# TODO # https://github.com/Uriopass/Egregoria/blob/master/.github/workflows/release.yml # has stuff for automating releases name: Build on: [push] jobs: build-windows: runs-on: windows-latest if: "contains(github.event.head_commit.message, '[rebuild]')" steps: - uses: actions/checkout@master - uses: hecrj/setup-rust-action@v1 with: rust-version: 1.47.0 - name: Cache build uses: actions/cache@v2 with: path: target # The key could include hashFiles('Cargo.lock'), but cargo will figure out what can be reused. key: ${{ runner.os }}-build - name: Build game working-directory: game shell: bash run: | if [[ `git log -1 --pretty=format:"%s"` == *"[release]"* ]]; then features="--features=release_s3"; else features=""; fi cargo build --release ${features} - name: Build importer run: cargo build --release --bin importer - name: Package release run: ./release/build.sh abst_windows play_abstreet.bat target/release/game.exe target/release/importer.exe shell: bash - name: Upload release uses: actions/upload-artifact@v2 with: name: abst_windows path: abst_windows - name: Upload just the binary uses: actions/upload-artifact@v2 with: name: abst_windows_binary path: target/release/game.exe build-macos: runs-on: macos-latest if: "contains(github.event.head_commit.message, '[rebuild]')" steps: - uses: actions/checkout@master - uses: hecrj/setup-rust-action@v1 with: rust-version: 1.47.0 - name: Cache build uses: actions/cache@v2 with: path: target # The key could include hashFiles('Cargo.lock'), but cargo will figure out what can be reused. key: ${{ runner.os }}-build - name: Build game working-directory: game run: | if [[ `git log -1 --pretty=format:"%s"` == *"[release]"* ]]; then features="--features=release_s3"; else features=""; fi cargo build --release ${features} - name: Build importer run: cargo build --release --bin importer - name: Package release run: ./release/build.sh abst_mac play_abstreet.sh target/release/game target/release/importer - name: Upload release uses: actions/upload-artifact@v2 with: name: abst_mac path: abst_mac.zip - name: Upload just the binary uses: actions/upload-artifact@v2 with: name: abst_mac_binary path: target/release/game build-linux: runs-on: ubuntu-latest if: "contains(github.event.head_commit.message, '[rebuild]')" steps: - uses: actions/checkout@master - uses: hecrj/setup-rust-action@v1 with: rust-version: 1.47.0 - name: Update apt run: sudo apt-get update - name: Install dependencies run: sudo apt-get install xorg-dev libxcb-shape0-dev libxcb-xfixes0-dev - name: Cache build uses: actions/cache@v2 with: path: target # The key could include hashFiles('Cargo.lock'), but cargo will figure out what can be reused. key: ${{ runner.os }}-build - name: Build game working-directory: game run: | if [[ `git log -1 --pretty=format:"%s"` == *"[release]"* ]]; then features="--features=release_s3"; else features=""; fi cargo build --release ${features} - name: Build importer run: cargo build --release --bin importer - name: Package release run: ./release/build.sh abst_linux play_abstreet.sh target/release/game target/release/importer - name: Upload release uses: actions/upload-artifact@v2 with: name: abst_linux path: abst_linux.zip build-wasm: runs-on: ubuntu-latest if: "contains(github.event.head_commit.message, '[rebuild]')" steps: - uses: actions/checkout@master - uses: hecrj/setup-rust-action@v1 with: rust-version: 1.47.0 - name: Install wasm-pack run: curl https://rustwasm.github.io/wasm-pack/installer/init.sh -sSf | sh - name: Cache build uses: actions/cache@v2 with: path: target # The key could include hashFiles('Cargo.lock'), but cargo will figure out what can be reused. key: wasm-build - name: Build game working-directory: game run: wasm-pack build --dev --target web -- --no-default-features --features wasm # TODO For now, just check that the build works. Later, build fully and package.