1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
use winit::event::{
    ElementState, KeyboardInput, MouseButton, MouseScrollDelta, VirtualKeyCode, WindowEvent,
};

use geom::Duration;

use crate::{EventCtx, Line, ScreenDims, ScreenPt, TextSpan};

#[derive(Debug, Clone, Copy, PartialEq)]
pub enum Event {
    // Used to initialize the application and also to recalculate menu state when some other event
    // is used.
    NoOp,
    LeftMouseButtonDown,
    LeftMouseButtonUp,
    RightMouseButtonDown,
    RightMouseButtonUp,
    // TODO KeyDown and KeyUp might be nicer, but piston (and probably X.org) hands over repeated
    // events while a key is held down.
    KeyPress(Key),
    KeyRelease(Key),
    // Some real amount of time has passed since the last update
    Update(Duration),
    MouseMovedTo(ScreenPt),
    WindowLostCursor,
    WindowGainedCursor,
    MouseWheelScroll(f64, f64),
    WindowResized(ScreenDims),
}

impl Event {
    pub fn from_winit_event(ev: WindowEvent, scale_factor: f64) -> Option<Event> {
        match ev {
            WindowEvent::MouseInput { state, button, .. } => match (button, state) {
                (MouseButton::Left, ElementState::Pressed) => Some(Event::LeftMouseButtonDown),
                (MouseButton::Left, ElementState::Released) => Some(Event::LeftMouseButtonUp),
                (MouseButton::Right, ElementState::Pressed) => Some(Event::RightMouseButtonDown),
                (MouseButton::Right, ElementState::Released) => Some(Event::RightMouseButtonUp),
                _ => None,
            },
            WindowEvent::KeyboardInput { input, .. } => {
                if let Some(key) = Key::from_winit_key(input) {
                    if input.state == ElementState::Pressed {
                        Some(Event::KeyPress(key))
                    } else {
                        Some(Event::KeyRelease(key))
                    }
                } else {
                    None
                }
            }
            WindowEvent::CursorMoved { position, .. } => Some(Event::MouseMovedTo(
                position.to_logical(scale_factor).into(),
            )),
            WindowEvent::MouseWheel { delta, .. } => match delta {
                // "In the beginning" a spinnable mouse wheel was the only input hardware for
                // scrolling. Each "increment" of the mouse wheel indicated that the application
                // should scroll one line of text.
                //
                // Since the advent of touchpads and tablets, much finer grained scrolling is used,
                // and consequently some input systems started expressing scroll distances from such
                // input devices in "pixels" rather than "lines".
                //
                // However some backends (e.g. x11) will express all scrolling as `LineDelta` — on
                // those systems, touchpad drags will simply be scaled to some presumed equivalent
                // number of lines.
                //
                // Widgetry expresses all scrolling in terms of MouseWheelScroll, which uses
                // "Lines".
                //
                // Anymore "a line" usually doesn't correspond to "a literal line of text" in the
                // application, and must usually just be considered an abstract unit of
                // measurement, because of things like configurable scroll sensitivity, variable
                // text size, and the afforementioned advent of touchpads.
                //
                // With "Reverse" scrolling, positive values indicate upward or rightward scrolling.
                // With "Natural" scrolling, it's the opposite.
                MouseScrollDelta::LineDelta(dx, dy) => {
                    if dx == 0.0 && dy == 0.0 {
                        None
                    } else {
                        Some(Event::MouseWheelScroll(f64::from(dx), f64::from(dy)))
                    }
                }
                MouseScrollDelta::PixelDelta(pos) => {
                    // Widgetry expresses all scroll activity in units of "lines", so convert from
                    // a PixelDelta to a LineDelta.

