<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Source of the Rust file `game/src/sandbox/gameplay/tutorial.rs`."><meta name="keywords" content="rust, rustlang, rust-lang"><title>tutorial.rs - source</title><link rel="stylesheet" type="text/css" href="../../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../../storage.js"></script><script src="../../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../../noscript.css"></noscript><link rel="icon" 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class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../../settings.html" title="settings"><img src="../../../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><div class="example-wrap"><pre class="line-numbers"><span id="1"> 1</span> <span id="2"> 2</span> <span id="3"> 3</span> <span id="4"> 4</span> <span id="5"> 5</span> <span id="6"> 6</span> <span id="7"> 7</span> <span id="8"> 8</span> <span id="9"> 9</span> <span id="10"> 10</span> <span id="11"> 11</span> <span id="12"> 12</span> <span id="13"> 13</span> <span id="14"> 14</span> <span id="15"> 15</span> <span id="16"> 16</span> <span 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id="689"> 689</span> <span id="690"> 690</span> <span id="691"> 691</span> <span id="692"> 692</span> <span id="693"> 693</span> <span id="694"> 694</span> <span id="695"> 695</span> <span id="696"> 696</span> <span id="697"> 697</span> <span id="698"> 698</span> <span id="699"> 699</span> <span id="700"> 700</span> <span id="701"> 701</span> <span id="702"> 702</span> <span id="703"> 703</span> <span id="704"> 704</span> <span id="705"> 705</span> <span id="706"> 706</span> <span id="707"> 707</span> <span id="708"> 708</span> <span id="709"> 709</span> <span id="710"> 710</span> <span id="711"> 711</span> <span id="712"> 712</span> <span id="713"> 713</span> <span id="714"> 714</span> <span id="715"> 715</span> <span id="716"> 716</span> <span id="717"> 717</span> <span id="718"> 718</span> <span id="719"> 719</span> <span id="720"> 720</span> <span id="721"> 721</span> <span id="722"> 722</span> <span id="723"> 723</span> <span id="724"> 724</span> <span id="725"> 725</span> <span id="726"> 726</span> <span id="727"> 727</span> <span id="728"> 728</span> <span id="729"> 729</span> <span id="730"> 730</span> <span id="731"> 731</span> <span id="732"> 732</span> <span id="733"> 733</span> <span id="734"> 734</span> <span id="735"> 735</span> <span id="736"> 736</span> <span id="737"> 737</span> <span id="738"> 738</span> <span id="739"> 739</span> <span id="740"> 740</span> <span id="741"> 741</span> <span id="742"> 742</span> <span id="743"> 743</span> <span id="744"> 744</span> <span id="745"> 745</span> <span id="746"> 746</span> <span id="747"> 747</span> <span id="748"> 748</span> <span id="749"> 749</span> <span id="750"> 750</span> <span id="751"> 751</span> <span id="752"> 752</span> <span id="753"> 753</span> <span id="754"> 754</span> <span id="755"> 755</span> <span id="756"> 756</span> <span id="757"> 757</span> <span id="758"> 758</span> <span id="759"> 759</span> <span id="760"> 760</span> <span id="761"> 761</span> <span id="762"> 762</span> <span id="763"> 763</span> <span id="764"> 764</span> <span id="765"> 765</span> <span id="766"> 766</span> <span id="767"> 767</span> <span id="768"> 768</span> <span id="769"> 769</span> <span id="770"> 770</span> <span id="771"> 771</span> <span id="772"> 772</span> <span id="773"> 773</span> <span id="774"> 774</span> <span id="775"> 775</span> <span id="776"> 776</span> <span id="777"> 777</span> <span id="778"> 778</span> <span id="779"> 779</span> <span id="780"> 780</span> <span id="781"> 781</span> <span id="782"> 782</span> <span id="783"> 783</span> <span id="784"> 784</span> <span id="785"> 785</span> <span id="786"> 786</span> <span id="787"> 787</span> <span id="788"> 788</span> <span id="789"> 789</span> <span id="790"> 790</span> <span id="791"> 791</span> <span id="792"> 792</span> <span id="793"> 793</span> <span id="794"> 794</span> <span id="795"> 795</span> <span id="796"> 796</span> <span id="797"> 797</span> <span id="798"> 798</span> <span id="799"> 799</span> <span id="800"> 800</span> <span id="801"> 801</span> <span id="802"> 802</span> <span id="803"> 803</span> <span id="804"> 804</span> <span id="805"> 805</span> <span id="806"> 806</span> <span id="807"> 807</span> <span id="808"> 808</span> <span id="809"> 809</span> <span id="810"> 810</span> <span id="811"> 811</span> <span id="812"> 812</span> <span id="813"> 813</span> <span id="814"> 814</span> <span id="815"> 815</span> <span id="816"> 816</span> <span id="817"> 817</span> <span id="818"> 818</span> <span id="819"> 819</span> <span id="820"> 820</span> <span id="821"> 821</span> <span id="822"> 822</span> <span id="823"> 823</span> <span id="824"> 824</span> <span id="825"> 825</span> <span id="826"> 826</span> <span id="827"> 827</span> <span id="828"> 828</span> <span id="829"> 829</span> <span id="830"> 830</span> <span id="831"> 831</span> <span id="832"> 832</span> <span id="833"> 833</span> <span id="834"> 834</span> <span id="835"> 835</span> <span id="836"> 836</span> <span id="837"> 837</span> <span id="838"> 838</span> <span id="839"> 839</span> <span id="840"> 840</span> <span id="841"> 841</span> <span id="842"> 842</span> <span id="843"> 843</span> <span id="844"> 844</span> <span id="845"> 845</span> <span id="846"> 846</span> <span id="847"> 847</span> <span id="848"> 848</span> <span id="849"> 849</span> <span id="850"> 850</span> <span id="851"> 851</span> <span id="852"> 852</span> <span id="853"> 853</span> <span id="854"> 854</span> <span id="855"> 855</span> <span id="856"> 856</span> <span id="857"> 857</span> <span id="858"> 858</span> <span id="859"> 859</span> <span id="860"> 860</span> <span id="861"> 861</span> <span id="862"> 862</span> <span id="863"> 863</span> <span id="864"> 864</span> <span id="865"> 865</span> <span id="866"> 866</span> <span id="867"> 867</span> <span id="868"> 868</span> <span id="869"> 869</span> <span id="870"> 870</span> <span id="871"> 871</span> <span id="872"> 872</span> <span id="873"> 873</span> <span id="874"> 874</span> <span id="875"> 875</span> <span id="876"> 876</span> <span id="877"> 877</span> <span id="878"> 878</span> <span id="879"> 879</span> <span id="880"> 880</span> <span id="881"> 881</span> <span id="882"> 882</span> <span id="883"> 883</span> <span id="884"> 884</span> <span id="885"> 885</span> <span id="886"> 886</span> <span id="887"> 887</span> <span id="888"> 888</span> <span id="889"> 889</span> <span id="890"> 890</span> <span id="891"> 891</span> <span id="892"> 892</span> <span id="893"> 893</span> <span id="894"> 894</span> <span id="895"> 895</span> <span id="896"> 896</span> <span id="897"> 897</span> <span id="898"> 898</span> <span id="899"> 899</span> <span id="900"> 900</span> <span id="901"> 901</span> <span id="902"> 902</span> <span id="903"> 903</span> <span id="904"> 904</span> <span id="905"> 905</span> <span id="906"> 906</span> <span id="907"> 907</span> <span id="908"> 908</span> <span id="909"> 909</span> <span id="910"> 910</span> <span id="911"> 911</span> <span id="912"> 912</span> <span id="913"> 913</span> <span id="914"> 914</span> <span id="915"> 915</span> <span id="916"> 916</span> <span id="917"> 917</span> <span id="918"> 918</span> <span id="919"> 919</span> <span id="920"> 920</span> <span id="921"> 921</span> <span id="922"> 922</span> <span id="923"> 923</span> <span id="924"> 924</span> <span id="925"> 925</span> <span id="926"> 926</span> <span id="927"> 927</span> <span id="928"> 928</span> <span id="929"> 929</span> <span id="930"> 930</span> <span id="931"> 931</span> <span id="932"> 932</span> <span id="933"> 933</span> <span id="934"> 934</span> <span id="935"> 935</span> <span id="936"> 936</span> <span id="937"> 937</span> <span id="938"> 938</span> <span id="939"> 939</span> <span id="940"> 940</span> <span id="941"> 941</span> <span id="942"> 942</span> <span id="943"> 943</span> <span id="944"> 944</span> <span id="945"> 945</span> <span id="946"> 946</span> <span id="947"> 947</span> <span id="948"> 948</span> <span id="949"> 949</span> <span id="950"> 950</span> <span id="951"> 951</span> <span id="952"> 952</span> <span id="953"> 953</span> <span id="954"> 954</span> <span id="955"> 955</span> <span id="956"> 956</span> <span id="957"> 957</span> <span id="958"> 958</span> <span id="959"> 959</span> <span id="960"> 960</span> <span id="961"> 961</span> <span id="962"> 962</span> <span id="963"> 963</span> <span id="964"> 964</span> <span id="965"> 965</span> <span id="966"> 966</span> <span id="967"> 967</span> <span id="968"> 968</span> <span id="969"> 969</span> <span id="970"> 970</span> <span id="971"> 971</span> <span id="972"> 972</span> <span id="973"> 973</span> <span id="974"> 974</span> <span id="975"> 975</span> <span id="976"> 976</span> <span id="977"> 977</span> <span id="978"> 978</span> <span id="979"> 979</span> <span id="980"> 980</span> <span id="981"> 981</span> <span id="982"> 982</span> <span id="983"> 983</span> <span id="984"> 984</span> <span id="985"> 985</span> <span id="986"> 986</span> <span id="987"> 987</span> <span id="988"> 988</span> <span id="989"> 989</span> <span id="990"> 990</span> <span id="991"> 991</span> <span id="992"> 992</span> <span id="993"> 993</span> <span id="994"> 994</span> <span id="995"> 995</span> <span id="996"> 996</span> <span id="997"> 997</span> <span id="998"> 998</span> <span id="999"> 999</span> <span id="1000">1000</span> <span id="1001">1001</span> <span id="1002">1002</span> <span id="1003">1003</span> <span id="1004">1004</span> <span id="1005">1005</span> <span id="1006">1006</span> <span id="1007">1007</span> <span id="1008">1008</span> <span id="1009">1009</span> <span id="1010">1010</span> <span id="1011">1011</span> <span id="1012">1012</span> <span id="1013">1013</span> <span id="1014">1014</span> <span id="1015">1015</span> <span id="1016">1016</span> <span id="1017">1017</span> <span id="1018">1018</span> <span id="1019">1019</span> <span id="1020">1020</span> <span id="1021">1021</span> <span id="1022">1022</span> <span id="1023">1023</span> <span id="1024">1024</span> <span id="1025">1025</span> <span id="1026">1026</span> <span id="1027">1027</span> <span id="1028">1028</span> <span id="1029">1029</span> <span id="1030">1030</span> <span id="1031">1031</span> <span id="1032">1032</span> <span id="1033">1033</span> <span id="1034">1034</span> <span id="1035">1035</span> <span id="1036">1036</span> <span id="1037">1037</span> <span id="1038">1038</span> <span id="1039">1039</span> <span id="1040">1040</span> <span id="1041">1041</span> <span id="1042">1042</span> <span id="1043">1043</span> <span id="1044">1044</span> <span id="1045">1045</span> <span id="1046">1046</span> <span id="1047">1047</span> <span id="1048">1048</span> <span id="1049">1049</span> <span id="1050">1050</span> <span id="1051">1051</span> <span id="1052">1052</span> <span id="1053">1053</span> <span id="1054">1054</span> <span