1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
use rand::seq::SliceRandom;
use rand::Rng;

use abstutil::Timer;
use geom::{Distance, Polygon};
use map_gui::tools::{
    grey_out_map, nice_map_name, open_browser, CityPicker, PopupMsg, PromptInput,
};
use map_gui::ID;
use map_model::{BuildingID, IntersectionID, Position, NORMAL_LANE_THICKNESS};
use sim::{IndividTrip, PersonSpec, Scenario, TripEndpoint, TripMode, TripPurpose};
use widgetry::{
    lctrl, Choice, Color, EventCtx, GfxCtx, HorizontalAlignment, Key, Line, Outcome, Panel,
    SimpleState, Spinner, State, StyledButtons, Text, TextExt, VerticalAlignment, Widget,
};

use crate::app::{App, Transition};
use crate::common::CommonState;
use crate::edit::EditMode;
use crate::sandbox::gameplay::{GameplayMode, GameplayState};
use crate::sandbox::{Actions, SandboxControls, SandboxMode};

// TODO Maybe remember what things were spawned, offer to replay this later
pub struct Freeform {
    top_center: Panel,
}

impl Freeform {
    pub fn new(ctx: &mut EventCtx) -> Box<dyn GameplayState> {
        Box::new(Freeform {
            top_center: Panel::empty(ctx),
        })
    }
}

impl GameplayState for Freeform {
    fn event(
        &mut self,
        ctx: &mut EventCtx,
        app: &mut App,
        _: &mut SandboxControls,
        _: &mut Actions,
    ) -> Option<Transition> {
        match self.top_center.event(ctx) {
            Outcome::Clicked(x) => match x.as_ref() {
                "change map" => Some(Transition::Push(CityPicker::new(
                    ctx,
                    app,
                    Box::new(|ctx, app| {
                        Transition::Multi(vec![
                            Transition::Pop,
                            Transition::Replace(SandboxMode::simple_new(
                                ctx,
                                app,
                                GameplayMode::Freeform(app.primary.map.get_name().clone()),
                            )),
                        ])
                    }),
                ))),
                "change scenario" => Some(Transition::Push(ChangeScenario::new(ctx, app, "none"))),
                "edit map" => Some(Transition::Push(EditMode::new(
                    ctx,
                    app,
                    GameplayMode::Freeform(app.primary.map.get_name().clone()),
                ))),
                "Start a new trip" => Some(Transition::Push(AgentSpawner::new(ctx, None))),
                "Record trips as a scenario" => Some(Transition::Push(PromptInput::new(
                    ctx,
                    "Name this scenario",
                    Box::new(|name, ctx, app| {
                        if abstio::file_exists(abstio::path_scenario(
                            app.primary.map.get_name(),
                            &name,
                        )) {
                            Transition::Push(PopupMsg::new(
                                ctx,
                                "Error",
                                vec![format!(
                                    "A scenario called \"{}\" already exists, please pick another \
                                     name",
                                    name
                                )],
                            ))
                        } else {
                            app.primary
                                .sim
                                .generate_scenario(&app.primary.map, name)
                                .save();
                            Transition::Pop
                        }
                    }),
                ))),
                _ => unreachable!(),
            },
            _ => None,
        }
    }

