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id="442">442</span> <span id="443">443</span> <span id="444">444</span> <span id="445">445</span> <span id="446">446</span> <span id="447">447</span> </pre><pre class="rust"><code><span class="doccomment">//! Generate paths for different A/B Street files</span> <span class="comment">// TODO There's some repeated code here for listing files locally/from the manifest/merged. Maybe</span> <span class="comment">// have a Source enum and simplify the API. But we would either have to call Manifest::load</span> <span class="comment">// constantly, or plumb it around with a borrow? Or maybe even owned.</span> <span class="kw">use</span> <span class="ident">anyhow::Result</span>; <span class="kw">use</span> <span class="ident">serde</span>::{<span class="ident">Deserialize</span>, <span class="ident">Serialize</span>}; <span class="kw">use</span> <span class="ident">abstutil::basename</span>; <span class="kw">use</span> <span class="kw">crate</span>::{<span class="ident">file_exists</span>, <span class="ident">list_all_objects</span>, <span class="ident">Manifest</span>}; <span class="macro">lazy_static::lazy_static!</span> { <span class="kw">static</span> <span class="kw-2">ref</span> <span class="ident">ROOT_DIR</span>: <span class="ident">String</span> <span class="op">=</span> { <span class="comment">// If you're packaging for a release and need the data directory to be in some fixed</span> <span class="comment">// location: ABST_DATA_DIR=/some/path cargo build ...</span> <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">dir</span>) <span class="op">=</span> <span class="macro">option_env!</span>(<span class="string">"ABST_DATA_DIR"</span>) { <span class="ident">dir</span>.<span class="ident">trim_end_matches</span>(<span class="string">'/'</span>).<span class="ident">to_string</span>() } <span class="kw">else</span> <span class="kw">if</span> <span class="macro">cfg!</span>(<span class="ident">target_arch</span> <span class="op">=</span> <span class="string">"wasm32"</span>) { <span class="string">"../data"</span>.<span class="ident">to_string</span>() } <span class="kw">else</span> <span class="kw">if</span> <span class="ident">file_exists</span>(<span class="string">"data/"</span>.<span class="ident">to_string</span>()) { <span class="string">"data"</span>.<span class="ident">to_string</span>() } <span class="kw">else</span> <span class="kw">if</span> <span class="ident">file_exists</span>(<span class="string">"../data/"</span>.<span class="ident">to_string</span>()) { <span class="string">"../data"</span>.<span class="ident">to_string</span>() } <span class="kw">else</span> <span class="kw">if</span> <span class="ident">file_exists</span>(<span class="string">"../../data/"</span>.<span class="ident">to_string</span>()) { <span class="string">"../../data"</span>.<span class="ident">to_string</span>() } <span class="kw">else</span> <span class="kw">if</span> <span class="ident">file_exists</span>(<span class="string">"../../../data/"</span>.<span class="ident">to_string</span>()) { <span class="string">"../../../data"</span>.<span class="ident">to_string</span>() } <span class="kw">else</span> { <span class="macro">panic!</span>(<span class="string">"Can't find the data/ directory"</span>); } }; <span class="kw">static</span> <span class="kw-2">ref</span> <span class="ident">ROOT_PLAYER_DIR</span>: <span class="ident">String</span> <span class="op">=</span> { <span class="comment">// If you're packaging for a release and want the player's local data directory to be</span> <span class="comment">// $HOME/.abstreet, set ABST_PLAYER_HOME_DIR=1</span> <span class="kw">if</span> <span class="macro">option_env!</span>(<span class="string">"ABST_PLAYER_HOME_DIR"</span>).<span class="ident">is_some</span>() { <span class="kw">match</span> <span class="ident">std::env::var</span>(<span class="string">"HOME"</span>) { <span class="prelude-val">Ok</span>(<span class="ident">dir</span>) => <span class="macro">format!</span>(<span class="string">"{}/.abstreet"</span>, <span class="ident">dir</span>.<span class="ident">trim_end_matches</span>(<span class="string">'/'</span>)), <span class="prelude-val">Err</span>(<span class="ident">err</span>) => <span class="macro">panic!</span>(<span class="string">"This build of A/B Street stores player data in $HOME/.abstreet, but $HOME isn't set: {}"</span>, <span class="ident">err</span>), } } <span class="kw">else</span> <span class="kw">if</span> <span class="macro">cfg!</span>(<span class="ident">target_arch</span> <span class="op">=</span> <span class="string">"wasm32"</span>) { <span class="string">"../data"</span>.<span class="ident">to_string</span>() } <span class="kw">else</span> <span class="kw">if</span> <span class="ident">file_exists</span>(<span class="string">"data/"</span>.<span class="ident">to_string</span>()) { <span class="string">"data"</span>.<span class="ident">to_string</span>() } <span class="kw">else</span> <span class="kw">if</span> <span class="ident">file_exists</span>(<span class="string">"../data/"</span>.<span class="ident">to_string</span>()) { <span class="string">"../data"</span>.<span class="ident">to_string</span>() } <span class="kw">else</span> <span class="kw">if</span> <span class="ident">file_exists</span>(<span class="string">"../../data/"</span>.<span class="ident">to_string</span>()) { <span class="string">"../../data"</span>.<span class="ident">to_string</span>() } <span class="kw">else</span> <span class="kw">if</span> <span class="ident">file_exists</span>(<span class="string">"../../../data/"</span>.<span class="ident">to_string</span>()) { <span class="string">"../../../data"</span>.<span class="ident">to_string</span>() } <span class="kw">else</span> { <span class="macro">panic!