                    // This scale factor is just a guess - but feels about right.
                    let scale_factor = 0.1;

                    Some(Event::MouseWheelScroll(
                        scale_factor * pos.x,
                        scale_factor * pos.y,
                    ))
                }
            },
            WindowEvent::Resized(size) => {
                Some(Event::WindowResized(size.to_logical(scale_factor).into()))
            }
            WindowEvent::Focused(gained) => Some(if gained {
                Event::WindowGainedCursor
            } else {
                Event::WindowLostCursor
            }),
            _ => None,
        }
    }
}

#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash, Debug)]
pub enum Key {
    // Case is unspecified.
    // TODO Would be cool to represent A and UpperA, but then release semantics get weird... hold
    // shift and A, release shift -- does that trigger a Release(UpperA) and a Press(A)?
    A,
    B,
    C,
    D,
    E,
    F,
    G,
    H,
    I,
    J,
    K,
    L,
    M,
    N,
    O,
    P,
    Q,
    R,
    S,
    T,
    U,
    V,
    W,
    X,
    Y,
    Z,
    // Numbers (not the numpad)
    Num1,
    Num2,
    Num3,
    Num4,
    Num5,
    Num6,
    Num7,
    Num8,
    Num9,
    Num0,
    // symbols
    // TODO shift+number keys
    LeftBracket,
    RightBracket,
    Space,
    Slash,
    Dot,
    Comma,
    Semicolon,
    Colon,
    Equals,
    SingleQuote,
    // Stuff without a straightforward single-character display
    Escape,
    Enter,
    Tab,
    Backspace,
    LeftShift,
    LeftControl,
    LeftAlt,
    RightAlt,
    LeftArrow,
    RightArrow,
    UpArrow,
    DownArrow,
    F1,
    F2,
    F3,
    F4,
    F5,
    F6,
    F7,
    F8,
    F9,
    F10,
    F11,
    F12,
}

impl Key {
    pub const NUM_KEYS: [Key; 9] = [
        Key::Num1,
        Key::Num2,
        Key::Num3,
        Key::Num4,
        Key::Num5,
        Key::Num6,
        Key::Num7,
        Key::Num8,
        Key::Num9,
    ];

    pub fn to_char(self, shift_pressed: bool) -> Option<char> {
        match self {
            Key::A => Some(if shift_pressed { 'A' } else { 'a' }),
            Key::B => Some(if shift_pressed { 'B' } else { 'b' }),
            Key::C => Some(if shift_pressed { 'C' } else { 'c' }),
            Key::D => Some(if shift_pressed { 'D' } else { 'd' }),
            Key::E => Some(if shift_pressed { 'E' } else { 'e' }),
            Key::F => Some(if shift_pressed { 'F' } else { 'f' }),
            Key::G => Some(if shift_pressed { 'G' } else { 'g' }),
            Key::H => Some(if shift_pressed { 'H' } else { 'h' }),
            Key::I => Some(if shift_pressed { 'I' } else { 'i' }),
            Key::J => Some(if shift_pressed { 'J' } else { 'j' }),
            Key::K => Some(if shift_pressed { 'K' } else { 'k' }),
            Key::L => Some(if shift_pressed { 'L' } else { 'l' }),
            Key::M => Some(if shift_pressed { 'M' } else { 'm' }),
            Key::N => Some(if shift_pressed { 'N' } else { 'n' }),
            Key::O => Some(if shift_pressed { 'O' } else { 'o' }),
            Key::P => Some(if shift_pressed { 'P' } else { 'p' }),
            Key::Q => Some(if shift_pressed { 'Q' } else { 'q' }),
            Key::R => Some(if shift_pressed { 'R' } else { 'r' }),
            Key::S => Some(if shift_pressed { 'S' } else { 's' }),
            Key::T => Some(if shift_pressed { 'T' } else { 't' }),
            Key::U => Some(if shift_pressed { 'U' } else { 'u' }),
            Key::V => Some(if shift_pressed { 'V' } else { 'v' }),
            Key::W => Some(if shift_pressed { 'W' } else { 'w' }),
            Key::X => Some(if shift_pressed { 'X' } else { 'x' }),
            Key::Y => Some(if shift_pressed { 'Y' } else { 'y' }),
            Key::Z => Some(if shift_pressed { 'Z' } else { 'z' }),
            Key::Num1 => Some(if shift_pressed { '!' } else { '1' }),
            Key::Num2 => Some(if shift_pressed { '@' } else { '2' }),
            Key::Num3 => Some(if shift_pressed { '#' } else { '3' }),
            Key::Num4 => Some(if shift_pressed { '$' } else { '4' }),
            Key::Num5 => Some(if shift_pressed { '%' } else { '5' }),
            Key::Num6 => Some(if shift_pressed { '^' } else { '6' }),
            Key::Num7 => Some(if shift_pressed { '&' } else { '7' }),
            Key::Num8 => Some(if shift_pressed { '*' } else { '8' }),
            Key::Num9 => Some(if shift_pressed { '(' } else { '9' }),
            Key::Num0 => Some(if shift_pressed { ')' } else { '0' }),
            Key::LeftBracket => Some(if shift_pressed { '{' } else { '[' }),
            Key::RightBracket => Some(if shift_pressed { '}' } else { ']' }),
            Key::Space => Some(' '),
            Key::Slash => Some(if shift_pressed { '?' } else { '/' }),
            Key::Dot => Some(if shift_pressed { '>' } else { '.' }),
            Key::Comma => Some(if shift_pressed { '<' } else { ',' }),
            Key::Semicolon => Some(';'),
            Key::Colon => Some(':'),
            Key::Equals => Some(if shift_pressed { '+' } else { '=' }),
            Key::SingleQuote => Some(if shift_pressed { '"' } else { '\'' }),
            Key::Escape
            | Key::Enter
            | Key::Tab
            | Key::Backspace
            | Key::LeftShift
            | Key::LeftControl
            | Key::LeftAlt
            | Key::RightAlt
            | Key::LeftArrow
            | Key::RightArrow
            | Key::UpArrow
            | Key::DownArrow
            | Key::F1
            | Key::F2
            | Key::F3
            | Key::F4
            | Key::F5
            | Key::F6
            | Key::F7
            | Key::F8
            | Key::F9
            | Key::F10
            | Key::F11
            | Key::F12 => None,
        }
    }

