Structs
Simulates pedestrians. Unlike vehicles, pedestrians can move bidirectionally on sidewalks and just “ghost” through each other. There’s no queueing or slowdown when many people are overlapping. They’re simply grouped together into a DrawPedCrowdInput for rendering.
Enums
PedState 🔒
Constants
Functions
area 🔒
Returns a number in (0, 1] to multiply speed by to account for current crowdedness.