</span>(<span class="string">"Can't find the data/ directory"</span>); } }; } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">path</span><span class="op"><</span><span class="ident">I</span>: <span class="ident">AsRef</span><span class="op"><</span><span class="ident">str</span><span class="op">></span><span class="op">></span>(<span class="ident">p</span>: <span class="ident">I</span>) -> <span class="ident">String</span> { <span class="kw">let</span> <span class="ident">p</span> <span class="op">=</span> <span class="ident">p</span>.<span class="ident">as_ref</span>(); <span class="kw">if</span> <span class="ident">p</span>.<span class="ident">starts_with</span>(<span class="string">"player/"</span>) { <span class="macro">format!</span>(<span class="string">"{}/{}"</span>, <span class="kw-2">*</span><span class="ident">ROOT_PLAYER_DIR</span>, <span class="ident">p</span>) } <span class="kw">else</span> { <span class="macro">format!</span>(<span class="string">"{}/{}"</span>, <span class="kw-2">*</span><span class="ident">ROOT_DIR</span>, <span class="ident">p</span>) } } <span class="doccomment">/// A single city is identified using this.</span> <span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Clone</span>, <span class="ident">Debug</span>, <span class="ident">PartialEq</span>, <span class="ident">Eq</span>, <span class="ident">PartialOrd</span>, <span class="ident">Ord</span>, <span class="ident">Serialize</span>, <span class="ident">Deserialize</span>)]</span> <span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">CityName</span> { <span class="doccomment">/// A two letter lowercase country code, from https://en.wikipedia.org/wiki/ISO_3166-1_alpha-2.</span> <span class="doccomment">/// To represent imaginary/test cities, use the code `zz`.</span> <span class="kw">pub</span> <span class="ident">country</span>: <span class="ident">String</span>, <span class="doccomment">/// The name of the city, in filename-friendly form -- for example, "tel_aviv".</span> <span class="kw">pub</span> <span class="ident">city</span>: <span class="ident">String</span>, } <span class="kw">impl</span> <span class="ident">CityName</span> { <span class="doccomment">/// Create a CityName from a country code and city.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new</span>(<span class="ident">country</span>: <span class="kw-2">&</span><span class="ident">str</span>, <span class="ident">city</span>: <span class="kw-2">&</span><span class="ident">str</span>) -> <span class="ident">CityName</span> { <span class="kw">if</span> <span class="ident">country</span>.<span class="ident">len</span>() <span class="op">!</span><span class="op">=</span> <span class="number">2</span> { <span class="macro">panic!</span>( <span class="string">"CityName::new({}, {}) has a country code that isn't two letters"</span>, <span class="ident">country</span>, <span class="ident">city</span> ); } <span class="ident">CityName</span> { <span class="ident">country</span>: <span class="ident">country</span>.<span class="ident">to_string</span>(), <span class="ident">city</span>: <span class="ident">city</span>.<span class="ident">to_string</span>(), } } <span class="doccomment">/// Convenient constructor for the main city of the game.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">seattle</span>() -> <span class="ident">CityName</span> { <span class="ident">CityName::new</span>(<span class="string">"us"</span>, <span class="string">"seattle"</span>) } <span class="doccomment">/// Returns all city names available locally.</span> <span class="kw">fn</span> <span class="ident">list_all_cities_locally</span>() -> <span class="ident">Vec</span><span class="op"><</span><span class="ident">CityName</span><span class="op">></span> { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">cities</span> <span class="op">=</span> <span class="ident">Vec::new</span>(); <span class="kw">for</span> <span class="ident">country</span> <span class="kw">in</span> <span class="ident">list_all_objects</span>(<span class="ident">path</span>(<span class="string">"system"</span>)) { <span class="kw">if</span> <span class="ident">country</span> <span class="op">==</span> <span class="string">"assets"</span> <span class="op">|</span><span class="op">|</span> <span class="ident">country</span> <span class="op">==</span> <span class="string">"extra_fonts"</span> <span class="op">|</span><span class="op">|</span> <span class="ident">country</span> <span class="op">==</span> <span class="string">"proposals"</span> <span class="op">|</span><span class="op">|</span> <span class="ident">country</span> <span class="op">==</span> <span class="string">"study_areas"</span> { <span class="kw">continue</span>; } <span class="kw">for</span> <span class="ident">city</span> <span class="kw">in</span> <span class="ident">list_all_objects</span>(<span class="ident">path</span>(<span class="macro">format!</span>(<span class="string">"system/{}"</span>, <span class="ident">country</span>))) { <span class="ident">cities</span>.<span class="ident">push</span>(<span class="ident">CityName::new</span>(<span class="kw-2">&</span><span class="ident">country</span>, <span class="kw-2">&</span><span class="ident">city</span>)); } } <span class="ident">cities</span> } <span class="doccomment">/// Returns all city names based on the manifest of available files.</span> <span class="kw">fn</span> <span class="ident">list_all_cities_from_manifest</span>(<span class="ident">manifest</span>: <span class="kw-2">&</span><span class="ident">Manifest</span>) -> <span class="ident">Vec</span><span class="op"><</span><span class="ident">CityName</span><span class="op">></span> { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">cities</span> <span class="op">=</span> <span class="ident">Vec::new</span>(); <span class="kw">for</span> <span class="ident">path</span> <span class="kw">in</span> <span class="ident">manifest</span>.