id="1055">1055</span> <span id="1056">1056</span> <span id="1057">1057</span> <span id="1058">1058</span> <span id="1059">1059</span> <span id="1060">1060</span> <span id="1061">1061</span> <span id="1062">1062</span> <span id="1063">1063</span> <span id="1064">1064</span> <span id="1065">1065</span> <span id="1066">1066</span> <span id="1067">1067</span> <span id="1068">1068</span> <span id="1069">1069</span> <span id="1070">1070</span> <span id="1071">1071</span> <span id="1072">1072</span> <span id="1073">1073</span> <span id="1074">1074</span> <span id="1075">1075</span> <span id="1076">1076</span> <span id="1077">1077</span> <span id="1078">1078</span> <span id="1079">1079</span> <span id="1080">1080</span> <span id="1081">1081</span> <span id="1082">1082</span> <span id="1083">1083</span> <span id="1084">1084</span> <span id="1085">1085</span> <span id="1086">1086</span> <span id="1087">1087</span> <span id="1088">1088</span> <span id="1089">1089</span> <span id="1090">1090</span> <span id="1091">1091</span> <span id="1092">1092</span> <span id="1093">1093</span> <span id="1094">1094</span> <span id="1095">1095</span> <span id="1096">1096</span> <span id="1097">1097</span> <span id="1098">1098</span> <span id="1099">1099</span> <span id="1100">1100</span> <span id="1101">1101</span> <span id="1102">1102</span> <span id="1103">1103</span> <span id="1104">1104</span> <span id="1105">1105</span> <span id="1106">1106</span> <span id="1107">1107</span> <span id="1108">1108</span> <span id="1109">1109</span> <span id="1110">1110</span> <span id="1111">1111</span> <span id="1112">1112</span> <span id="1113">1113</span> <span id="1114">1114</span> <span id="1115">1115</span> <span id="1116">1116</span> <span id="1117">1117</span> <span id="1118">1118</span> <span id="1119">1119</span> <span id="1120">1120</span> <span id="1121">1121</span> <span id="1122">1122</span> <span id="1123">1123</span> <span id="1124">1124</span> <span id="1125">1125</span> <span id="1126">1126</span> <span id="1127">1127</span> <span id="1128">1128</span> <span id="1129">1129</span> <span id="1130">1130</span> <span id="1131">1131</span> <span id="1132">1132</span> <span id="1133">1133</span> <span id="1134">1134</span> <span id="1135">1135</span> <span id="1136">1136</span> <span id="1137">1137</span> <span id="1138">1138</span> <span id="1139">1139</span> <span id="1140">1140</span> <span id="1141">1141</span> <span id="1142">1142</span> <span id="1143">1143</span> <span id="1144">1144</span> <span id="1145">1145</span> <span id="1146">1146</span> <span id="1147">1147</span> <span id="1148">1148</span> <span id="1149">1149</span> <span id="1150">1150</span> <span id="1151">1151</span> <span id="1152">1152</span> <span id="1153">1153</span> <span id="1154">1154</span> <span id="1155">1155</span> <span id="1156">1156</span> <span id="1157">1157</span> <span id="1158">1158</span> <span id="1159">1159</span> <span id="1160">1160</span> <span id="1161">1161</span> <span id="1162">1162</span> <span id="1163">1163</span> <span id="1164">1164</span> <span id="1165">1165</span> <span id="1166">1166</span> <span id="1167">1167</span> <span id="1168">1168</span> <span id="1169">1169</span> <span id="1170">1170</span> <span id="1171">1171</span> <span id="1172">1172</span> <span id="1173">1173</span> <span id="1174">1174</span> <span id="1175">1175</span> <span id="1176">1176</span> <span id="1177">1177</span> <span id="1178">1178</span> <span id="1179">1179</span> <span id="1180">1180</span> <span id="1181">1181</span> <span id="1182">1182</span> <span id="1183">1183</span> <span id="1184">1184</span> <span id="1185">1185</span> <span id="1186">1186</span> <span id="1187">1187</span> <span id="1188">1188</span> <span id="1189">1189</span> <span id="1190">1190</span> <span id="1191">1191</span> <span id="1192">1192</span> <span id="1193">1193</span> <span id="1194">1194</span> <span id="1195">1195</span> <span id="1196">1196</span> <span id="1197">1197</span> <span id="1198">1198</span> <span id="1199">1199</span> <span id="1200">1200</span> <span id="1201">1201</span> <span id="1202">1202</span> <span id="1203">1203</span> <span id="1204">1204</span> <span id="1205">1205</span> <span id="1206">1206</span> <span id="1207">1207</span> <span id="1208">1208</span> <span id="1209">1209</span> <span id="1210">1210</span> <span id="1211">1211</span> <span id="1212">1212</span> <span id="1213">1213</span> <span id="1214">1214</span> <span id="1215">1215</span> <span id="1216">1216</span> <span id="1217">1217</span> <span id="1218">1218</span> <span id="1219">1219</span> <span id="1220">1220</span> <span id="1221">1221</span> <span id="1222">1222</span> <span id="1223">1223</span> <span id="1224">1224</span> <span id="1225">1225</span> <span id="1226">1226</span> <span id="1227">1227</span> <span id="1228">1228</span> <span id="1229">1229</span> <span id="1230">1230</span> <span id="1231">1231</span> <span id="1232">1232</span> <span id="1233">1233</span> <span id="1234">1234</span> <span id="1235">1235</span> <span id="1236">1236</span> <span id="1237">1237</span> <span id="1238">1238</span> <span id="1239">1239</span> <span id="1240">1240</span> <span id="1241">1241</span> <span id="1242">1242</span> <span id="1243">1243</span> <span id="1244">1244</span> <span id="1245">1245</span> <span id="1246">1246</span> <span id="1247">1247</span> <span id="1248">1248</span> <span id="1249">1249</span> <span id="1250">1250</span> <span id="1251">1251</span> <span id="1252">1252</span> <span id="1253">1253</span> <span id="1254">1254</span> <span id="1255">1255</span> <span id="1256">1256</span> <span id="1257">1257</span> <span id="1258">1258</span> <span id="1259">1259</span> <span id="1260">1260</span> <span id="1261">1261</span> <span id="1262">1262</span> <span id="1263">1263</span> <span id="1264">1264</span> <span id="1265">1265</span> <span id="1266">1266</span> <span id="1267">1267</span> <span id="1268">1268</span> <span id="1269">1269</span> <span id="1270">1270</span> <span id="1271">1271</span> <span id="1272">1272</span> <span id="1273">1273</span> <span id="1274">1274</span> <span id="1275">1275</span> <span id="1276">1276</span> <span id="1277">1277</span> <span id="1278">1278</span> <span id="1279">1279</span> <span id="1280">1280</span> <span id="1281">1281</span> <span id="1282">1282</span> <span id="1283">1283</span> <span id="1284">1284</span> <span id="1285">1285</span> <span id="1286">1286</span> <span id="1287">1287</span> <span id="1288">1288</span> <span id="1289">1289</span> <span id="1290">1290</span> <span id="1291">1291</span> <span id="1292">1292</span> <span id="1293">1293</span> <span id="1294">1294</span> <span id="1295">1295</span> <span id="1296">1296</span> <span id="1297">1297</span> <span id="1298">1298</span> <span id="1299">1299</span> <span id="1300">1300</span> <span id="1301">1301</span> <span id="1302">1302</span> <span id="1303">1303</span> <span id="1304">1304</span> <span id="1305">1305</span> <span id="1306">1306</span> <span id="1307">1307</span> <span id="1308">1308</span> <span id="1309">1309</span> <span id="1310">1310</span> <span id="1311">1311</span> <span id="1312">1312</span> <span id="1313">1313</span> <span id="1314">1314</span> <span id="1315">1315</span> <span id="1316">1316</span> <span id="1317">1317</span> <span id="1318">1318</span> <span id="1319">1319</span> <span id="1320">1320</span> <span id="1321">1321</span> <span id="1322">1322</span> <span id="1323">1323</span> <span id="1324">1324</span> <span id="1325">1325</span> <span id="1326">1326</span> <span id="1327">1327</span> <span id="1328">1328</span> <span id="1329">1329</span> <span id="1330">1330</span> <span id="1331">1331</span> <span id="1332">1332</span> <span id="1333">1333</span> <span id="1334">1334</span> <span id="1335">1335</span> <span id="1336">1336</span> <span id="1337">1337</span> <span id="1338">1338</span> <span id="1339">1339</span> <span id="1340">1340</span> <span id="1341">1341</span> <span id="1342">1342</span> <span id="1343">1343</span> <span id="1344">1344</span> <span id="1345">1345</span> <span id="1346">1346</span> <span id="1347">1347</span> <span id="1348">1348</span> <span id="1349">1349</span> <span id="1350">1350</span> <span id="1351">1351</span> <span id="1352">1352</span> <span id="1353">1353</span> <span id="1354">1354</span> <span id="1355">1355</span> <span id="1356">1356</span> <span id="1357">1357</span> <span id="1358">1358</span> <span id="1359">1359</span> <span id="1360">1360</span> <span id="1361">1361</span> <span id="1362">1362</span> <span id="1363">1363</span> <span id="1364">1364</span> <span id="1365">1365</span> <span id="1366">1366</span> <span id="1367">1367</span> <span id="1368">1368</span> <span id="1369">1369</span> <span id="1370">1370</span> <span id="1371">1371</span> <span id="1372">1372</span> <span id="1373">1373</span> <span id="1374">1374</span> <span id="1375">1375</span> <span id="1376">1376</span> <span id="1377">1377</span> <span id="1378">1378</span> <span id="1379">1379</span> <span id="1380">1380</span> <span id="1381">1381</span> <span id="1382">1382</span> <span id="1383">1383</span> <span id="1384">1384</span> <span id="1385">1385</span> <span id="1386">1386</span> <span id="1387">1387</span> <span id="1388">1388</span> <span id="1389">1389</span> <span id="1390">1390</span> <span id="1391">1391</span> <span id="1392">1392</span> <span id="1393">1393</span> <span id="1394">1394</span> <span id="1395">1395</span> <span id="1396">1396</span> <span id="1397">1397</span> <span id="1398">1398</span> <span id="1399">1399</span> <span id="1400">1400</span> <span id="1401">1401</span> <span id="1402">1402</span> <span id="1403">1403</span> <span id="1404">1404</span> <span id="1405">1405</span> <span id="1406">1406</span> <span id="1407">1407</span> <span id="1408">1408</span> <span id="1409">1409</span> <span id="1410">1410</span> <span id="1411">1411</span> <span id="1412">1412</span> <span id="1413">1413</span> <span id="1414">1414</span> <span id="1415">1415</span> <span id="1416">1416</span> <span id="1417">1417</span> <span id="1418">1418</span> <span id="1419">1419</span> <span id="1420">1420</span> <span id="1421">1421</span> <span id="1422">1422</span> <span id="1423">1423</span> <span id="1424">1424</span> <span id="1425">1425</span> <span id="1426">1426</span> <span id="1427">1427</span> <span id="1428">1428</span> <span id="1429">1429</span> <span id="1430">1430</span> <span id="1431">1431</span> <span id="1432">1432</span> </pre><pre class="rust"> <span class="kw">use</span> <span class="ident">std::collections::BTreeSet</span>; <span class="kw">use</span> <span class="ident">abstio::MapName</span>; <span class="kw">use</span> <span class="ident">abstutil::Timer</span>; <span class="kw">use</span> <span class="ident">geom</span>::{<span class="ident">ArrowCap</span>, <span class="ident">Distance</span>, <span class="ident">Duration</span>, <span class="ident">PolyLine</span>, <span class="ident">Pt2D</span>, <span class="ident">Time</span>}; <span