use widgetry::{
hotkeys, Choice, DrawBaselayer, Drawable, EventCtx, GfxCtx, Key, Line, Menu, Outcome, Panel,
State, Text, Transition, Widget,
};
use crate::tools::grey_out_map;
use crate::AppLike;
pub struct ChooseSomething<A: AppLike, T> {
panel: Panel,
cb: Box<dyn Fn(T, &mut EventCtx, &mut A) -> Transition<A>>,
}
impl<A: AppLike + 'static, T: 'static> ChooseSomething<A, T> {
pub fn new<I: Into<String>>(
ctx: &mut EventCtx,
query: I,
choices: Vec<Choice<T>>,
cb: Box<dyn Fn(T, &mut EventCtx, &mut A) -> Transition<A>>,
) -> Box<dyn State<A>> {
Box::new(ChooseSomething {
panel: Panel::new(Widget::col(vec![
Widget::row(vec![
Line(query).small_heading().into_widget(ctx),
ctx.style().btn_close_widget(ctx),
]),
Menu::widget(ctx, choices).named("menu"),
]))
.build(ctx),
cb,
})
}
}
impl<A: AppLike + 'static, T: 'static> State<A> for ChooseSomething<A, T> {
fn event(&mut self, ctx: &mut EventCtx, app: &mut A) -> Transition<A> {
match self.panel.event(ctx) {
Outcome::Clicked(x) => match x.as_ref() {
"close" => Transition::Pop,
_ => {
let data = self.panel.take_menu_choice::<T>("menu");
(self.cb)(data, ctx, app)
}
},
_ => {
if ctx.normal_left_click() && ctx.canvas.get_cursor_in_screen_space().is_none() {
return Transition::Pop;
}
Transition::Keep
}
}
}
fn draw_baselayer(&self) -> DrawBaselayer {
DrawBaselayer::PreviousState
}
fn draw(&self, g: &mut GfxCtx, app: &A) {
grey_out_map(g, app);
self.panel.draw(g);
}
}
pub struct PromptInput<A: AppLike> {
panel: Panel,
cb: Box<dyn Fn(String, &mut EventCtx, &mut A) -> Transition<A>>,
}
impl<A: AppLike + 'static> PromptInput<A> {
pub fn new(
ctx: &mut EventCtx,
query: &str,
initial: String,
cb: Box<dyn Fn(String, &mut EventCtx, &mut A) -> Transition<A>>,
) -> Box<dyn State<A>> {
Box::new(PromptInput {
panel: Panel::new(Widget::col(vec![
Widget::row(vec![
Line(query).small_heading().into_widget(ctx),
ctx.style().btn_close_widget(ctx),
]),
Widget::text_entry(ctx, initial, true).named("input"),
ctx.style()
.btn_outline
.text("confirm")
.hotkey(Key::Enter)
.build_def(ctx),
]))
.build(ctx),
cb,
})
}
}
impl<A: AppLike + 'static> State<A> for PromptInput<A> {
fn event(&mut self, ctx: &mut EventCtx, app: &mut A) -> Transition<A> {
match self.panel.event(ctx) {
Outcome::Clicked(x) => match x.as_ref() {
"close" => Transition::Pop,
"confirm" => {
let data = self.panel.text_box("input");
(self.cb)(data, ctx, app)
}
_ => unreachable!(),
},
_ => {
if ctx.normal_left_click() && ctx.canvas.get_cursor_in_screen_space().is_none() {
return Transition::Pop;
}
Transition::Keep
}
}
}
fn draw_baselayer(&self) -> DrawBaselayer {
DrawBaselayer::PreviousState
}
fn draw(&self, g: &mut GfxCtx, app: &A) {
grey_out_map(g, app);
self.panel.draw(g);
}
}
pub struct PopupMsg {
panel: Panel,
unzoomed: Drawable,
zoomed: Drawable,
}
impl PopupMsg {
pub fn new<A: AppLike>(
ctx: &mut EventCtx,
title: &str,
lines: Vec<impl AsRef<str>>,
) -> Box<dyn State<A>> {
PopupMsg::also_draw(
ctx,
title,
lines,
Drawable::empty(ctx),
Drawable::empty(ctx),
)
}
pub fn also_draw<A: AppLike>(
ctx: &mut EventCtx,
title: &str,
lines: Vec<impl AsRef<str>>,
unzoomed: Drawable,
zoomed: Drawable,
) -> Box<dyn State<A>> {
let mut txt = Text::new();
txt.add_line(Line(title).small_heading());
for l in lines {
txt.add_line(l);
}
Box::new(PopupMsg {
panel: Panel::new(Widget::col(vec![
txt.into_widget(ctx),
ctx.style()
.btn_solid_primary
.text("OK")
.hotkey(hotkeys(vec![Key::Enter, Key::Escape]))
.build_def(ctx),
]))
.build(ctx),
unzoomed,
zoomed,
})
}
}
impl<A: AppLike> State<A> for PopupMsg {
fn event(&mut self, ctx: &mut EventCtx, _: &mut A) -> Transition<A> {
match self.panel.event(ctx) {
Outcome::Clicked(x) => match x.as_ref() {
"OK" => Transition::Pop,
_ => unreachable!(),
},
_ => {
if ctx.normal_left_click() && ctx.canvas.get_cursor_in_screen_space().is_none() {
return Transition::Pop;
}
Transition::Keep
}
}
}
fn draw_baselayer(&self) -> DrawBaselayer {
DrawBaselayer::PreviousState
}
fn draw(&self, g: &mut GfxCtx, app: &A) {
grey_out_map(g, app);
self.panel.draw(g);
if g.canvas.cam_zoom < app.opts().min_zoom_for_detail {
g.redraw(&self.unzoomed);
} else {
g.redraw(&self.zoomed);
}
}
}