<span class="ident">entries</span>.<span class="ident">keys</span>() { <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">city</span>) <span class="op">=</span> <span class="ident">Manifest::path_to_city</span>(<span class="ident">path</span>) { <span class="ident">cities</span>.<span class="ident">push</span>(<span class="ident">city</span>); } } <span class="comment">// The paths in the manifest are ordered, so the same cities will be adjacent.</span> <span class="ident">cities</span>.<span class="ident">dedup</span>(); <span class="ident">cities</span> } <span class="doccomment">/// Returns all city names either available locally or based on the manifest of available files.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">list_all_cities_merged</span>(<span class="ident">manifest</span>: <span class="kw-2">&</span><span class="ident">Manifest</span>) -> <span class="ident">Vec</span><span class="op"><</span><span class="ident">CityName</span><span class="op">></span> { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">all</span> <span class="op">=</span> <span class="ident">CityName::list_all_cities_locally</span>(); <span class="ident">all</span>.<span class="ident">extend</span>(<span class="ident">CityName::list_all_cities_from_manifest</span>(<span class="ident">manifest</span>)); <span class="ident">all</span>.<span class="ident">sort</span>(); <span class="ident">all</span>.<span class="ident">dedup</span>(); <span class="ident">all</span> } <span class="doccomment">/// Returns all city names based on importer config.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">list_all_cities_from_importer_config</span>() -> <span class="ident">Vec</span><span class="op"><</span><span class="ident">CityName</span><span class="op">></span> { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">cities</span> <span class="op">=</span> <span class="ident">Vec::new</span>(); <span class="kw">for</span> <span class="ident">country</span> <span class="kw">in</span> <span class="ident">list_all_objects</span>(<span class="string">"importer/config"</span>.<span class="ident">to_string</span>()) { <span class="kw">for</span> <span class="ident">city</span> <span class="kw">in</span> <span class="ident">list_all_objects</span>(<span class="macro">format!</span>(<span class="string">"importer/config/{}"</span>, <span class="ident">country</span>)) { <span class="ident">cities</span>.<span class="ident">push</span>(<span class="ident">CityName::new</span>(<span class="kw-2">&</span><span class="ident">country</span>, <span class="kw-2">&</span><span class="ident">city</span>)); } } <span class="ident">cities</span> } <span class="doccomment">/// Returns all maps in a city based on importer config.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">list_all_maps_in_city_from_importer_config</span>(<span class="kw-2">&</span><span class="self">self</span>) -> <span class="ident">Vec</span><span class="op"><</span><span class="ident">MapName</span><span class="op">></span> { <span class="ident"><span class="kw">crate</span>::list_dir</span>(<span class="macro">format!</span>(<span class="string">"importer/config/{}/{}"</span>, <span class="self">self</span>.<span class="ident">country</span>, <span class="self">self</span>.<span class="ident">city</span>)) .<span class="ident">into_iter</span>() .<span class="ident">filter</span>(<span class="op">|</span><span class="ident">path</span><span class="op">|</span> <span class="ident">path</span>.<span class="ident">ends_with</span>(<span class="string">".poly"</span>)) .<span class="ident">map</span>(<span class="op">|</span><span class="ident">path</span><span class="op">|</span> <span class="ident">MapName::from_city</span>(<span class="self">self</span>, <span class="kw-2">&</span><span class="ident">basename</span>(<span class="ident">path</span>))) .<span class="ident">collect</span>() } <span class="doccomment">/// Parses a CityName from something like "gb/london"; the inverse of `to_path`.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">parse</span>(<span class="ident">x</span>: <span class="kw-2">&</span><span class="ident">str</span>) -> <span class="prelude-ty">Result</span><span class="op"><</span><span class="ident">CityName</span><span class="op">></span> { <span class="kw">let</span> <span class="ident">parts</span> <span class="op">=</span> <span class="ident">x</span>.<span class="ident">split</span>(<span class="string">'/'</span>).<span class="ident">collect</span>::<span class="op"><</span><span class="ident">Vec</span><span class="op"><</span><span class="kw">_</span><span class="op">></span><span class="op">></span>(); <span class="kw">if</span> <span class="ident">parts</span>.<span class="ident">len</span>() <span class="op">!</span><span class="op">=</span> <span class="number">2</span> <span class="op">|</span><span class="op">|</span> <span class="ident">parts</span>[<span class="number">0</span>].<span class="ident">len</span>() <span class="op">!</span><span class="op">=</span> <span class="number">2</span> { <span class="macro">bail!</span>(<span class="string">"Bad CityName {}"</span>, <span class="ident">x</span>); } <span class="prelude-val">Ok</span>(<span class="ident">CityName::new</span>(<span class="ident">parts</span>[<span class="number">0</span>], <span class="ident">parts</span>[<span class="number">1</span>])) } <span class="doccomment">/// Expresses the city as a path, like "gb/london"; the inverse of `parse`.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">to_path</span>(<span class="kw-2">&</span><span class="self">self</span>) -> <span class="ident">String</span> { <span class="macro">format!</span>(<span class="string">"{}/{}"</span>, <span class="self">self</span>.<span class="ident">country</span>, <span class="self">self</span>.