class="kw">use</span> <span class="ident">map_gui::load::MapLoader</span>; <span class="kw">use</span> <span class="ident">map_gui::tools</span>::{<span class="ident">Minimap</span>, <span class="ident">PopupMsg</span>}; <span class="kw">use</span> <span class="ident">map_gui::ID</span>; <span class="kw">use</span> <span class="ident">map_model::raw::OriginalRoad</span>; <span class="kw">use</span> <span class="ident">map_model</span>::{<span class="ident">osm</span>, <span class="ident">BuildingID</span>, <span class="ident">Map</span>, <span class="ident">Position</span>}; <span class="kw">use</span> <span class="ident">sim</span>::{ <span class="ident">AgentID</span>, <span class="ident">BorderSpawnOverTime</span>, <span class="ident">CarID</span>, <span class="ident">IndividTrip</span>, <span class="ident">PersonSpec</span>, <span class="ident">Scenario</span>, <span class="ident">ScenarioGenerator</span>, <span class="ident">SpawnOverTime</span>, <span class="ident">TripEndpoint</span>, <span class="ident">TripMode</span>, <span class="ident">TripPurpose</span>, <span class="ident">VehicleType</span>, }; <span class="kw">use</span> <span class="ident">widgetry</span>::{ <span class="ident">hotkeys</span>, <span class="ident">lctrl</span>, <span class="ident">Color</span>, <span class="ident">EventCtx</span>, <span class="ident">GeomBatch</span>, <span class="ident">GfxCtx</span>, <span class="ident">HorizontalAlignment</span>, <span class="ident">Image</span>, <span class="ident">Key</span>, <span class="ident">Line</span>, <span class="ident">Outcome</span>, <span class="ident">Panel</span>, <span class="ident">ScreenPt</span>, <span class="ident">State</span>, <span class="ident">Text</span>, <span class="ident">TextExt</span>, <span class="ident">VerticalAlignment</span>, <span class="ident">Widget</span>, }; <span class="kw">use</span> <span class="kw">crate</span><span class="ident">::app</span>::{<span class="ident">App</span>, <span class="ident">Transition</span>}; <span class="kw">use</span> <span class="kw">crate</span><span class="ident">::challenges::cutscene::CutsceneBuilder</span>; <span class="kw">use</span> <span class="kw">crate</span><span class="ident">::common</span>::{<span class="ident">tool_panel</span>, <span class="ident">Warping</span>}; <span class="kw">use</span> <span class="kw">crate</span><span class="ident">::edit::EditMode</span>; <span class="kw">use</span> <span class="kw">crate</span><span class="ident">::sandbox::gameplay</span>::{<span class="ident">GameplayMode</span>, <span class="ident">GameplayState</span>}; <span class="kw">use</span> <span class="kw">crate</span><span class="ident">::sandbox</span>::{ <span class="ident">maybe_exit_sandbox</span>, <span class="ident">spawn_agents_around</span>, <span class="ident">Actions</span>, <span class="ident">MinimapController</span>, <span class="ident">SandboxControls</span>, <span class="ident">SandboxMode</span>, <span class="ident">TimePanel</span>, }; <span class="kw">const</span> <span class="ident">ESCORT</span>: <span class="ident">CarID</span> <span class="op">=</span> <span class="ident">CarID</span> { <span class="ident">id</span>: <span class="number">0</span>, <span class="ident">vehicle_type</span>: <span class="ident">VehicleType::Car</span>, }; <span class="kw">const</span> <span class="ident">CAR_BIKE_CONTENTION_GOAL</span>: <span class="ident">Duration</span> <span class="op">=</span> <span class="ident">Duration::const_seconds</span>(<span class="number">15.0</span>); <span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">Tutorial</span> { <span class="ident">top_right</span>: <span class="ident">Panel</span>, <span class="ident">last_finished_task</span>: <span class="ident">Task</span>, <span class="ident">msg_panel</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">Panel</span><span class="op">></span>, <span class="ident">warped</span>: <span class="ident">bool</span>, } <span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Clone</span>, <span class="ident">Copy</span>, <span class="ident">PartialEq</span>, <span class="ident">Eq</span>, <span class="ident">PartialOrd</span>, <span class="ident">Ord</span>)]</span> <span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">TutorialPointer</span> { <span class="kw">pub</span> <span class="ident">stage</span>: <span class="ident">usize</span>, <span class="comment">// Index into messages. messages.len() means the actual task.</span> <span class="kw">pub</span> <span class="ident">part</span>: <span class="ident">usize</span>, } <span class="kw">impl</span> <span class="ident">TutorialPointer</span> { <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new</span>(<span class="ident">stage</span>: <span class="ident">usize</span>, <span class="ident">part</span>: <span class="ident">usize</span>) <span class="op">-</span><span class="op">></span> <span class="ident">TutorialPointer</span> { <span class="ident">TutorialPointer</span> { <span class="ident">stage</span>, <span class="ident">part</span> } } } <span class="kw">impl</span> <span class="ident">Tutorial</span> { <span class="doccomment">/// Launches the tutorial gameplay along with its cutscene</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">start</span>(<span class="ident">ctx</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">App</span>) <span class="op">-</span><span class="op">></span> <span class="ident">Transition</span> { <span class="ident">Transition::Push</span>(<span class="ident">MapLoader::new_state</span>( <span class="ident">ctx</span>, <span class="ident">app</span>, <span class="ident">MapName::seattle</span>(<span class="string">"montlake"</span>), <span class="ident">Box::new</span>(<span class="op">|</span><span class="ident">ctx</span>, <span class="ident">app</span><span class="op">|</span> { <span class="ident">Tutorial::initialize</span>(<span class="ident">ctx</span>, <span class="ident">app</span>); <span class="ident">Transition::Multi</span>(<span class="macro">vec!</span>[ <span class="ident">Transition::Pop</span>, <span class="ident">Transition::Push</span>(<span class="ident">SandboxMode::simple_new</span>( <span class="ident">app</span>, <span class="ident">GameplayMode::Tutorial</span>( <span class="ident">app</span>.<span class="ident">session</span> .<span class="ident">tutorial</span> .<span class="ident">as_ref</span>() .<span class="ident">map</span>(<span class="op">|</span><span class="ident">tut</span><span class="op">|</span> <span class="ident">tut</span>.<span class="ident">current</span>) .<span class="ident">unwrap_or_else</span>(<span class="op">|</span><span class="op">|</span> <span class="ident">TutorialPointer::new</span>(<span class="number">0</span>, <span class="number">0</span>)), ), )), <span class="ident">Transition::Push</span>(<span class="ident">intro_story</span>(<span class="ident">ctx</span>)), ]) }), )) } <span class="doccomment">/// Idempotent. This must be called before `make_gameplay` or `scenario`. The current map must</span> <span class="doccomment">/// be montlake.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">initialize</span>(<span class="ident">ctx</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">App</span>) { <span class="kw">if</span> <span class="ident">app</span>.<span class="ident">session</span>.<span class="ident">tutorial</span>.<span class="ident">is_none</span>() { <span class="ident">app</span>.<span class="ident">session</span>.<span class="ident">tutorial</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">TutorialState::new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>)); } } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">make_gameplay</span>( <span class="ident">ctx</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">App</span>, <span class="ident">current</span>: <span class="ident">TutorialPointer</span>, ) <span class="op">-</span><span class="op">></span> <span class="ident">Box</span><span class="op"><</span><span class="kw">dyn</span> <span class="ident">GameplayState</span><span class="op">></span> { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">tut</span> <span class="op">=</span> <span class="ident">app</span>.<span class="ident">session</span>.<span class="ident">tutorial</span>.<span class="ident">take</span>().<span class="ident">unwrap</span>(); <span class="ident">tut</span>.<span class="ident">current</span> <span class="op">=</span> <span class="ident">current</span>; <span class="kw">let</span> <span class="ident">state</span> <span class="op">=</span> <span class="ident">tut</span>.<span class="ident">make_state</span>(<span class="ident">ctx</span>, <span class="ident">app</span>); <span class="ident">app</span>.<span class="ident">session</span>.<span class="ident">tutorial</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">tut</span>); <span class="ident">state</span> } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">scenario</span>(<span class="ident">app</span>: <span class="kw-2">&</span><span class="ident">App</span>, <span class="ident">current</span>: <span class="ident">TutorialPointer</span>) <span class="op">-</span><span class="op">></span> <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">ScenarioGenerator</span><span class="op">></span> { <span class="ident">app</span>.<span class="ident">session</span>.<span class="ident">tutorial</span>.<span class="ident">as_ref</span>().<span class="ident">unwrap</span>().<span class="ident">stages</span>[<span class="ident">current</span>.<span class="ident">stage</span>] .<span class="ident">make_scenario</span> .<span class="ident">clone</span>() } <span class="kw">fn</span> <span class="ident">inner_event</span>( <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">App</span>, <span class="ident">controls</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">SandboxControls</span>, <span class="ident">tut</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">TutorialState</span>, ) <span class="op">-</span><span class="op">></span> <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">Transition</span><span class="op">></span> { <span class="comment">// First of all, might need to initiate warping</span> <span class="kw">if</span> <span class="op">!</span><span class="self">self</span>.<span class="ident">warped</span> { <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>((<span class="kw-2">ref</span> <span class="ident">id</span>, <span class="ident">zoom</span>)) <span class="op">=</span> <span class="ident">tut</span>.<span class="ident">stage</span>().<span class="ident">warp_to</span> { <span class="self">self</span>.<span class="ident">warped</span> <span class="op">=</span> <span class="bool-val">true</span>; <span class="kw">return</span> <span class="prelude-val">Some</span>(<span class="ident">Transition::Push</span>(<span class="ident">Warping::new_state</span>( <span class="ident">ctx</span>, <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">canonical_point</span>(<span class="ident">id</span>.