    fn draw(&self, g: &mut GfxCtx, _: &App) {
        self.top_center.draw(g);
    }

    fn recreate_panels(&mut self, ctx: &mut EventCtx, app: &App) {
        let rows = vec![
            Widget::row(vec![
                Line("Sandbox").small_heading().draw(ctx),
                Widget::vert_separator(ctx, 50.0),
                ctx.style()
                    .btn_light_popup_icon_text(
                        "system/assets/tools/map.svg",
                        nice_map_name(app.primary.map.get_name()),
                    )
                    .hotkey(lctrl(Key::L))
                    .build_widget(ctx, "change map"),
                ctx.style()
                    .btn_light_popup_icon_text("system/assets/tools/calendar.svg", "none")
                    .hotkey(Key::S)
                    .build_widget(ctx, "change scenario"),
                ctx.style()
                    .btn_outline_light_icon_text("system/assets/tools/pencil.svg", "Edit map")
                    .hotkey(lctrl(Key::E))
                    .build_widget(ctx, "edit map"),
            ])
            .centered(),
            Widget::row(vec![
                ctx.style()
                    .btn_outline_light_text("Start a new trip")
                    .build_def(ctx),
                ctx.style()
                    .btn_outline_light_text("Record trips as a scenario")
                    .build_def(ctx),
            ])
            .centered(),
            Text::from_all(vec![
                Line("Select an intersection and press "),
                Key::Z.txt(ctx),
                Line(" to start traffic nearby"),
            ])
            .draw(ctx),
        ];

        self.top_center = Panel::new(Widget::col(rows))
            .aligned(HorizontalAlignment::Center, VerticalAlignment::Top)
            .build(ctx);
    }
}

pub struct ChangeScenario;

impl ChangeScenario {
    pub fn new(ctx: &mut EventCtx, app: &App, current_scenario: &str) -> Box<dyn State<App>> {
        // (Button action, label, full description)
        let mut choices = Vec::new();
        for name in abstio::list_all_objects(abstio::path_all_scenarios(app.primary.map.get_name()))
        {
            if name == "weekday" {
                choices.push((
                    name,
                    "realistic weekday traffic".to_string(),
                    "Trips will begin throughout the entire day. Midnight is usually quiet, so \
                     you may need to fast-forward to morning rush hour. Data comes from Puget \
                     Sound Regional Council's Soundcast model from 2014.",
                ));
            } else {
                choices.push((
                    name.clone(),
                    name,
                    "This is custom scenario data for this map",
                ));
            }
        }
        choices.push((
            "home_to_work".to_string(),
            "trips between home and work".to_string(),
            "Randomized people will leave homes in the morning, go to work, then return in the \
             afternoon. It'll be very quiet before 7am and between 10am to 5pm. The population \
             size and location of homes and workplaces is all guessed just from OpenStreetMap \
             tags.",
        ));
        choices.push((
            "random".to_string(),
            "random unrealistic trips".to_string(),
            "A fixed number of trips will start at midnight, but not constantly appear through \
             the day.",
        ));
        choices.push((
            "census".to_string(),
            "generate from US census data".to_string(),
            "A population from 2010 US census data will travel between home and workplaces. This \
             option will only work for maps in the US, and generating it will take a few moments \
             as some data is downloaded for this map.",
        ));
        choices.push((
            "none".to_string(),
            "none, except for buses".to_string(),
            "You can manually spawn traffic around a single intersection or by using the tool in \
             the top panel to start individual trips.",
        ));

        let mut col = vec![
            Widget::row(vec![
                Line("Pick your scenario").small_heading().draw(ctx),
                ctx.style().btn_close_widget(ctx),
            ]),
            Line("Each scenario determines what people live and travel around this map").draw(ctx),
        ];
        for (name, label, description) in choices {
            let btn = ctx
                .style()
                .btn_solid_dark_text(&label)
                .disabled(name == current_scenario);
            col.push(
                Widget::row(vec![
                    btn.build_widget(ctx, &name),
                    Text::from(Line(description).secondary())
                        .wrap_to_pct(ctx, 40)
                        .draw(ctx)
                        .align_right(),
                ])
                .margin_above(30),
            );
        }
        col.push(
            ctx.style()
                .btn_outline_light_text("Import your own data")
                .build_def(ctx),
        );