<span class="ident">city</span>) } <span class="doccomment">/// Stringify the city name for debug messages. Don't implement `std::fmt::Display`, to force</span> <span class="doccomment">/// callers to explicitly opt into this description, which could change.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">describe</span>(<span class="kw-2">&</span><span class="self">self</span>) -> <span class="ident">String</span> { <span class="macro">format!</span>(<span class="string">"{} ({})"</span>, <span class="self">self</span>.<span class="ident">city</span>, <span class="self">self</span>.<span class="ident">country</span>) } <span class="doccomment">/// Constructs the path to some city-scoped data/input.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">input_path</span><span class="op"><</span><span class="ident">I</span>: <span class="ident">AsRef</span><span class="op"><</span><span class="ident">str</span><span class="op">></span><span class="op">></span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">file</span>: <span class="ident">I</span>) -> <span class="ident">String</span> { <span class="ident">path</span>(<span class="macro">format!</span>( <span class="string">"input/{}/{}/{}"</span>, <span class="self">self</span>.<span class="ident">country</span>, <span class="self">self</span>.<span class="ident">city</span>, <span class="ident">file</span>.<span class="ident">as_ref</span>() )) } } <span class="doccomment">/// A single map is identified using this.</span> <span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Clone</span>, <span class="ident">Debug</span>, <span class="ident">PartialEq</span>, <span class="ident">Eq</span>, <span class="ident">PartialOrd</span>, <span class="ident">Ord</span>, <span class="ident">Serialize</span>, <span class="ident">Deserialize</span>)]</span> <span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">MapName</span> { <span class="kw">pub</span> <span class="ident">city</span>: <span class="ident">CityName</span>, <span class="doccomment">/// The name of the map within the city, in filename-friendly form -- for example, "downtown"</span> <span class="kw">pub</span> <span class="ident">map</span>: <span class="ident">String</span>, } <span class="kw">impl</span> <span class="ident">abstutil::CloneableAny</span> <span class="kw">for</span> <span class="ident">MapName</span> {} <span class="kw">impl</span> <span class="ident">MapName</span> { <span class="doccomment">/// Create a MapName from a country code, city, and map name.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new</span>(<span class="ident">country</span>: <span class="kw-2">&</span><span class="ident">str</span>, <span class="ident">city</span>: <span class="kw-2">&</span><span class="ident">str</span>, <span class="ident">map</span>: <span class="kw-2">&</span><span class="ident">str</span>) -> <span class="ident">MapName</span> { <span class="ident">MapName</span> { <span class="ident">city</span>: <span class="ident">CityName::new</span>(<span class="ident">country</span>, <span class="ident">city</span>), <span class="ident">map</span>: <span class="ident">map</span>.<span class="ident">to_string</span>(), } } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">blank</span>() -> <span class="self">Self</span> { <span class="ident"><span class="self">Self</span>::new</span>(<span class="string">"zz"</span>, <span class="string">"blank city"</span>, <span class="string">"blank"</span>) } <span class="doccomment">/// Create a MapName from a city and map within that city.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">from_city</span>(<span class="ident">city</span>: <span class="kw-2">&</span><span class="ident">CityName</span>, <span class="ident">map</span>: <span class="kw-2">&</span><span class="ident">str</span>) -> <span class="ident">MapName</span> { <span class="ident">MapName::new</span>(<span class="kw-2">&</span><span class="ident">city</span>.<span class="ident">country</span>, <span class="kw-2">&</span><span class="ident">city</span>.<span class="ident">city</span>, <span class="ident">map</span>) } <span class="doccomment">/// Convenient constructor for the main city of the game.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">seattle</span>(<span class="ident">map</span>: <span class="kw-2">&</span><span class="ident">str</span>) -> <span class="ident">MapName</span> { <span class="ident">MapName::new</span>(<span class="string">"us"</span>, <span class="string">"seattle"</span>, <span class="ident">map</span>) } <span class="doccomment">/// Stringify the map name for debug messages. Don't implement `std::fmt::Display`, to force</span> <span class="doccomment">/// callers to explicitly opt into this description, which could change.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">describe</span>(<span class="kw-2">&</span><span class="self">self</span>) -> <span class="ident">String</span> { <span class="macro">format!</span>( <span class="string">"{} (in {} ({}))"</span>, <span class="self">self</span>.<span class="ident">map</span>, <span class="self">self</span>.<span class="ident">city</span>.<span class="ident">city</span>, <span class="self">self</span>.<span class="ident">city</span>.<span class="ident">country</span> ) } <span class="doccomment">/// Stringify the map name for filenames.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">as_filename</span>(<span class="kw-2">&</span><span class="self">self</span>) -> <span class="ident">String</span> { <span class="macro">format!</span>(<span class="string">"{}_{}_{}"</span>, <span class="self">self</span>.<span class="ident">city</span>.<span class="ident">country</span>, <span class="self">self</span>.<span class="ident">city</span>.<span class="ident">city</span>, <span class="self">self</span>.<span class="ident">map</span>) } <span class="doccomment">/// Transforms a path to a map back to a MapName. Returns `None` if the input is strange.