<span class="ident">clone</span>()).<span class="ident">unwrap</span>(), <span class="prelude-val">Some</span>(<span class="ident">zoom</span>), <span class="prelude-val">None</span>, <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">app</span>.<span class="ident">primary</span>, ))); } } <span class="kw">if</span> <span class="kw">let</span> <span class="ident">Outcome::Clicked</span>(<span class="ident">x</span>) <span class="op">=</span> <span class="self">self</span>.<span class="ident">top_right</span>.<span class="ident">event</span>(<span class="ident">ctx</span>) { <span class="kw">match</span> <span class="ident">x</span>.<span class="ident">as_ref</span>() { <span class="string">"Quit"</span> <span class="op">=</span><span class="op">></span> { <span class="kw">return</span> <span class="prelude-val">Some</span>(<span class="ident">maybe_exit_sandbox</span>(<span class="ident">ctx</span>)); } <span class="string">"previous tutorial"</span> <span class="op">=</span><span class="op">></span> { <span class="ident">tut</span>.<span class="ident">current</span> <span class="op">=</span> <span class="ident">TutorialPointer::new</span>(<span class="ident">tut</span>.<span class="ident">current</span>.<span class="ident">stage</span> <span class="op">-</span> <span class="number">1</span>, <span class="number">0</span>); <span class="kw">return</span> <span class="prelude-val">Some</span>(<span class="ident">transition</span>(<span class="ident">app</span>, <span class="ident">tut</span>)); } <span class="string">"next tutorial"</span> <span class="op">=</span><span class="op">></span> { <span class="ident">tut</span>.<span class="ident">current</span> <span class="op">=</span> <span class="ident">TutorialPointer::new</span>(<span class="ident">tut</span>.<span class="ident">current</span>.<span class="ident">stage</span> <span class="op">+</span> <span class="number">1</span>, <span class="number">0</span>); <span class="kw">return</span> <span class="prelude-val">Some</span>(<span class="ident">transition</span>(<span class="ident">app</span>, <span class="ident">tut</span>)); } <span class="string">"instructions"</span> <span class="op">=</span><span class="op">></span> { <span class="ident">tut</span>.<span class="ident">current</span> <span class="op">=</span> <span class="ident">TutorialPointer::new</span>(<span class="ident">tut</span>.<span class="ident">current</span>.<span class="ident">stage</span>, <span class="number">0</span>); <span class="kw">return</span> <span class="prelude-val">Some</span>(<span class="ident">transition</span>(<span class="ident">app</span>, <span class="ident">tut</span>)); } <span class="string">"edit map"</span> <span class="op">=</span><span class="op">></span> { <span class="comment">// TODO Ideally this would be an inactive button in message states</span> <span class="kw">if</span> <span class="self">self</span>.<span class="ident">msg_panel</span>.<span class="ident">is_none</span>() { <span class="kw">let</span> <span class="ident">mode</span> <span class="op">=</span> <span class="ident">GameplayMode::Tutorial</span>(<span class="ident">tut</span>.<span class="ident">current</span>); <span class="kw">return</span> <span class="prelude-val">Some</span>(<span class="ident">Transition::Push</span>(<span class="ident">EditMode::new_state</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="ident">mode</span>))); } } <span class="kw">_</span> <span class="op">=</span><span class="op">></span> <span class="macro">unreachable!</span>(), } } <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="kw-2">ref</span> <span class="kw-2">mut</span> <span class="ident">msg</span>) <span class="op">=</span> <span class="self">self</span>.<span class="ident">msg_panel</span> { <span class="kw">match</span> <span class="ident">msg</span>.<span class="ident">event</span>(<span class="ident">ctx</span>) { <span class="ident">Outcome::Clicked</span>(<span class="ident">x</span>) <span class="op">=</span><span class="op">></span> <span class="kw">match</span> <span class="ident">x</span>.<span class="ident">as_ref</span>() { <span class="string">"previous message"</span> <span class="op">=</span><span class="op">></span> { <span class="ident">tut</span>.<span class="ident">prev</span>(); <span class="kw">return</span> <span class="prelude-val">Some</span>(<span class="ident">transition</span>(<span class="ident">app</span>, <span class="ident">tut</span>)); } <span class="string">"next message"</span> <span class="op">|</span> <span class="string">"Try it"</span> <span class="op">=</span><span class="op">></span> { <span class="ident">tut</span>.<span class="ident">next</span>(); <span class="kw">return</span> <span class="prelude-val">Some</span>(<span class="ident">transition</span>(<span class="ident">app</span>, <span class="ident">tut</span>)); } <span class="kw">_</span> <span class="op">=</span><span class="op">></span> <span class="macro">unreachable!</span>(), }, <span class="kw">_</span> <span class="op">=</span><span class="op">></span> { <span class="comment">// Don't allow other interactions</span> <span class="kw">return</span> <span class="prelude-val">Some</span>(<span class="ident">Transition::Keep</span>); } } } <span class="comment">// Interaction things</span> <span class="kw">if</span> <span class="ident">tut</span>.<span class="ident">interaction</span>() <span class="op">=</span><span class="op">=</span> <span class="ident">Task::Camera</span> { <span class="kw">if</span> <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">current_selection</span> <span class="op">=</span><span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">ID::Building</span>(<span class="ident">tut</span>.<span class="ident">fire_station</span>)) <span class="op">&&</span> <span class="ident">app</span>.<span class="ident">per_obj</span>.<span class="ident">left_click</span>(<span class="ident">ctx</span>, <span class="string">"put out the... fire?"</span>) { <span class="ident">tut</span>.<span class="ident">next</span>(); <span class="kw">return</span> <span class="prelude-val">Some</span>(<span class="ident">transition</span>(<span class="ident">app</span>, <span class="ident">tut</span>)); } } <span class="kw">else</span> <span class="kw">if</span> <span class="ident">tut</span>.<span class="ident">interaction</span>() <span class="op">=</span><span class="op">=</span> <span class="ident">Task::InspectObjects</span> { <span class="comment">// TODO Have to wiggle the mouse or something after opening the panel, because of the</span> <span class="comment">// order in SandboxMode.</span> <span class="kw">match</span> <span class="ident">controls</span>.<span class="ident">common</span>.<span class="ident">as_ref</span>().<span class="ident">unwrap</span>().<span class="ident">info_panel_open</span>(<span class="ident">app</span>) { <span class="prelude-val">Some</span>(<span class="ident">ID::Lane</span>(<span class="ident">l</span>)) <span class="op">=</span><span class="op">></span> { <span class="kw">if</span> <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>.<span class="ident">get_l</span>(<span class="ident">l</span>).<span class="ident">is_biking</span>() <span class="op">&&</span> <span class="op">!</span><span class="ident">tut</span>.<span class="ident">inspected_bike_lane</span> { <span class="ident">tut</span>.<span class="ident">inspected_bike_lane</span> <span class="op">=</span> <span class="bool-val">true</span>; <span class="self">self</span>.<span class="ident">top_right</span> <span class="op">=</span> <span class="ident">tut</span>.<span class="ident">make_top_right</span>(<span class="ident">ctx</span>, <span class="bool-val">false</span>); } } <span class="prelude-val">Some</span>(<span class="ident">ID::Building</span>(<span class="kw">_</span>)) <span class="op">=</span><span class="op">></span> { <span class="kw">if</span> <span class="op">!</span><span class="ident">tut</span>.<span class="ident">inspected_building</span> { <span class="ident">tut</span>.<span class="ident">inspected_building</span> <span class="op">=</span> <span class="bool-val">true</span>; <span class="self">self</span>.<span class="ident">top_right</span> <span class="op">=</span> <span class="ident">tut</span>.<span class="ident">make_top_right</span>(<span class="ident">ctx</span>, <span class="bool-val">false</span>); } } <span class="prelude-val">Some</span>(<span class="ident">ID::Intersection</span>(<span class="ident">i</span>)) <span class="op">=</span><span class="op">></span> { <span class="kw">let</span> <span class="ident">i</span> <span class="op">=</span> <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>.<span class="ident">get_i</span>(<span class="ident">i</span>); <span class="kw">if</span> <span class="ident">i</span>.<span class="ident">is_stop_sign</span>() <span class="op">&&</span> <span class="op">!</span><span class="ident">tut</span>.<span class="ident">inspected_stop_sign</span> { <span class="ident">tut</span>.<span class="ident">inspected_stop_sign</span> <span class="op">=</span> <span class="bool-val">true</span>; <span class="self">self</span>.<span class="ident">top_right</span> <span class="op">=</span> <span class="ident">tut</span>.<span class="ident">make_top_right</span>(<span class="ident">ctx</span>, <span class="bool-val">false</span>); } <span class="kw">if</span> <span class="ident">i</span>.<span class="ident">is_border</span>() <span class="op">&&</span> <span class="op">!</span><span class="ident">tut</span>.<span class="ident">inspected_border</span> { <span class="ident">tut</span>.<span class="ident">inspected_border</span> <span class="op">=</span> <span class="bool-val">true</span>; <span class="self">self</span>.<span class="ident">top_right</span> <span class="op">=</span> <span class="ident">tut</span>.<span class="ident">make_top_right</span>(<span class="ident">ctx</span>, <span class="bool-val">false</span>); } } <span class="kw">_</span> <span class="op">=</span><span class="op">></span> {} } <span class="kw">if</span> <span class="ident">tut</span>.<span class="ident">inspected_bike_lane</span> <span class="op">&&</span> <span class="ident">tut</span>.<span class="ident">inspected_building</span> <span class="op">&&</span> <span class="ident">tut</span>.<span class="ident">inspected_stop_sign</span> <span class="op">&&</span> <span class="ident">tut</span>.<span class="ident">inspected_border</span> { <span class="ident">tut</span>.<span class="ident">next</span>(); <span class="kw">return</span> <span class="prelude-val">Some</span>(<span class="ident">transition</span>(<span class="ident">app</span>, <span class="ident">tut</span>)); } } <span class="kw">else</span> <span class="kw">if</span> <span class="ident">tut</span>.<span class="ident">interaction</span>() <span class="op">=</span><span class="op">=</span> <span class="ident">Task::TimeControls</span> { <span class="kw">if</span> <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">sim</span>.