    pub fn describe(self) -> String {
        match self {
            Key::Escape => "Escape".to_string(),
            Key::Enter => "Enter".to_string(),
            Key::Tab => "Tab".to_string(),
            Key::Backspace => "Backspace".to_string(),
            Key::LeftShift => "Shift".to_string(),
            Key::LeftControl => "left Control".to_string(),
            Key::LeftAlt => "left Alt".to_string(),
            Key::RightAlt => "right Alt".to_string(),
            Key::LeftArrow => "← arrow".to_string(),
            Key::RightArrow => "→ arrow".to_string(),
            Key::UpArrow => "↑".to_string(),
            Key::DownArrow => "↓".to_string(),
            Key::F1 => "F1".to_string(),
            Key::F2 => "F2".to_string(),
            Key::F3 => "F3".to_string(),
            Key::F4 => "F4".to_string(),
            Key::F5 => "F5".to_string(),
            Key::F6 => "F6".to_string(),
            Key::F7 => "F7".to_string(),
            Key::F8 => "F8".to_string(),
            Key::F9 => "F9".to_string(),
            Key::F10 => "F10".to_string(),
            Key::F11 => "F11".to_string(),
            Key::F12 => "F12".to_string(),
            // These have to_char, but override here
            Key::Space => "Space".to_string(),
            _ => self.to_char(false).unwrap().to_string(),
        }
    }