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">from_path</span>(<span class="ident">path</span>: <span class="kw-2">&</span><span class="ident">str</span>) -> <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">MapName</span><span class="op">></span> { <span class="kw">let</span> <span class="ident">parts</span> <span class="op">=</span> <span class="ident">path</span>.<span class="ident">split</span>(<span class="string">'/'</span>).<span class="ident">collect</span>::<span class="op"><</span><span class="ident">Vec</span><span class="op"><</span><span class="kw">_</span><span class="op">></span><span class="op">></span>(); <span class="comment">// Expect something ending like system/us/seattle/maps/montlake.bin</span> <span class="kw">if</span> <span class="ident">parts</span>.<span class="ident">len</span>() <span class="op"><</span> <span class="number">5</span> <span class="op">|</span><span class="op">|</span> <span class="ident">parts</span>[<span class="ident">parts</span>.<span class="ident">len</span>() <span class="op">-</span> <span class="number">5</span>] <span class="op">!</span><span class="op">=</span> <span class="string">"system"</span> <span class="op">|</span><span class="op">|</span> <span class="ident">parts</span>[<span class="ident">parts</span>.<span class="ident">len</span>() <span class="op">-</span> <span class="number">2</span>] <span class="op">!</span><span class="op">=</span> <span class="string">"maps"</span> { <span class="kw">return</span> <span class="prelude-val">None</span>; } <span class="kw">let</span> <span class="ident">country</span> <span class="op">=</span> <span class="ident">parts</span>[<span class="ident">parts</span>.<span class="ident">len</span>() <span class="op">-</span> <span class="number">4</span>]; <span class="kw">let</span> <span class="ident">city</span> <span class="op">=</span> <span class="ident">parts</span>[<span class="ident">parts</span>.<span class="ident">len</span>() <span class="op">-</span> <span class="number">3</span>]; <span class="kw">let</span> <span class="ident">map</span> <span class="op">=</span> <span class="ident">basename</span>(<span class="ident">parts</span>[<span class="ident">parts</span>.<span class="ident">len</span>() <span class="op">-</span> <span class="number">1</span>]); <span class="prelude-val">Some</span>(<span class="ident">MapName::new</span>(<span class="ident">country</span>, <span class="ident">city</span>, <span class="kw-2">&</span><span class="ident">map</span>)) } <span class="doccomment">/// Returns the filesystem path to this map.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">path</span>(<span class="kw-2">&</span><span class="self">self</span>) -> <span class="ident">String</span> { <span class="ident">path</span>(<span class="macro">format!</span>( <span class="string">"system/{}/{}/maps/{}.bin"</span>, <span class="self">self</span>.<span class="ident">city</span>.<span class="ident">country</span>, <span class="self">self</span>.<span class="ident">city</span>.<span class="ident">city</span>, <span class="self">self</span>.<span class="ident">map</span> )) } <span class="doccomment">/// Returns all maps from one city that're available locally.</span> <span class="kw">fn</span> <span class="ident">list_all_maps_in_city_locally</span>(<span class="ident">city</span>: <span class="kw-2">&</span><span class="ident">CityName</span>) -> <span class="ident">Vec</span><span class="op"><</span><span class="ident">MapName</span><span class="op">></span> { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">names</span> <span class="op">=</span> <span class="ident">Vec::new</span>(); <span class="kw">for</span> <span class="ident">map</span> <span class="kw">in</span> <span class="ident">list_all_objects</span>(<span class="ident">path</span>(<span class="macro">format!</span>(<span class="string">"system/{}/{}/maps"</span>, <span class="ident">city</span>.<span class="ident">country</span>, <span class="ident">city</span>.<span class="ident">city</span>))) { <span class="ident">names</span>.<span class="ident">push</span>(<span class="ident">MapName</span> { <span class="ident">city</span>: <span class="ident">city</span>.<span class="ident">clone</span>(), <span class="ident">map</span>, }); } <span class="ident">names</span> } <span class="doccomment">/// Returns all maps from all cities available locally.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">list_all_maps_locally</span>() -> <span class="ident">Vec</span><span class="op"><</span><span class="ident">MapName</span><span class="op">></span> { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">names</span> <span class="op">=</span> <span class="ident">Vec::new</span>(); <span class="kw">for</span> <span class="ident">city</span> <span class="kw">in</span> <span class="ident">CityName::list_all_cities_locally</span>() { <span class="ident">names</span>.<span class="ident">extend</span>(<span class="ident">MapName::list_all_maps_in_city_locally</span>(<span class="kw-2">&</span><span class="ident">city</span>)); } <span class="ident">names</span> } <span class="doccomment">/// Returns all maps from all cities based on the manifest of available files.</span> <span class="kw">fn</span> <span class="ident">list_all_maps_from_manifest</span>(<span class="ident">manifest</span>: <span class="kw-2">&</span><span class="ident">Manifest</span>) -> <span class="ident">Vec</span><span class="op"><</span><span class="ident">MapName</span><span class="op">></span> { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">names</span> <span class="op">=</span> <span class="ident">Vec::new</span>(); <span class="kw">for</span> <span class="ident">path</span> <span class="kw">in</span> <span class="ident">manifest</span>.<span class="ident">entries</span>.