        SimpleState::new(
            Panel::new(Widget::col(col)).build(ctx),
            Box::new(ChangeScenario),
        )
    }
}

impl SimpleState<App> for ChangeScenario {
    fn on_click(&mut self, ctx: &mut EventCtx, app: &mut App, x: &str, _: &Panel) -> Transition {
        if x == "close" {
            Transition::Pop
        } else if x == "Import your own data" {
            open_browser(
                "https://a-b-street.github.io/docs/trafficsim/travel_demand.html#custom-import",
            );
            Transition::Keep
        } else {
            Transition::Multi(vec![
                Transition::Pop,
                Transition::Replace(SandboxMode::simple_new(
                    ctx,
                    app,
                    if x == "none" {
                        GameplayMode::Freeform(app.primary.map.get_name().clone())
                    } else {
                        GameplayMode::PlayScenario(
                            app.primary.map.get_name().clone(),
                            x.to_string(),
                            Vec::new(),
                        )
                    },
                )),
            ])
        }
    }

    fn draw(&self, g: &mut GfxCtx, app: &App) {
        grey_out_map(g, app);
    }
}

struct AgentSpawner {
    panel: Panel,
    source: Option<TripEndpoint>,
    goal: Option<(TripEndpoint, Option<Polygon>)>,
    confirmed: bool,
}

impl AgentSpawner {
    fn new(ctx: &mut EventCtx, start: Option<BuildingID>) -> Box<dyn State<App>> {
        let mut spawner = AgentSpawner {
            source: None,
            goal: None,
            confirmed: false,
            panel: Panel::new(Widget::col(vec![
                Widget::row(vec![
                    Line("New trip").small_heading().draw(ctx),
                    ctx.style().btn_close_widget(ctx),
                ]),
                "Click a building or border to specify start"
                    .draw_text(ctx)
                    .named("instructions"),
                Widget::row(vec![
                    "Type of trip:".draw_text(ctx),
                    Widget::dropdown(
                        ctx,
                        "mode",
                        TripMode::Drive,
                        TripMode::all()
                            .into_iter()
                            .map(|m| Choice::new(m.ongoing_verb(), m))
                            .collect(),
                    ),
                ]),
                Widget::row(vec![
                    "Number of trips:".draw_text(ctx),
                    Spinner::new(ctx, (1, 1000), 1).named("number"),
                ]),
                ctx.style()
                    .btn_outline_light_text("Confirm")
                    .disabled(true)
                    .build_def(ctx),
            ]))
            .aligned(HorizontalAlignment::Right, VerticalAlignment::Top)
            .build(ctx),
        };
        if let Some(b) = start {
            spawner.source = Some(TripEndpoint::Bldg(b));
            spawner.panel.replace(
                ctx,
                "instructions",
                "Click a building or border to specify end".draw_text(ctx),
            );
        }
        Box::new(spawner)
    }
}

impl State<App> for AgentSpawner {
    fn event(&mut self, ctx: &mut EventCtx, app: &mut App) -> Transition {
        match self.panel.event(ctx) {
            Outcome::Clicked(x) => match x.as_ref() {
                "close" => {
                    return Transition::Pop;
                }
                "Confirm" => {
                    let map = &app.primary.map;
                    let mut scenario = Scenario::empty(map, "one-shot");
                    let from = self.source.take().unwrap();
                    let to = self.goal.take().unwrap().0;
                    for _ in 0..self.panel.spinner("number") as usize {
                        scenario.people.push(PersonSpec {
                            orig_id: None,
                            origin: from.clone(),
                            trips: vec![IndividTrip::new(
                                app.primary.sim.time(),
                                TripPurpose::Shopping,
                                to.clone(),
                                self.panel.dropdown_value("mode"),
                            )],
                        });
                    }
                    let mut rng = app.primary.current_flags.sim_flags.make_rng();
                    scenario.instantiate(
                        &mut app.primary.sim,
                        map,
                        &mut rng,
                        &mut Timer::new("spawn trip"),
                    );
                    app.primary.sim.tiny_step(map, &mut app.primary.sim_cb);
                    app.recalculate_current_selection(ctx);
                    return Transition::Pop;
                }
                _ => unreachable!(),
            },
            Outcome::Changed => {
                // We need to recalculate the path to see if this is sane. Otherwise we could trick
                // a pedestrian into wandering on/off a highway border.
                if self.goal.is_some() {
                    let to = self.goal.as_ref().unwrap().0.clone();
                    if let Some(path) = TripEndpoint::path_req(
                        self.source.clone().unwrap(),
                        to.clone(),
                        self.panel.dropdown_value("mode"),
                        &app.primary.map,
                    )
                    .and_then(|req| app.primary.map.pathfind(req).ok())
                    {
                        self.goal = Some((
                            to,
                            path.trace(&app.primary.map)
                                .map(|pl| pl.make_polygons(NORMAL_LANE_THICKNESS)),
                        ));
                    } else {
                        self.goal = None;
                        self.confirmed = false;
                        self.panel.replace(
                            ctx,
                            "instructions",
                            "Click a building or border to specify end".draw_text(ctx),
                        );
                        self.panel.replace(
                            ctx,
                            "Confirm",
                            ctx.style()
                                .btn_outline_light_text("Confirm")
                                .disabled(true)
                                .build_def(ctx),
                        );
                    }
                }
            }
            _ => {}
        }

