[][src]Module map_model::edits

Once a Map exists, the player can edit it in the UI (producing MapEdits in-memory), then save the changes to a file (as PermanentMapEdits). See https://dabreegster.github.io/abstreet/map/edits.html.

Re-exports

pub use self::perma::PermanentMapEdits;

Modules

compat
perma

Structs

EditEffects
EditRoad
MapEdits

Represents changes to a map. Note this isn't serializable -- that's what PermanentMapEdits does.

Enums

EditCmd
EditIntersection

Functions

recalculate_turns