<span class="ident">keys</span>() { <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">name</span>) <span class="op">=</span> <span class="ident">MapName::from_path</span>(<span class="ident">path</span>) { <span class="ident">names</span>.<span class="ident">push</span>(<span class="ident">name</span>); } } <span class="ident">names</span> } <span class="doccomment">/// Returns all maps from all cities either available locally or based on the manifest of available files.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">list_all_maps_merged</span>(<span class="ident">manifest</span>: <span class="kw-2">&</span><span class="ident">Manifest</span>) -> <span class="ident">Vec</span><span class="op"><</span><span class="ident">MapName</span><span class="op">></span> { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">all</span> <span class="op">=</span> <span class="ident">MapName::list_all_maps_locally</span>(); <span class="ident">all</span>.<span class="ident">extend</span>(<span class="ident">MapName::list_all_maps_from_manifest</span>(<span class="ident">manifest</span>)); <span class="ident">all</span>.<span class="ident">sort</span>(); <span class="ident">all</span>.<span class="ident">dedup</span>(); <span class="ident">all</span> } <span class="doccomment">/// Returns all maps from one city based on the manifest of available files.</span> <span class="kw">fn</span> <span class="ident">list_all_maps_in_city_from_manifest</span>(<span class="ident">city</span>: <span class="kw-2">&</span><span class="ident">CityName</span>, <span class="ident">manifest</span>: <span class="kw-2">&</span><span class="ident">Manifest</span>) -> <span class="ident">Vec</span><span class="op"><</span><span class="ident">MapName</span><span class="op">></span> { <span class="ident">MapName::list_all_maps_from_manifest</span>(<span class="ident">manifest</span>) .<span class="ident">into_iter</span>() .<span class="ident">filter</span>(<span class="op">|</span><span class="ident">name</span><span class="op">|</span> <span class="kw-2">&</span><span class="ident">name</span>.<span class="ident">city</span> <span class="op">==</span> <span class="ident">city</span>) .<span class="ident">collect</span>() } <span class="doccomment">/// Returns all maps from one city that're available either locally or according to the</span> <span class="doccomment">/// manifest.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">list_all_maps_in_city_merged</span>(<span class="ident">city</span>: <span class="kw-2">&</span><span class="ident">CityName</span>, <span class="ident">manifest</span>: <span class="kw-2">&</span><span class="ident">Manifest</span>) -> <span class="ident">Vec</span><span class="op"><</span><span class="ident">MapName</span><span class="op">></span> { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">all</span> <span class="op">=</span> <span class="ident">MapName::list_all_maps_in_city_locally</span>(<span class="ident">city</span>); <span class="ident">all</span>.<span class="ident">extend</span>(<span class="ident">MapName::list_all_maps_in_city_from_manifest</span>(<span class="ident">city</span>, <span class="ident">manifest</span>)); <span class="ident">all</span>.<span class="ident">sort</span>(); <span class="ident">all</span>.<span class="ident">dedup</span>(); <span class="ident">all</span> } <span class="doccomment">/// Returns the string to opt into runtime or input files for DataPacks.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">to_data_pack_name</span>(<span class="kw-2">&</span><span class="self">self</span>) -> <span class="ident">String</span> { <span class="kw">if</span> <span class="ident">Manifest::is_file_part_of_huge_seattle</span>(<span class="kw-2">&</span><span class="self">self</span>.<span class="ident">path</span>()) { <span class="kw">return</span> <span class="string">"us/huge_seattle"</span>.<span class="ident">to_string</span>(); } <span class="self">self</span>.<span class="ident">city</span>.<span class="ident">to_path</span>() } } <span class="comment">// System data (Players can't edit, needed at runtime)</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">path_prebaked_results</span>(<span class="ident">name</span>: <span class="kw-2">&</span><span class="ident">MapName</span>, <span class="ident">scenario_name</span>: <span class="kw-2">&</span><span class="ident">str</span>) -> <span class="ident">String</span> { <span class="ident">path</span>(<span class="macro">format!</span>( <span class="string">"system/{}/{}/prebaked_results/{}/{}.bin"</span>, <span class="ident">name</span>.<span class="ident">city</span>.<span class="ident">country</span>, <span class="ident">name</span>.<span class="ident">city</span>.<span class="ident">city</span>, <span class="ident">name</span>.<span class="ident">map</span>, <span class="ident">scenario_name</span> )) } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">path_scenario</span>(<span class="ident">name</span>: <span class="kw-2">&</span><span class="ident">MapName</span>, <span class="ident">scenario_name</span>: <span class="kw-2">&</span><span class="ident">str</span>) -> <span class="ident">String</span> { <span class="comment">// TODO Getting complicated. Sometimes we're trying to load, so we should look for .bin, then</span> <span class="comment">// .json. But when we're writing a custom scenario, we actually want to write a .bin.</span> <span class="kw">let</span> <span class="ident">bin</span> <span class="op">=</span> <span class="ident">path</span>(<span class="macro">format!</span>( <span class="string">"system/{}/{}/scenarios/{}/{}.bin"</span>, <span class="ident">name</span>.<span class="ident">city</span>.<span class="ident">country</span>, <span class="ident">name</span>.<span class="ident">city</span>.<span class="ident">city</span>, <span class="ident">name</span>.