    fn from_winit_key(input: KeyboardInput) -> Option<Key> {
        let key = input.virtual_keycode?;
        Some(match key {
            VirtualKeyCode::A => Key::A,
            VirtualKeyCode::B => Key::B,
            VirtualKeyCode::C => Key::C,
            VirtualKeyCode::D => Key::D,
            VirtualKeyCode::E => Key::E,
            VirtualKeyCode::F => Key::F,
            VirtualKeyCode::G => Key::G,
            VirtualKeyCode::H => Key::H,
            VirtualKeyCode::I => Key::I,
            VirtualKeyCode::J => Key::J,
            VirtualKeyCode::K => Key::K,
            VirtualKeyCode::L => Key::L,
            VirtualKeyCode::M => Key::M,
            VirtualKeyCode::N => Key::N,
            VirtualKeyCode::O => Key::O,
            VirtualKeyCode::P => Key::P,
            VirtualKeyCode::Q => Key::Q,
            VirtualKeyCode::R => Key::R,
            VirtualKeyCode::S => Key::S,
            VirtualKeyCode::T => Key::T,
            VirtualKeyCode::U => Key::U,
            VirtualKeyCode::V => Key::V,
            VirtualKeyCode::W => Key::W,
            VirtualKeyCode::X => Key::X,
            VirtualKeyCode::Y => Key::Y,
            VirtualKeyCode::Z => Key::Z,
            VirtualKeyCode::Key1 | VirtualKeyCode::Numpad1 => Key::Num1,
            VirtualKeyCode::Key2 | VirtualKeyCode::Numpad2 => Key::Num2,
            VirtualKeyCode::Key3 | VirtualKeyCode::Numpad3 => Key::Num3,
            VirtualKeyCode::Key4 | VirtualKeyCode::Numpad4 => Key::Num4,
            VirtualKeyCode::Key5 | VirtualKeyCode::Numpad5 => Key::Num5,
            VirtualKeyCode::Key6 | VirtualKeyCode::Numpad6 => Key::Num6,
            VirtualKeyCode::Key7 | VirtualKeyCode::Numpad7 => Key::Num7,
            VirtualKeyCode::Key8 | VirtualKeyCode::Numpad8 => Key::Num8,
            VirtualKeyCode::Key9 | VirtualKeyCode::Numpad9 => Key::Num9,
            VirtualKeyCode::Key0 | VirtualKeyCode::Numpad0 => Key::Num0,
            VirtualKeyCode::LBracket => Key::LeftBracket,
            VirtualKeyCode::RBracket => Key::RightBracket,
            VirtualKeyCode::Space => Key::Space,
            VirtualKeyCode::Slash => Key::Slash,
            VirtualKeyCode::Period => Key::Dot,
            VirtualKeyCode::Comma => Key::Comma,
            VirtualKeyCode::Semicolon => Key::Semicolon,
            VirtualKeyCode::Colon => Key::Colon,
            VirtualKeyCode::Equals => Key::Equals,
            VirtualKeyCode::Apostrophe => Key::SingleQuote,
            VirtualKeyCode::Escape => Key::Escape,
            VirtualKeyCode::Return => Key::Enter,
            VirtualKeyCode::Tab => Key::Tab,
            VirtualKeyCode::Back => Key::Backspace,
            VirtualKeyCode::LShift => Key::LeftShift,
            VirtualKeyCode::LControl => Key::LeftControl,
            VirtualKeyCode::LAlt => Key::LeftAlt,
            VirtualKeyCode::RAlt => Key::RightAlt,
            VirtualKeyCode::Left => Key::LeftArrow,
            VirtualKeyCode::Right => Key::RightArrow,
            VirtualKeyCode::Up => Key::UpArrow,
            VirtualKeyCode::Down => Key::DownArrow,
            VirtualKeyCode::F1 => Key::F1,
            VirtualKeyCode::F2 => Key::F2,
            VirtualKeyCode::F3 => Key::F3,
            VirtualKeyCode::F4 => Key::F4,
            VirtualKeyCode::F5 => Key::F5,
            VirtualKeyCode::F6 => Key::F6,
            VirtualKeyCode::F7 => Key::F7,
            VirtualKeyCode::F8 => Key::F8,
            VirtualKeyCode::F9 => Key::F9,
            VirtualKeyCode::F10 => Key::F10,
            VirtualKeyCode::F11 => Key::F11,
            VirtualKeyCode::F12 => Key::F12,
            _ => {
                println!("Unknown winit key {:?}", key);
                return None;
            }
        })
    }

    pub fn txt(self, ctx: &EventCtx) -> TextSpan {
        Line(self.describe()).fg(ctx.style().hotkey_color)
    }
}

// TODO This is not an ideal representation at all.
#[derive(Clone, PartialEq, Eq, PartialOrd, Ord, Hash, Debug)]
pub enum MultiKey {
    Normal(Key),
    LCtrl(Key),
    Any(Vec<Key>),
}

impl MultiKey {
    pub fn describe(&self) -> String {
        match self {
            MultiKey::Normal(key) => key.describe(),
            MultiKey::LCtrl(key) => format!("Ctrl+{}", key.describe()),
            MultiKey::Any(ref keys) => keys
                .iter()
                .map(|k| k.describe())
                .collect::<Vec<_>>()
                .join(", "),
        }
    }
}

pub fn lctrl(key: Key) -> Option<MultiKey> {
    Some(MultiKey::LCtrl(key))
}

pub fn hotkeys(keys: Vec<Key>) -> Option<MultiKey> {
    Some(MultiKey::Any(keys))
}

impl std::convert::From<Key> for Option<MultiKey> {
    fn from(key: Key) -> Option<MultiKey> {
        Some(MultiKey::Normal(key))
    }
}