<span class="ident">time</span>() <span class="op">></span><span class="op">=</span> <span class="ident">Time::START_OF_DAY</span> <span class="op">+</span> <span class="ident">Duration::hours</span>(<span class="number">17</span>) { <span class="ident">tut</span>.<span class="ident">next</span>(); <span class="kw">return</span> <span class="prelude-val">Some</span>(<span class="ident">transition</span>(<span class="ident">app</span>, <span class="ident">tut</span>)); } } <span class="kw">else</span> <span class="kw">if</span> <span class="ident">tut</span>.<span class="ident">interaction</span>() <span class="op">=</span><span class="op">=</span> <span class="ident">Task::PauseResume</span> { <span class="kw">let</span> <span class="ident">is_paused</span> <span class="op">=</span> <span class="ident">controls</span>.<span class="ident">time_panel</span>.<span class="ident">as_ref</span>().<span class="ident">unwrap</span>().<span class="ident">is_paused</span>(); <span class="kw">if</span> <span class="ident">tut</span>.<span class="ident">was_paused</span> <span class="op">&&</span> <span class="op">!</span><span class="ident">is_paused</span> { <span class="ident">tut</span>.<span class="ident">was_paused</span> <span class="op">=</span> <span class="bool-val">false</span>; } <span class="kw">if</span> <span class="op">!</span><span class="ident">tut</span>.<span class="ident">was_paused</span> <span class="op">&&</span> <span class="ident">is_paused</span> { <span class="ident">tut</span>.<span class="ident">num_pauses</span> <span class="op">+</span><span class="op">=</span> <span class="number">1</span>; <span class="ident">tut</span>.<span class="ident">was_paused</span> <span class="op">=</span> <span class="bool-val">true</span>; <span class="self">self</span>.<span class="ident">top_right</span> <span class="op">=</span> <span class="ident">tut</span>.<span class="ident">make_top_right</span>(<span class="ident">ctx</span>, <span class="bool-val">false</span>); } <span class="kw">if</span> <span class="ident">tut</span>.<span class="ident">num_pauses</span> <span class="op">=</span><span class="op">=</span> <span class="number">3</span> { <span class="ident">tut</span>.<span class="ident">next</span>(); <span class="kw">return</span> <span class="prelude-val">Some</span>(<span class="ident">transition</span>(<span class="ident">app</span>, <span class="ident">tut</span>)); } } <span class="kw">else</span> <span class="kw">if</span> <span class="ident">tut</span>.<span class="ident">interaction</span>() <span class="op">=</span><span class="op">=</span> <span class="ident">Task::Escort</span> { <span class="kw">let</span> <span class="ident">following_car</span> <span class="op">=</span> <span class="ident">controls</span>.<span class="ident">common</span>.<span class="ident">as_ref</span>().<span class="ident">unwrap</span>().<span class="ident">info_panel_open</span>(<span class="ident">app</span>) <span class="op">=</span><span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">ID::Car</span>(<span class="ident">ESCORT</span>)); <span class="kw">let</span> <span class="ident">is_parked</span> <span class="op">=</span> <span class="ident">app</span> .<span class="ident">primary</span> .<span class="ident">sim</span> .<span class="ident">agent_to_trip</span>(<span class="ident">AgentID::Car</span>(<span class="ident">ESCORT</span>)) .<span class="ident">is_none</span>(); <span class="kw">if</span> <span class="op">!</span><span class="ident">tut</span>.<span class="ident">car_parked</span> <span class="op">&&</span> <span class="ident">is_parked</span> <span class="op">&&</span> <span class="ident">tut</span>.<span class="ident">following_car</span> { <span class="ident">tut</span>.<span class="ident">car_parked</span> <span class="op">=</span> <span class="bool-val">true</span>; <span class="self">self</span>.<span class="ident">top_right</span> <span class="op">=</span> <span class="ident">tut</span>.<span class="ident">make_top_right</span>(<span class="ident">ctx</span>, <span class="bool-val">false</span>); } <span class="kw">if</span> <span class="ident">following_car</span> <span class="op">&&</span> <span class="op">!</span><span class="ident">tut</span>.<span class="ident">following_car</span> { <span class="comment">// TODO There's a delay of one event before the checklist updates, because the</span> <span class="comment">// info panel opening happens at the end of the event. Not a big deal.</span> <span class="ident">tut</span>.<span class="ident">following_car</span> <span class="op">=</span> <span class="bool-val">true</span>; <span class="self">self</span>.<span class="ident">top_right</span> <span class="op">=</span> <span class="ident">tut</span>.<span class="ident">make_top_right</span>(<span class="ident">ctx</span>, <span class="bool-val">false</span>); } <span class="kw">if</span> <span class="ident">tut</span>.<span class="ident">prank_done</span> { <span class="ident">tut</span>.<span class="ident">next</span>(); <span class="kw">return</span> <span class="prelude-val">Some</span>(<span class="ident">transition</span>(<span class="ident">app</span>, <span class="ident">tut</span>)); } } <span class="kw">else</span> <span class="kw">if</span> <span class="ident">tut</span>.<span class="ident">interaction</span>() <span class="op">=</span><span class="op">=</span> <span class="ident">Task::LowParking</span> { <span class="kw">if</span> <span class="ident">tut</span>.<span class="ident">parking_found</span> { <span class="ident">tut</span>.<span class="ident">next</span>(); <span class="kw">return</span> <span class="prelude-val">Some</span>(<span class="ident">transition</span>(<span class="ident">app</span>, <span class="ident">tut</span>)); } } <span class="kw">else</span> <span class="kw">if</span> <span class="ident">tut</span>.<span class="ident">interaction</span>() <span class="op">=</span><span class="op">=</span> <span class="ident">Task::WatchBikes</span> { <span class="kw">if</span> <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">sim</span>.<span class="ident">time</span>() <span class="op">></span><span class="op">=</span> <span class="ident">Time::START_OF_DAY</span> <span class="op">+</span> <span class="ident">Duration::minutes</span>(<span class="number">3</span>) { <span class="ident">tut</span>.<span class="ident">next</span>(); <span class="kw">return</span> <span class="prelude-val">Some</span>(<span class="ident">transition</span>(<span class="ident">app</span>, <span class="ident">tut</span>)); } } <span class="kw">else</span> <span class="kw">if</span> <span class="ident">tut</span>.<span class="ident">interaction</span>() <span class="op">=</span><span class="op">=</span> <span class="ident">Task::FixBikes</span> { <span class="kw">if</span> <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">sim</span>.<span class="ident">is_done</span>() { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">before</span> <span class="op">=</span> <span class="ident">Duration::ZERO</span>; <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">after</span> <span class="op">=</span> <span class="ident">Duration::ZERO</span>; <span class="kw">for</span> (<span class="kw">_</span>, <span class="ident">b</span>, <span class="ident">a</span>, <span class="kw">_</span>) <span class="kw">in</span> <span class="ident">app</span> .<span class="ident">primary</span> .<span class="ident">sim</span> .<span class="ident">get_analytics</span>() .<span class="ident">both_finished_trips</span>(<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">sim</span>.<span class="ident">get_end_of_day</span>(), <span class="ident">app</span>.<span class="ident">prebaked</span>()) { <span class="ident">before</span> <span class="op">=</span> <span class="ident">before</span>.<span class="ident">max</span>(<span class="ident">b</span>); <span class="ident">after</span> <span class="op">=</span> <span class="ident">after</span>.<span class="ident">max</span>(<span class="ident">a</span>); } <span class="kw">if</span> <span class="op">!</span><span class="ident">tut</span>.<span class="ident">score_delivered</span> { <span class="ident">tut</span>.<span class="ident">score_delivered</span> <span class="op">=</span> <span class="bool-val">true</span>; <span class="kw">if</span> <span class="ident">before</span> <span class="op">=</span><span class="op">=</span> <span class="ident">after</span> { <span class="kw">return</span> <span class="prelude-val">Some</span>(<span class="ident">Transition::Push</span>(<span class="ident">PopupMsg::new_state</span>( <span class="ident">ctx</span>, <span class="string">"All trips completed"</span>, <span class="macro">vec!</span>[ <span class="string">"Your changes didn't affect anything!"</span>, <span class="string">"Try editing the map to create some bike lanes."</span>, ], ))); } <span class="kw">if</span> <span class="ident">after</span> <span class="op">></span> <span class="ident">before</span> { <span class="kw">return</span> <span class="prelude-val">Some</span>(<span class="ident">Transition::Push</span>(<span class="ident">PopupMsg::new_state</span>( <span class="ident">ctx</span>, <span class="string">"All trips completed"</span>, <span class="macro">vec!</span>[ <span class="string">"Your changes made things worse!"</span>.<span class="ident">to_string</span>(), <span class="macro">format!</span>( <span class="string">"All trips originally finished in {}, but now they took {}"</span>, <span class="ident">before</span>, <span class="ident">after</span> ), <span class="string">""</span>.<span class="ident">to_string</span>(), <span class="string">"Try again!"</span>.<span class="ident">to_string</span>(), ], ))); } <span class="kw">if</span> <span class="ident">before</span> <span class="op">-</span> <span class="ident">after</span> <span class="op"><</span> <span class="ident">CAR_BIKE_CONTENTION_GOAL</span> { <span class="kw">return</span> <span class="prelude-val">Some</span>(<span class="ident">Transition::Push</span>(<span class="ident">PopupMsg::new_state</span>( <span class="ident">ctx</span>, <span class="string">"All trips completed"</span>, <span class="macro">vec!</span>[ <span class="string">"Nice, you helped things a bit!"</span>.<span class="ident">to_string</span>(), <span class="macro">format!</span>( <span class="string">"All trips originally took {}, but now they took {}"</span>, <span class="ident">before</span>, <span class="ident">after</span> ), <span class="string">""</span>.<span class="ident">to_string</span>(), <span class="string">"See if you can do a little better though."</span>.<span class="ident">to_string</span>(), ], ))); } <span class="kw">return</span> <span class="prelude-val">Some</span>(<span class="ident">Transition::Push</span>(<span class="ident">PopupMsg::new_state</span>( <span class="ident">ctx</span>, <span class="string">"All trips completed"</span>, <span class="macro">vec!</span>[<span class="macro">format!