[−][src]Module map_model::edits
Once a Map exists, the player can edit it in the UI (producing MapEdits
in-memory), then save
the changes to a file (as PermanentMapEdits
). See
https://dabreegster.github.io/abstreet/map/edits.html.
Re-exports
pub use self::perma::PermanentMapEdits; |
Modules
compat | |
perma |
Structs
EditEffects | |
EditRoad | |
MapEdits | Represents changes to a map. Note this isn't serializable -- that's what |
Enums
EditCmd | |
EditIntersection |
Functions
recalculate_turns |