<span class="ident">map</span>, <span class="ident">scenario_name</span> )); <span class="kw">let</span> <span class="ident">json</span> <span class="op">=</span> <span class="ident">path</span>(<span class="macro">format!</span>( <span class="string">"system/{}/{}/scenarios/{}/{}.json"</span>, <span class="ident">name</span>.<span class="ident">city</span>.<span class="ident">country</span>, <span class="ident">name</span>.<span class="ident">city</span>.<span class="ident">city</span>, <span class="ident">name</span>.<span class="ident">map</span>, <span class="ident">scenario_name</span> )); <span class="kw">if</span> <span class="ident">file_exists</span>(<span class="kw-2">&</span><span class="ident">bin</span>) { <span class="kw">return</span> <span class="ident">bin</span>; } <span class="kw">if</span> <span class="ident">file_exists</span>(<span class="kw-2">&</span><span class="ident">json</span>) { <span class="kw">return</span> <span class="ident">json</span>; } <span class="ident">bin</span> } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">path_all_scenarios</span>(<span class="ident">name</span>: <span class="kw-2">&</span><span class="ident">MapName</span>) -> <span class="ident">String</span> { <span class="ident">path</span>(<span class="macro">format!</span>( <span class="string">"system/{}/{}/scenarios/{}"</span>, <span class="ident">name</span>.<span class="ident">city</span>.<span class="ident">country</span>, <span class="ident">name</span>.<span class="ident">city</span>.<span class="ident">city</span>, <span class="ident">name</span>.<span class="ident">map</span> )) } <span class="doccomment">/// Extract the map and scenario name from a path. Crashes if the input is strange.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">parse_scenario_path</span>(<span class="ident">path</span>: <span class="kw-2">&</span><span class="ident">str</span>) -> (<span class="ident">MapName</span>, <span class="ident">String</span>) { <span class="comment">// TODO regex</span> <span class="kw">let</span> <span class="ident">parts</span> <span class="op">=</span> <span class="ident">path</span>.<span class="ident">split</span>(<span class="string">'/'</span>).<span class="ident">collect</span>::<span class="op"><</span><span class="ident">Vec</span><span class="op"><</span><span class="kw">_</span><span class="op">></span><span class="op">></span>(); <span class="kw">let</span> <span class="ident">country</span> <span class="op">=</span> <span class="ident">parts</span>[<span class="ident">parts</span>.<span class="ident">len</span>() <span class="op">-</span> <span class="number">5</span>]; <span class="kw">let</span> <span class="ident">city</span> <span class="op">=</span> <span class="ident">parts</span>[<span class="ident">parts</span>.<span class="ident">len</span>() <span class="op">-</span> <span class="number">4</span>]; <span class="kw">let</span> <span class="ident">map</span> <span class="op">=</span> <span class="ident">parts</span>[<span class="ident">parts</span>.<span class="ident">len</span>() <span class="op">-</span> <span class="number">2</span>]; <span class="kw">let</span> <span class="ident">scenario</span> <span class="op">=</span> <span class="ident">basename</span>(<span class="ident">parts</span>[<span class="ident">parts</span>.<span class="ident">len</span>() <span class="op">-</span> <span class="number">1</span>]); <span class="kw">let</span> <span class="ident">map_name</span> <span class="op">=</span> <span class="ident">MapName::new</span>(<span class="ident">country</span>, <span class="ident">city</span>, <span class="ident">map</span>); (<span class="ident">map_name</span>, <span class="ident">scenario</span>) } <span class="comment">// Player data (Players edit this)</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">path_player</span><span class="op"><</span><span class="ident">I</span>: <span class="ident">AsRef</span><span class="op"><</span><span class="ident">str</span><span class="op">></span><span class="op">></span>(<span class="ident">p</span>: <span class="ident">I</span>) -> <span class="ident">String</span> { <span class="ident">path</span>(<span class="macro">format!</span>(<span class="string">"player/{}"</span>, <span class="ident">p</span>.<span class="ident">as_ref</span>())) } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">path_camera_state</span>(<span class="ident">name</span>: <span class="kw-2">&</span><span class="ident">MapName</span>) -> <span class="ident">String</span> { <span class="ident">path</span>(<span class="macro">format!</span>( <span class="string">"player/camera_state/{}/{}/{}.json"</span>, <span class="ident">name</span>.<span class="ident">city</span>.<span class="ident">country</span>, <span class="ident">name</span>.<span class="ident">city</span>.<span class="ident">city</span>, <span class="ident">name</span>.<span class="ident">map</span> )) } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">path_edits</span>(<span class="ident">name</span>: <span class="kw-2">&</span><span class="ident">MapName</span>, <span class="ident">edits_name</span>: <span class="kw-2">&</span><span class="ident">str</span>) -> <span class="ident">String</span> { <span class="ident">path</span>(<span class="macro">format!</span>( <span class="string">"player/edits/{}/{}/{}/{}.json"</span>, <span class="ident">name</span>.<span class="ident">city</span>.<span class="ident">country</span>, <span class="ident">name</span>.<span class="ident">city</span>.<span class="ident">city</span>, <span class="ident">name</span>.<span class="ident">map</span>, <span class="ident">edits_name</span> )) } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">path_all_edits</span>(<span class="ident">name</span>: <span class="kw-2">&</span><span class="ident">MapName</span>) -> <span class="ident">String</span> { <span class="ident">path</span>(<span class="macro">format!