</span>( <span class="string">"Awesome! All trips originally took {}, but now they only took {}"</span>, <span class="ident">before</span>, <span class="ident">after</span> )], ))); } <span class="kw">if</span> <span class="ident">before</span> <span class="op">-</span> <span class="ident">after</span> <span class="op">></span><span class="op">=</span> <span class="ident">CAR_BIKE_CONTENTION_GOAL</span> { <span class="ident">tut</span>.<span class="ident">next</span>(); } <span class="kw">return</span> <span class="prelude-val">Some</span>(<span class="ident">transition</span>(<span class="ident">app</span>, <span class="ident">tut</span>)); } } <span class="kw">else</span> <span class="kw">if</span> <span class="ident">tut</span>.<span class="ident">interaction</span>() <span class="op">=</span><span class="op">=</span> <span class="ident">Task::Done</span> { <span class="comment">// If the player chooses to stay here, at least go back to the message panel.</span> <span class="ident">tut</span>.<span class="ident">prev</span>(); <span class="kw">return</span> <span class="prelude-val">Some</span>(<span class="ident">maybe_exit_sandbox</span>(<span class="ident">ctx</span>)); } <span class="prelude-val">None</span> } } <span class="kw">impl</span> <span class="ident">GameplayState</span> <span class="kw">for</span> <span class="ident">Tutorial</span> { <span class="kw">fn</span> <span class="ident">event</span>( <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">App</span>, <span class="ident">controls</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">SandboxControls</span>, <span class="kw">_</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">Actions</span>, ) <span class="op">-</span><span class="op">></span> <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">Transition</span><span class="op">></span> { <span class="comment">// Dance around borrow-checker issues</span> <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">tut</span> <span class="op">=</span> <span class="ident">app</span>.<span class="ident">session</span>.<span class="ident">tutorial</span>.<span class="ident">take</span>().<span class="ident">unwrap</span>(); <span class="comment">// The arrows get screwy when window size changes.</span> <span class="kw">let</span> <span class="ident">window_dims</span> <span class="op">=</span> (<span class="ident">ctx</span>.<span class="ident">canvas</span>.<span class="ident">window_width</span>, <span class="ident">ctx</span>.<span class="ident">canvas</span>.<span class="ident">window_height</span>); <span class="kw">if</span> <span class="ident">window_dims</span> <span class="op">!</span><span class="op">=</span> <span class="ident">tut</span>.<span class="ident">window_dims</span> { <span class="ident">tut</span>.<span class="ident">stages</span> <span class="op">=</span> <span class="ident">TutorialState::new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>).<span class="ident">stages</span>; <span class="ident">tut</span>.<span class="ident">window_dims</span> <span class="op">=</span> <span class="ident">window_dims</span>; } <span class="kw">let</span> <span class="ident">result</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">inner_event</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="ident">controls</span>, <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">tut</span>); <span class="ident">app</span>.<span class="ident">session</span>.<span class="ident">tutorial</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">tut</span>); <span class="ident">result</span> } <span class="kw">fn</span> <span class="ident">draw</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">g</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">GfxCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="ident">App</span>) { <span class="kw">let</span> <span class="ident">tut</span> <span class="op">=</span> <span class="ident">app</span>.<span class="ident">session</span>.<span class="ident">tutorial</span>.<span class="ident">as_ref</span>().<span class="ident">unwrap</span>(); <span class="self">self</span>.<span class="ident">top_right</span>.<span class="ident">draw</span>(<span class="ident">g</span>); <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="kw-2">ref</span> <span class="ident">msg</span>) <span class="op">=</span> <span class="self">self</span>.<span class="ident">msg_panel</span> { <span class="comment">// Arrows underneath the message panel, but on top of other panels</span> <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">msg</span>) <span class="op">=</span> <span class="ident">tut</span>.<span class="ident">message</span>() { <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="kw-2">ref</span> <span class="ident">fxn</span>) <span class="op">=</span> <span class="ident">msg</span>.<span class="ident">arrow</span> { <span class="kw">let</span> <span class="ident">pt</span> <span class="op">=</span> (<span class="ident">fxn</span>)(<span class="ident">g</span>, <span class="ident">app</span>); <span class="ident">g</span>.<span class="ident">fork_screenspace</span>(); <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Ok</span>(<span class="ident">pl</span>) <span class="op">=</span> <span class="ident">PolyLine::new</span>(<span class="macro">vec!</span>[ <span class="self">self</span>.<span class="ident">msg_panel</span> .<span class="ident">as_ref</span>() .<span class="ident">unwrap</span>() .<span class="ident">center_of</span>(<span class="string">"next message"</span>) .<span class="ident">to_pt</span>(), <span class="ident">pt</span>, ]) { <span class="ident">g</span>.<span class="ident">draw_polygon</span>( <span class="ident">Color::RED</span>, <span class="ident">pl</span>.<span class="ident">make_arrow</span>(<span class="ident">Distance::meters</span>(<span class="number">20.0</span>), <span class="ident">ArrowCap::Triangle</span>), ); } <span class="ident">g</span>.<span class="ident">unfork</span>(); } } <span class="ident">msg</span>.<span class="ident">draw</span>(<span class="ident">g</span>); } <span class="comment">// Special things</span> <span class="kw">if</span> <span class="ident">tut</span>.<span class="ident">interaction</span>() <span class="op">=</span><span class="op">=</span> <span class="ident">Task::Camera</span> { <span class="kw">let</span> <span class="ident">fire</span> <span class="op">=</span> <span class="ident">GeomBatch::load_svg</span>(<span class="ident">g</span>, <span class="string">"system/assets/tools/fire.svg"</span>) .<span class="ident">scale</span>(<span class="kw">if</span> <span class="ident">g</span>.<span class="ident">canvas</span>.<span class="ident">cam_zoom</span> <span class="op"><</span> <span class="ident">app</span>.<span class="ident">opts</span>.<span class="ident">min_zoom_for_detail</span> { <span class="number">0.2</span> } <span class="kw">else</span> { <span class="number">0.1</span> }) .<span class="ident">autocrop</span>() .<span class="ident">centered_on</span>(<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>.<span class="ident">get_b</span>(<span class="ident">tut</span>.<span class="ident">fire_station</span>).<span class="ident">polygon</span>.<span class="ident">polylabel</span>()); <span class="kw">let</span> <span class="ident">offset</span> <span class="op">=</span> <span class="op">-</span><span class="ident">fire</span>.<span class="ident">get_dims</span>().<span class="ident">height</span> <span class="op">/</span> <span class="number">2.0</span>; <span class="ident">fire</span>.<span class="ident">translate</span>(<span class="number">0.0</span>, <span class="ident">offset</span>).<span class="ident">draw</span>(<span class="ident">g</span>); <span class="ident">g</span>.<span class="ident">draw_polygon</span>( <span class="ident">Color::hex</span>(<span class="string">"#FEDE17"</span>), <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>.<span class="ident">get_b</span>(<span class="ident">tut</span>.<span class="ident">fire_station</span>).<span class="ident">polygon</span>.<span class="ident">clone</span>(), ); } <span class="kw">else</span> <span class="kw">if</span> <span class="ident">tut</span>.<span class="ident">interaction</span>() <span class="op">=</span><span class="op">=</span> <span class="ident">Task::Escort</span> { <span class="ident">GeomBatch::load_svg</span>(<span class="ident">g</span>, <span class="string">"system/assets/tools/star.svg"</span>) .<span class="ident">scale</span>(<span class="number">0.1</span>) .<span class="ident">centered_on</span>( <span class="ident">app</span>.<span class="ident">primary</span> .<span class="ident">sim</span> .<span class="ident">canonical_pt_for_agent</span>(<span class="ident">AgentID::Car</span>(<span class="ident">ESCORT</span>), <span class="kw-2">&</span><span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>) .<span class="ident">unwrap</span>(), ) .<span class="ident">draw</span>(<span class="ident">g</span>); } } <span class="kw">fn</span> <span class="ident">recreate_panels</span>(<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="ident">App</span>) { <span class="kw">let</span> <span class="ident">tut</span> <span class="op">=</span> <span class="ident">app</span>.<span class="ident">session</span>.<span class="ident">tutorial</span>.<span class="ident">as_ref</span>().<span class="ident">unwrap</span>(); <span class="self">self</span>.<span class="ident">top_right</span> <span class="op">=</span> <span class="ident">tut</span>.<span class="ident">make_top_right</span>(<span class="ident">ctx</span>, <span class="self">self</span>.<span class="ident">last_finished_task</span> <span class="op">></span><span class="op">=</span> <span class="ident">Task::WatchBikes</span>); <span class="comment">// Time can't pass while self.msg_panel is active</span> } <span class="kw">fn</span> <span class="ident">can_move_canvas</span>(<span class="kw-2">&</span><span class="self">self</span>) <span class="op">-</span><span class="op">></span> <span class="ident">bool</span> { <span class="self">self</span>.<span class="ident">msg_panel</span>.<span class="ident">is_none</span>() } <span class="kw">fn</span> <span class="ident">can_examine_objects</span>(<span class="kw-2">&</span><span class="self">self</span>) <span class="op">-</span><span class="op">></span> <span class="ident">bool</span> { <span class="self">self</span>.<span class="ident">last_finished_task</span> <span class="op">></span><span class="op">=</span> <span class="ident">Task::WatchBikes</span> } <span class="kw">fn</span> <span class="ident">has_common</span>(<span class="kw-2">&</span><span class="self">self</span>) <span class="op">-</span><span class="op">></span> <span class="ident">bool</span> { <span class="self">self</span>.<span class="ident">last_finished_task</span> <span class="op">></span><span class="op">=</span> <span class="ident">Task::Camera</span> } <span class="kw">fn</span> <span class="ident">has_tool_panel</span>(<span class="kw-2">&</span><span class="self">self</span>) <span class="op">-</span><span class="op">></span> <span class="ident">bool</span> { <span class="bool-val">true</span> } <span class="kw">fn</span> <span class="ident">has_time_panel</span>(<span class="kw-2">&</span><span class="self">self</span>) <span class="op">-</span><span class="op">></span> <span class="ident">bool</span> { <span class="self">self</span>.