        ctx.canvas_movement();

        if self.confirmed {
            return Transition::Keep;
        }

        if ctx.redo_mouseover() {
            app.primary.current_selection = app.mouseover_unzoomed_everything(ctx);
            if match app.primary.current_selection {
                Some(ID::Intersection(i)) => !app.primary.map.get_i(i).is_border(),
                Some(ID::Building(_)) => false,
                _ => true,
            } {
                app.primary.current_selection = None;
            }
        }
        if let Some(hovering) = match app.primary.current_selection {
            Some(ID::Intersection(i)) => Some(TripEndpoint::Border(i)),
            Some(ID::Building(b)) => Some(TripEndpoint::Bldg(b)),
            None => None,
            _ => unreachable!(),
        } {
            if self.source.is_none() && app.per_obj.left_click(ctx, "start here") {
                self.source = Some(hovering);
                self.panel.replace(
                    ctx,
                    "instructions",
                    "Click a building or border to specify end".draw_text(ctx),
                );
            } else if self.source.is_some() && self.source != Some(hovering.clone()) {
                if self
                    .goal
                    .as_ref()
                    .map(|(to, _)| to != &hovering)
                    .unwrap_or(true)
                {
                    if let Some(path) = TripEndpoint::path_req(
                        self.source.clone().unwrap(),
                        hovering.clone(),
                        self.panel.dropdown_value("mode"),
                        &app.primary.map,
                    )
                    .and_then(|req| app.primary.map.pathfind(req).ok())
                    {
                        self.goal = Some((
                            hovering,
                            path.trace(&app.primary.map)
                                .map(|pl| pl.make_polygons(NORMAL_LANE_THICKNESS)),
                        ));
                    } else {
                        self.goal = None;
                    }
                }

                if self.goal.is_some() && app.per_obj.left_click(ctx, "end here") {
                    app.primary.current_selection = None;
                    self.confirmed = true;
                    self.panel.replace(
                        ctx,
                        "instructions",
                        "Confirm the trip settings".draw_text(ctx),
                    );
                    self.panel.replace(
                        ctx,
                        "Confirm",
                        ctx.style()
                            .btn_outline_light_text("Confirm")
                            .hotkey(Key::Enter)
                            .build_def(ctx),
                    );
                }
            }
        } else {
            self.goal = None;
        }

