Struct sim::UnzoomedAgent[][src]

pub struct UnzoomedAgent {
    pub id: AgentID,
    pub pos: Pt2D,
    pub person: Option<PersonID>,
    pub parking: bool,
}

Fields

id: AgentIDpos: Pt2Dperson: Option<PersonID>

None means a bus.

parking: bool

True only for cars currently looking for parking. I don't want this struct to grow, but this is important enough to call out here.

Auto Trait Implementations

impl RefUnwindSafe for UnzoomedAgent[src]

impl Send for UnzoomedAgent[src]

impl Sync for UnzoomedAgent[src]

impl Unpin for UnzoomedAgent[src]

impl UnwindSafe for UnzoomedAgent[src]

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,