<span class="ident">last_finished_task</span> <span class="op">></span><span class="op">=</span> <span class="ident">Task::InspectObjects</span> } <span class="kw">fn</span> <span class="ident">has_minimap</span>(<span class="kw-2">&</span><span class="self">self</span>) <span class="op">-</span><span class="op">></span> <span class="ident">bool</span> { <span class="self">self</span>.<span class="ident">last_finished_task</span> <span class="op">></span><span class="op">=</span> <span class="ident">Task::Escort</span> } } <span class="attribute">#[<span class="ident">derive</span>(<span class="ident">PartialEq</span>, <span class="ident">PartialOrd</span>, <span class="ident">Clone</span>, <span class="ident">Copy</span>)]</span> <span class="kw">enum</span> <span class="ident">Task</span> { <span class="ident">Nil</span>, <span class="ident">Camera</span>, <span class="ident">InspectObjects</span>, <span class="ident">TimeControls</span>, <span class="ident">PauseResume</span>, <span class="ident">Escort</span>, <span class="ident">LowParking</span>, <span class="ident">WatchBikes</span>, <span class="ident">FixBikes</span>, <span class="ident">Done</span>, } <span class="kw">impl</span> <span class="ident">Task</span> { <span class="kw">fn</span> <span class="ident">top_txt</span>(<span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&</span><span class="ident">EventCtx</span>, <span class="ident">state</span>: <span class="kw-2">&</span><span class="ident">TutorialState</span>) <span class="op">-</span><span class="op">></span> <span class="ident">Text</span> { <span class="kw">let</span> <span class="ident">hotkey_color</span> <span class="op">=</span> <span class="ident">ctx</span>.<span class="ident">style</span>().<span class="ident">text_hotkey_color</span>; <span class="kw">let</span> <span class="ident">simple</span> <span class="op">=</span> <span class="kw">match</span> <span class="self">self</span> { <span class="ident">Task::Nil</span> <span class="op">=</span><span class="op">></span> <span class="macro">unreachable!</span>(), <span class="ident">Task::Camera</span> <span class="op">=</span><span class="op">></span> <span class="string">"Put out the fire at the fire station"</span>, <span class="ident">Task::InspectObjects</span> <span class="op">=</span><span class="op">></span> { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">txt</span> <span class="op">=</span> <span class="ident">Text::from</span>(<span class="string">"Find one of each:"</span>); <span class="kw">for</span> (<span class="ident">name</span>, <span class="ident">done</span>) <span class="kw">in</span> [ (<span class="string">"bike lane"</span>, <span class="ident">state</span>.<span class="ident">inspected_bike_lane</span>), (<span class="string">"building"</span>, <span class="ident">state</span>.<span class="ident">inspected_building</span>), (<span class="string">"intersection with stop sign"</span>, <span class="ident">state</span>.<span class="ident">inspected_stop_sign</span>), (<span class="string">"intersection on the map border"</span>, <span class="ident">state</span>.<span class="ident">inspected_border</span>), ] { <span class="kw">if</span> <span class="ident">done</span> { <span class="ident">txt</span>.<span class="ident">add_line</span>(<span class="ident">Line</span>(<span class="macro">format!</span>(<span class="string">"[X] {}"</span>, <span class="ident">name</span>)).<span class="ident">fg</span>(<span class="ident">hotkey_color</span>)); } <span class="kw">else</span> { <span class="ident">txt</span>.<span class="ident">add_line</span>(<span class="macro">format!</span>(<span class="string">"[ ] {}"</span>, <span class="ident">name</span>)); } } <span class="kw">return</span> <span class="ident">txt</span>; } <span class="ident">Task::TimeControls</span> <span class="op">=</span><span class="op">></span> <span class="string">"Wait until after 5pm"</span>, <span class="ident">Task::PauseResume</span> <span class="op">=</span><span class="op">></span> { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">txt</span> <span class="op">=</span> <span class="ident">Text::from</span>(<span class="string">"[ ] Pause/resume "</span>); <span class="ident">txt</span>.<span class="ident">append</span>(<span class="ident">Line</span>(<span class="macro">format!</span>(<span class="string">"{} times"</span>, <span class="number">3</span> <span class="op">-</span> <span class="ident">state</span>.<span class="ident">num_pauses</span>)).<span class="ident">fg</span>(<span class="ident">hotkey_color</span>)); <span class="kw">return</span> <span class="ident">txt</span>; } <span class="ident">Task::Escort</span> <span class="op">=</span><span class="op">></span> { <span class="comment">// Inspect the target car, wait for them to park, draw WASH ME on the window</span> <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">txt</span> <span class="op">=</span> <span class="ident">Text::new</span>(); <span class="kw">if</span> <span class="ident">state</span>.<span class="ident">following_car</span> { <span class="ident">txt</span>.<span class="ident">add_line</span>(<span class="ident">Line</span>(<span class="string">"[X] follow the target car"</span>).<span class="ident">fg</span>(<span class="ident">hotkey_color</span>)); } <span class="kw">else</span> { <span class="ident">txt</span>.<span class="ident">add_line</span>(<span class="string">"[ ] follow the target car"</span>); } <span class="kw">if</span> <span class="ident">state</span>.<span class="ident">car_parked</span> { <span class="ident">txt</span>.<span class="ident">add_line</span>(<span class="ident">Line</span>(<span class="string">"[X] wait for them to park"</span>).<span class="ident">fg</span>(<span class="ident">hotkey_color</span>)); } <span class="kw">else</span> { <span class="ident">txt</span>.<span class="ident">add_line</span>(<span class="string">"[ ] wait for them to park"</span>); } <span class="kw">if</span> <span class="ident">state</span>.<span class="ident">prank_done</span> { <span class="ident">txt</span>.<span class="ident">add_line</span>( <span class="ident">Line</span>(<span class="string">"[X] click car and press c to draw WASH ME"</span>).<span class="ident">fg</span>(<span class="ident">hotkey_color</span>), ); } <span class="kw">else</span> { <span class="ident">txt</span>.<span class="ident">add_line</span>(<span class="string">"[ ] click car and press "</span>); <span class="ident">txt</span>.<span class="ident">append</span>(<span class="ident">Line</span>(<span class="ident">Key::C</span>.<span class="ident">describe</span>()).<span class="ident">fg</span>(<span class="ident">hotkey_color</span>)); <span class="ident">txt</span>.<span class="ident">append</span>(<span class="ident">Line</span>(<span class="string">" to draw WASH ME"</span>)); } <span class="kw">return</span> <span class="ident">txt</span>; } <span class="ident">Task::LowParking</span> <span class="op">=</span><span class="op">></span> { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">txt</span> <span class="op">=</span> <span class="ident">Text::from</span>(<span class="string">"1) Find a road with almost no parking spots available"</span>); <span class="ident">txt</span>.<span class="ident">add_line</span>(<span class="string">"2) Click it and press "</span>); <span class="ident">txt</span>.<span class="ident">append</span>(<span class="ident">Line</span>(<span class="ident">Key::C</span>.<span class="ident">describe</span>()).<span class="ident">fg</span>(<span class="ident">hotkey_color</span>)); <span class="ident">txt</span>.<span class="ident">append</span>(<span class="ident">Line</span>(<span class="string">" to check the occupancy"</span>)); <span class="kw">return</span> <span class="ident">txt</span>; } <span class="ident">Task::WatchBikes</span> <span class="op">=</span><span class="op">></span> <span class="string">"Watch for 3 minutes"</span>, <span class="ident">Task::FixBikes</span> <span class="op">=</span><span class="op">></span> { <span class="kw">return</span> <span class="ident">Text::from</span>(<span class="macro">format!</span>( <span class="string">"[ ] Complete all trips {} faster"</span>, <span class="ident">CAR_BIKE_CONTENTION_GOAL</span> )); } <span class="ident">Task::Done</span> <span class="op">=</span><span class="op">></span> <span class="string">"Tutorial complete!"</span>, }; <span class="ident">Text::from</span>(<span class="ident">simple</span>) } <span class="kw">fn</span> <span class="ident">label</span>(<span class="self">self</span>) <span class="op">-</span><span class="op">></span> <span class="kw-2">&</span><span class="lifetime">'static</span> <span class="ident">str</span> { <span class="kw">match</span> <span class="self">self</span> { <span class="ident">Task::Nil</span> <span class="op">=</span><span class="op">></span> <span class="macro">unreachable!</span>(), <span class="ident">Task::Camera</span> <span class="op">=</span><span class="op">></span> <span class="string">"Moving the drone"</span>, <span class="ident">Task::InspectObjects</span> <span class="op">=</span><span class="op">></span> <span class="string">"Interacting with objects"</span>, <span class="ident">Task::TimeControls</span> <span class="op">=</span><span class="op">></span> <span class="string">"Passing the time"</span>, <span class="ident">Task::PauseResume</span> <span class="op">=</span><span class="op">></span> <span class="string">"Pausing/resuming"</span>, <span class="ident">Task::Escort</span> <span class="op">=</span><span class="op">></span> <span class="string">"Following people"</span>, <span class="ident">Task::LowParking</span> <span class="op">=</span><span class="op">></span> <span class="string">"Exploring map layers"</span>, <span class="ident">Task::WatchBikes</span> <span class="op">=</span><span class="op">></span> <span class="string">"Observing a problem"</span>, <span class="ident">Task::FixBikes</span> <span class="op">=</span><span class="op">></span> <span class="string">"Editing lanes"</span>, <span class="ident">Task::Done</span> <span class="op">=</span><span class="op">></span> <span class="string">"Tutorial complete!"