        Transition::Keep
    }

    fn draw(&self, g: &mut GfxCtx, app: &App) {
        self.panel.draw(g);
        CommonState::draw_osd(g, app);

        if let Some(ref endpt) = self.source {
            g.draw_polygon(
                Color::BLUE.alpha(0.8),
                match endpt {
                    TripEndpoint::Border(i) => app.primary.map.get_i(*i).polygon.clone(),
                    TripEndpoint::Bldg(b) => app.primary.map.get_b(*b).polygon.clone(),
                    TripEndpoint::SuddenlyAppear(_) => unreachable!(),
                },
            );
        }
        if let Some((ref endpt, ref poly)) = self.goal {
            g.draw_polygon(
                Color::GREEN.alpha(0.8),
                match endpt {
                    TripEndpoint::Border(i) => app.primary.map.get_i(*i).polygon.clone(),
                    TripEndpoint::Bldg(b) => app.primary.map.get_b(*b).polygon.clone(),
                    TripEndpoint::SuddenlyAppear(_) => unreachable!(),
                },
            );
            if let Some(p) = poly {
                g.draw_polygon(Color::PURPLE, p.clone());
            }
        }
    }
}

pub fn spawn_agents_around(i: IntersectionID, app: &mut App) {
    let map = &app.primary.map;
    let mut rng = app.primary.current_flags.sim_flags.make_rng();
    let mut scenario = Scenario::empty(map, "one-shot");

    if map.all_buildings().is_empty() {
        println!("No buildings, can't pick destinations");
        return;
    }

    let mut timer = Timer::new(format!(
        "spawning agents around {} (rng seed {:?})",
        i, app.primary.current_flags.sim_flags.rng_seed
    ));

    for l in &map.get_i(i).incoming_lanes {
        let lane = map.get_l(*l);
        if lane.is_driving() || lane.is_biking() {
            for _ in 0..10 {
                let mode = if rng.gen_bool(0.7) && lane.is_driving() {
                    TripMode::Drive
                } else {
                    TripMode::Bike
                };
                scenario.people.push(PersonSpec {
                    orig_id: None,
                    origin: TripEndpoint::SuddenlyAppear(Position::new(
                        lane.id,
                        Scenario::rand_dist(&mut rng, Distance::ZERO, lane.length()),
                    )),
                    trips: vec![IndividTrip::new(
                        app.primary.sim.time(),
                        TripPurpose::Shopping,
                        TripEndpoint::Bldg(map.all_buildings().choose(&mut rng).unwrap().id),
                        mode,
                    )],
                });
            }
        } else if lane.is_walkable() {
            for _ in 0..5 {
                scenario.people.push(PersonSpec {
                    orig_id: None,
                    origin: TripEndpoint::SuddenlyAppear(Position::new(
                        lane.id,
                        Scenario::rand_dist(&mut rng, 0.1 * lane.length(), 0.9 * lane.length()),
                    )),
                    trips: vec![IndividTrip::new(
                        app.primary.sim.time(),
                        TripPurpose::Shopping,
                        TripEndpoint::Bldg(map.all_buildings().choose(&mut rng).unwrap().id),
                        TripMode::Walk,
                    )],
                });
            }
        }
    }

    let retry_if_no_room = false;
    scenario.instantiate_without_retries(
        &mut app.primary.sim,
        map,
        &mut rng,
        retry_if_no_room,
        &mut timer,
    );
    app.primary.sim.tiny_step(map, &mut app.primary.sim_cb);
}

pub fn actions(_: &App, id: ID) -> Vec<(Key, String)> {
    match id {
        ID::Building(_) => vec![(Key::Z, "start a trip here".to_string())],
        ID::Intersection(_) => vec![(Key::Z, "spawn agents here".to_string())],
        _ => Vec::new(),
    }
}

pub fn execute(ctx: &mut EventCtx, app: &mut App, id: ID, action: &str) -> Transition {
    match (id, action.as_ref()) {
        (ID::Building(b), "start a trip here") => Transition::Push(AgentSpawner::new(ctx, Some(b))),
        (ID::Intersection(id), "spawn agents here") => {
            spawn_agents_around(id, app);
            Transition::Keep
        }
        _ => unreachable!(),
    }
}