
}
let mut all_ids = BTreeSet::new();
all_ids.insert(turn_id(i, l1_in.id, l1_out.id));
all_ids.insert(turn_id(i, l1_out.id, l1_in.id));
all_ids.insert(turn_id(i, l2_in.id, l2_out.id));
all_ids.insert(turn_id(i, l2_out.id, l2_in.id));
Some(
vec![
Turn {
id: turn_id(i, l1_in.id, l1_out.id),
turn_type: TurnType::Crosswalk,
other_crosswalk_ids: all_ids.clone(),
geom: PolyLine::deduping_new(vec![l1_in.last_pt(), pt1, pt2, l1_out.first_pt()])
.ok()?,
},
Turn {
id: turn_id(i, l1_out.id, l1_in.id),
turn_type: TurnType::Crosswalk,
other_crosswalk_ids: all_ids.clone(),
geom: PolyLine::deduping_new(vec![l1_out.first_pt(), pt2, pt1, l1_in.last_pt()])
.ok()?,
},
Turn {
id: turn_id(i, l2_in.id, l2_out.id),
turn_type: TurnType::Crosswalk,
other_crosswalk_ids: all_ids.clone(),
geom: PolyLine::deduping_new(vec![l2_in.last_pt(), pt2, pt1, l2_out.first_pt()])
.ok()?,
},
Turn {
id: turn_id(i, l2_out.id, l2_in.id),
turn_type: TurnType::Crosswalk,
other_crosswalk_ids: all_ids,
geom: PolyLine::deduping_new(vec![l2_out.first_pt(), pt1, pt2, l2_in.last_pt()])
.ok()?,
},
]
.into_iter()
.map(|mut t| {
t.other_crosswalk_ids.remove(&t.id);
t
})
.collect(),
)
}
fn make_shared_sidewalk_corner(
driving_side: DrivingSide,
i: &Intersection,
l1: &Lane,
l2: &Lane,
) -> PolyLine {
let baseline = PolyLine::must_new(vec![l1.last_pt(), l2.first_pt()]);
let corner1 = l1.last_line().shift_right(l1.width / 2.0).pt2();
let corner2 = l2.first_line().shift_right(l2.width / 2.0).pt1();
if false {
return Ring::must_new(i.polygon.points().clone())
.get_shorter_slice_btwn(corner1, corner2)
.unwrap();
}
let mut pts_between = vec![l2.first_pt()];
let mut i_pts = i.polygon.points().clone();
if driving_side == DrivingSide::Left {
i_pts.reverse();
}
if let Some(pts) = Pt2D::find_pts_between(&i_pts, corner2, corner1, Distance::meters(0.5)) {
let mut deduped = pts;
deduped.dedup();
if deduped.len() >= 2 {
if abstutil::contains_duplicates(
&deduped
.iter()
.map(|pt| pt.to_hashable())
.collect::<Vec<_>>(),
) {
warn!(
"SharedSidewalkCorner between {} and {} has weird duplicate geometry, so just \
doing straight line",
l1.id, l2.id
);
return baseline;
}
if let Ok(pl) = PolyLine::must_new(deduped).shift_right(l1.width.min(l2.width) / 2.0) {
pts_between.extend(pl.points());
} else {
warn!(
"SharedSidewalkCorner between {} and {} has weird collapsing geometry, so \
just doing straight line",
l1.id, l2.id
);
return baseline;
}
}
}
pts_between.push(l1.last_pt());
pts_between.reverse();
let mut final_pts = Pt2D::approx_dedupe(pts_between.clone(), Distance::meters(1.0));
if final_pts.len() < 2 {
warn!(
"SharedSidewalkCorner between {} and {} couldn't do final smoothing",
l1.id, l2.id
);
final_pts = pts_between;
final_pts.dedup()
}
if *final_pts.last().unwrap() != l2.first_pt() {
final_pts.pop();
final_pts.push(l2.first_pt());
}
if abstutil::contains_duplicates(
&final_pts
.iter()
.map(|pt| pt.to_hashable())
.collect::<Vec<_>>(),
) {
warn!(
"SharedSidewalkCorner between {} and {} has weird duplicate geometry, so just doing \
straight line",
l1.id, l2.id
);
return baseline;
}
let result = PolyLine::must_new(final_pts);
if result.length() > 10.0 * baseline.length() {
warn!(
"SharedSidewalkCorner between {} and {} explodes to {} long, so just doing straight \
line",
l1.id,
l2.id,
result.length()
);
return baseline;
}
result
}
fn turn_id(parent: IntersectionID, src: LaneID, dst: LaneID) -> TurnID {
TurnID { parent, src, dst }
}
fn get_sidewalk(map: &Map, children: Vec<(LaneID, LaneType)>) -> Option<&Lane> {
for (id, lt) in children {
if lt.is_walkable() {
return Some(map.get_l(id));
}
}
None
}