</span>( <span class="string">"player/edits/{}/{}/{}"</span>, <span class="ident">name</span>.<span class="ident">city</span>.<span class="ident">country</span>, <span class="ident">name</span>.<span class="ident">city</span>.<span class="ident">city</span>, <span class="ident">name</span>.<span class="ident">map</span> )) } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">path_ltn_proposals</span>(<span class="ident">name</span>: <span class="kw-2">&</span><span class="ident">MapName</span>, <span class="ident">proposal_name</span>: <span class="kw-2">&</span><span class="ident">str</span>) -> <span class="ident">String</span> { <span class="ident">path</span>(<span class="macro">format!</span>( <span class="string">"player/ltn_proposals/{}/{}/{}/{}.json.gz"</span>, <span class="ident">name</span>.<span class="ident">city</span>.<span class="ident">country</span>, <span class="ident">name</span>.<span class="ident">city</span>.<span class="ident">city</span>, <span class="ident">name</span>.<span class="ident">map</span>, <span class="ident">proposal_name</span> )) } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">path_all_ltn_proposals</span>(<span class="ident">name</span>: <span class="kw-2">&</span><span class="ident">MapName</span>) -> <span class="ident">String</span> { <span class="ident">path</span>(<span class="macro">format!</span>( <span class="string">"player/ltn_proposals/{}/{}/{}"</span>, <span class="ident">name</span>.<span class="ident">city</span>.<span class="ident">country</span>, <span class="ident">name</span>.<span class="ident">city</span>.<span class="ident">city</span>, <span class="ident">name</span>.<span class="ident">map</span> )) } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">path_save</span>(<span class="ident">name</span>: <span class="kw-2">&</span><span class="ident">MapName</span>, <span class="ident">edits_name</span>: <span class="kw-2">&</span><span class="ident">str</span>, <span class="ident">run_name</span>: <span class="kw-2">&</span><span class="ident">str</span>, <span class="ident">time</span>: <span class="ident">String</span>) -> <span class="ident">String</span> { <span class="ident">path</span>(<span class="macro">format!</span>( <span class="string">"player/saves/{}/{}/{}/{}_{}/{}.bin"</span>, <span class="ident">name</span>.<span class="ident">city</span>.<span class="ident">country</span>, <span class="ident">name</span>.<span class="ident">city</span>.<span class="ident">city</span>, <span class="ident">name</span>.<span class="ident">map</span>, <span class="ident">edits_name</span>, <span class="ident">run_name</span>, <span class="ident">time</span> )) } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">path_all_saves</span>(<span class="ident">name</span>: <span class="kw-2">&</span><span class="ident">MapName</span>, <span class="ident">edits_name</span>: <span class="kw-2">&</span><span class="ident">str</span>, <span class="ident">run_name</span>: <span class="kw-2">&</span><span class="ident">str</span>) -> <span class="ident">String</span> { <span class="ident">path</span>(<span class="macro">format!</span>( <span class="string">"player/saves/{}/{}/{}/{}_{}"</span>, <span class="ident">name</span>.<span class="ident">city</span>.<span class="ident">country</span>, <span class="ident">name</span>.<span class="ident">city</span>.<span class="ident">city</span>, <span class="ident">name</span>.<span class="ident">map</span>, <span class="ident">edits_name</span>, <span class="ident">run_name</span> )) } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">path_trips</span>(<span class="ident">name</span>: <span class="kw-2">&</span><span class="ident">MapName</span>) -> <span class="ident">String</span> { <span class="ident">path</span>(<span class="macro">format!</span>( <span class="string">"player/routes/{}/{}/{}.json"</span>, <span class="ident">name</span>.<span class="ident">city</span>.<span class="ident">country</span>, <span class="ident">name</span>.<span class="ident">city</span>.<span class="ident">city</span>, <span class="ident">name</span>.<span class="ident">map</span> )) } <span class="comment">// Input data (For developers to build maps, not needed at runtime)</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">path_popdat</span>() -> <span class="ident">String</span> { <span class="ident">path</span>(<span class="string">"input/us/seattle/popdat.bin"</span>) } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">path_raw_map</span>(<span class="ident">name</span>: <span class="kw-2">&</span><span class="ident">MapName</span>) -> <span class="ident">String</span> { <span class="ident">path</span>(<span class="macro">format!</span>( <span class="string">"input/{}/{}/raw_maps/{}.bin"</span>, <span class="ident">name</span>.<span class="ident">city</span>.<span class="ident">country</span>, <span class="ident">name</span>.<span class="ident">city</span>.<span class="ident">city</span>, <span class="ident">name</span>.<span class="ident">map</span> )) } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">path_shared_input</span><span class="op"><</span><span class="ident">I</span>: <span class="ident">AsRef</span><span class="op"><</span><span class="ident">str</span><span class="op">></span><span class="op">></span>(<span class="ident">i</span>: <span class="ident">I</span>) -> <span class="ident">String</span> { <span class="ident">path</span>(<span class="macro">format!</span>(<span class="string">"input/shared/{}"</span>, <span class="ident">i</span>.<span class="ident">as_ref</span>())) } </code></pre></div> </section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../" data-current-crate="abstio" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.60.0 (7737e0b5c 2022-04-04)" ></div> </body></html>