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use crate::file_exists;
lazy_static::lazy_static! {
static ref ROOT_DIR: String = {
if let Some(dir) = option_env!("ABST_DATA_DIR") {
dir.trim_end_matches('/').to_string()
} else if cfg!(target_arch = "wasm32") {
"../data".to_string()
} else if file_exists("data/".to_string()) {
"data".to_string()
} else if file_exists("../data/".to_string()) {
"../data".to_string()
} else if file_exists("../../data/".to_string()) {
"../../data".to_string()
} else {
panic!("Can't find the data/ directory");
}
};
static ref ROOT_PLAYER_DIR: String = {
if option_env!("ABST_PLAYER_HOME_DIR").is_some() {
match std::env::var("HOME") {
Ok(dir) => format!("{}/.abstreet", dir.trim_end_matches('/')),
Err(err) => panic!("This build of A/B Street stores player data in $HOME/.abstreet, but $HOME isn't set: {}", err),
}
} else if cfg!(target_arch = "wasm32") {
"../data".to_string()
} else if file_exists("data/".to_string()) {
"data".to_string()
} else if file_exists("../data/".to_string()) {
"../data".to_string()
} else if file_exists("../../data/".to_string()) {
"../../data".to_string()
} else {
panic!("Can't find the data/ directory");
}
};
}
pub fn path<I: Into<String>>(p: I) -> String {
let p = p.into();
if p.starts_with("player/") {
format!("{}/{}", *ROOT_PLAYER_DIR, p)
} else {
format!("{}/{}", *ROOT_DIR, p)
}
}
pub fn path_map(map_name: &str) -> String {
path(format!("system/maps/{}.bin", map_name))
}
pub fn path_all_maps() -> String {
path("system/maps")
}
pub fn path_prebaked_results(map_name: &str, scenario_name: &str) -> String {
path(format!(
"system/prebaked_results/{}/{}.bin",
map_name, scenario_name
))
}
pub fn path_scenario(map_name: &str, scenario_name: &str) -> String {
let bin = path(format!(
"system/scenarios/{}/{}.bin",
map_name, scenario_name
));
let json = path(format!(
"system/scenarios/{}/{}.json",
map_name, scenario_name
));
if file_exists(&bin) {
return bin;
}
if file_exists(&json) {
return json;
}
bin
}
pub fn path_all_scenarios(map_name: &str) -> String {
path(format!("system/scenarios/{}", map_name))
}
pub fn path_camera_state(map_name: &str) -> String {
path(format!("player/camera_state/{}.json", map_name))
}
pub fn path_edits(map_name: &str, edits_name: &str) -> String {
path(format!("player/edits/{}/{}.json", map_name, edits_name))
}
pub fn path_all_edits(map_name: &str) -> String {
path(format!("player/edits/{}", map_name))
}
pub fn path_save(map_name: &str, edits_name: &str, run_name: &str, time: String) -> String {
path(format!(
"player/saves/{}/{}_{}/{}.bin",
map_name, edits_name, run_name, time
))
}
pub fn path_all_saves(map_name: &str, edits_name: &str, run_name: &str) -> String {
path(format!(
"player/saves/{}/{}_{}",
map_name, edits_name, run_name
))
}
pub fn path_popdat() -> String {
path("input/seattle/popdat.bin")
}
pub fn path_raw_map(map_name: &str) -> String {
path(format!("input/raw_maps/{}.bin", map_name))
}
pub fn path_all_raw_maps() -> String {
path("input/raw_maps")
}