Structs

If you don’t ever need to refer to objects in a World, you can auto-assign dummy IDs.

This provides a builder API for adding objects to a World.

A World manages objects that exist in “map-space”, the zoomable and pannable canvas. These objects can be drawn, hovered on, clicked, dragged, etc.

Enums

The result of a World handling an event

Traits

Objects in a World are uniquely identified by this caller-specified type