# Modeling assumptions This is pretty disorganized right now, just need to start something. ## Sidewalk connectivity Should it be possible to close sidewalks for construction? Right now, this breaks too many assumptions that're hard to recompute. Building front paths and bus stops are associated with a sidewalk, so that makes applying the edit way more unclear. Closing intersections is still useful -- remove all of the vehicle turns, but allow the walking turns. ## Graph connectivity For now, no map edits should be able to impact any of the trips possible in the baseline -- so no impacting graph connectivity, no killing bus stops, etc. ## Over-taking Unsupported right now, but it should happen. Unlocks shared bike/ped trails like the Burke. ## Left turns in the middle of a road Into a driveway, or using the shared left turn lanes. This should be supported. Parking and unparking already have the ability to block one queue -- extend that. ## Demand modeling When the player makes it much more/less convenient to take some trip, people will eventually shift mode or take different trips altogether. Not attempting any of that yet -- just using PSRC trips. I don't understand the demand modeling process well at all yet. ## Bikes using bus lanes This should be pretty easy to allow.