</span>, } } } <span class="kw">struct</span> <span class="ident">Stage</span> { <span class="ident">messages</span>: <span class="ident">Vec</span><span class="op"><</span><span class="ident">Message</span><span class="op">></span>, <span class="ident">task</span>: <span class="ident">Task</span>, <span class="ident">warp_to</span>: <span class="prelude-ty">Option</span><span class="op"><</span>(<span class="ident">ID</span>, <span class="ident">f64</span>)<span class="op">></span>, <span class="ident">custom_spawn</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">Box</span><span class="op"><</span><span class="kw">dyn</span> <span class="ident">Fn</span>(<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">App</span>)<span class="op">></span><span class="op">></span>, <span class="ident">make_scenario</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">ScenarioGenerator</span><span class="op">></span>, } <span class="kw">struct</span> <span class="ident">Message</span> { <span class="ident">txt</span>: <span class="ident">Text</span>, <span class="ident">aligned</span>: <span class="ident">HorizontalAlignment</span>, <span class="ident">arrow</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">Box</span><span class="op"><</span><span class="kw">dyn</span> <span class="ident">Fn</span>(<span class="kw-2">&</span><span class="ident">GfxCtx</span>, <span class="kw-2">&</span><span class="ident">App</span>) <span class="op">-</span><span class="op">></span> <span class="ident">Pt2D</span><span class="op">></span><span class="op">></span>, <span class="ident">icon</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="kw-2">&</span><span class="lifetime">'static</span> <span class="ident">str</span><span class="op">></span>, } <span class="kw">impl</span> <span class="ident">Message</span> { <span class="kw">fn</span> <span class="ident">new</span>(<span class="ident">txt</span>: <span class="ident">Text</span>) <span class="op">-</span><span class="op">></span> <span class="ident">Message</span> { <span class="ident">Message</span> { <span class="ident">txt</span>, <span class="ident">aligned</span>: <span class="ident">HorizontalAlignment::Center</span>, <span class="ident">arrow</span>: <span class="prelude-val">None</span>, <span class="ident">icon</span>: <span class="prelude-val">None</span>, } } <span class="kw">fn</span> <span class="ident">arrow</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">pt</span>: <span class="ident">ScreenPt</span>) <span class="op">-</span><span class="op">></span> <span class="ident">Message</span> { <span class="self">self</span>.<span class="ident">arrow</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Box::new</span>(<span class="kw">move</span> <span class="op">|</span><span class="kw">_</span>, <span class="kw">_</span><span class="op">|</span> <span class="ident">pt</span>.<span class="ident">to_pt</span>())); <span class="self">self</span> } <span class="kw">fn</span> <span class="ident">dynamic_arrow</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">arrow</span>: <span class="ident">Box</span><span class="op"><</span><span class="kw">dyn</span> <span class="ident">Fn</span>(<span class="kw-2">&</span><span class="ident">GfxCtx</span>, <span class="kw-2">&</span><span class="ident">App</span>) <span class="op">-</span><span class="op">></span> <span class="ident">Pt2D</span><span class="op">></span>) <span class="op">-</span><span class="op">></span> <span class="ident">Message</span> { <span class="self">self</span>.<span class="ident">arrow</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">arrow</span>); <span class="self">self</span> } <span class="kw">fn</span> <span class="ident">icon</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">path</span>: <span class="kw-2">&</span><span class="lifetime">'static</span> <span class="ident">str</span>) <span class="op">-</span><span class="op">></span> <span class="ident">Message</span> { <span class="self">self</span>.<span class="ident">icon</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">path</span>); <span class="self">self</span> } <span class="kw">fn</span> <span class="ident">left_aligned</span>(<span class="kw-2">mut</span> <span class="self">self</span>) <span class="op">-</span><span class="op">></span> <span class="ident">Message</span> { <span class="self">self</span>.<span class="ident">aligned</span> <span class="op">=</span> <span class="ident">HorizontalAlignment::Left</span>; <span class="self">self</span> } } <span class="kw">impl</span> <span class="ident">Stage</span> { <span class="kw">fn</span> <span class="ident">new</span>(<span class="ident">task</span>: <span class="ident">Task</span>) <span class="op">-</span><span class="op">></span> <span class="ident">Stage</span> { <span class="ident">Stage</span> { <span class="ident">messages</span>: <span class="ident">Vec::new</span>(), <span class="ident">task</span>, <span class="ident">warp_to</span>: <span class="prelude-val">None</span>, <span class="ident">custom_spawn</span>: <span class="prelude-val">None</span>, <span class="ident">make_scenario</span>: <span class="prelude-val">None</span>, } } <span class="kw">fn</span> <span class="ident">msg</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">msg</span>: <span class="ident">Message</span>) <span class="op">-</span><span class="op">></span> <span class="ident">Stage</span> { <span class="self">self</span>.<span class="ident">messages</span>.<span class="ident">push</span>(<span class="ident">msg</span>); <span class="self">self</span> } <span class="kw">fn</span> <span class="ident">warp_to</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">id</span>: <span class="ident">ID</span>, <span class="ident">zoom</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">f64</span><span class="op">></span>) <span class="op">-</span><span class="op">></span> <span class="ident">Stage</span> { <span class="macro">assert!</span>(<span class="self">self</span>.<span class="ident">warp_to</span>.<span class="ident">is_none</span>()); <span class="self">self</span>.<span class="ident">warp_to</span> <span class="op">=</span> <span class="prelude-val">Some</span>((<span class="ident">id</span>, <span class="ident">zoom</span>.<span class="ident">unwrap_or</span>(<span class="number">4.0</span>))); <span class="self">self</span> } <span class="kw">fn</span> <span class="ident">custom_spawn</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">cb</span>: <span class="ident">Box</span><span class="op"><</span><span class="kw">dyn</span> <span class="ident">Fn</span>(<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">App</span>)<span class="op">></span>) <span class="op">-</span><span class="op">></span> <span class="ident">Stage</span> { <span class="macro">assert!</span>(<span class="self">self</span>.<span class="ident">custom_spawn</span>.<span class="ident">is_none</span>()); <span class="self">self</span>.<span class="ident">custom_spawn</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">cb</span>); <span class="self">self</span> } <span class="kw">fn</span> <span class="ident">scenario</span>(<span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">generator</span>: <span class="ident">ScenarioGenerator</span>) <span class="op">-</span><span class="op">></span> <span class="ident">Stage</span> { <span class="macro">assert!</span>(<span class="self">self</span>.<span class="ident">make_scenario</span>.<span class="ident">is_none</span>()); <span class="self">self</span>.<span class="ident">make_scenario</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">generator</span>); <span class="self">self</span> } } <span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">TutorialState</span> { <span class="ident">stages</span>: <span class="ident">Vec</span><span class="op"><</span><span class="ident">Stage</span><span class="op">></span>, <span class="kw">pub</span> <span class="ident">current</span>: <span class="ident">TutorialPointer</span>, <span class="ident">window_dims</span>: (<span class="ident">f64</span>, <span class="ident">f64</span>), <span class="comment">// Goofy state for just some stages.</span> <span class="ident">inspected_bike_lane</span>: <span class="ident">bool</span>, <span class="ident">inspected_building</span>: <span class="ident">bool</span>, <span class="ident">inspected_stop_sign</span>: <span class="ident">bool</span>, <span class="ident">inspected_border</span>: <span class="ident">bool</span>, <span class="ident">was_paused</span>: <span class="ident">bool</span>, <span class="ident">num_pauses</span>: <span class="ident">usize</span>, <span class="ident">following_car</span>: <span class="ident">bool</span>, <span class="ident">car_parked</span>: <span class="ident">bool</span>, <span class="ident">prank_done</span>: <span class="ident">bool</span>, <span class="ident">parking_found</span>: <span class="ident">bool</span>, <span class="ident">score_delivered</span>: <span class="ident">bool</span>, <span class="ident">fire_station</span>: <span class="ident">BuildingID</span>, } <span class="kw">fn</span> <span class="ident">make_bike_lane_scenario</span>(<span class="ident">map</span>: <span class="kw-2">&</span><span class="ident">Map</span>) <span class="op">-</span><span class="op">></span> <span class="ident">ScenarioGenerator</span> { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">s</span> <span class="op">=</span> <span class="ident">ScenarioGenerator::empty</span>(<span class="string">"car vs bike contention"</span>); <span class="ident">s</span>.<span class="ident">border_spawn_over_time</span>.<span class="ident">push</span>(<span class="ident">BorderSpawnOverTime</span> { <span class="ident">num_peds</span>: <span class="number">0</span>, <span class="ident">num_cars</span>: <span class="number">10</span>, <span class="ident">num_bikes</span>: <span class="number">10</span>, <span class="ident">percent_use_transit</span>: <span class="number">0.0</span>, <span class="ident">start_time</span>: <span class="ident">Time::START_OF_DAY</span>, <span class="ident">stop_time</span>: <span class="ident">Time::START_OF_DAY</span> <span class="op">+</span> <span class="ident">Duration::seconds</span>(<span class="number">10.0</span>), <span class="ident">start_from_border</span>: <span class="ident">map</span>.<span class="ident">find_i_by_osm_id</span>(<span class="ident">osm::NodeID</span>(<span class="number">3005680098</span>)).<span class="ident">unwrap</span>(), <span class="ident">goal</span>: <span class="prelude-val">Some</span>(<span class="ident">TripEndpoint::Bldg</span>( <span class="ident">map</span>.<span class="ident">find_b_by_osm_id</span>(<span class="ident">bldg</span>(<span class="number">217699501</span>)).<span class="ident">unwrap</span>(), )), }); <span class="ident">s</span> } <span class="kw">fn</span> <span class="ident">transition</span>(<span class="ident">app</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">App</span>, <span class="ident">tut</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">TutorialState</span>) <span class="op">-</span><span class="op">></span> <span class="ident">Transition</span> { <span class="ident">tut</span>.<span class="ident">reset_state</span>(); <span class="kw">let</span> <span class="ident">mode</span> <span class="op">=</span> <span class="ident">GameplayMode::Tutorial</span>(<span class="ident">tut</span>.<span class="ident">current</span>); <span class="ident">Transition::Replace</span>(<span class="ident">SandboxMode::simple_new</span>(<span class="ident">app</span>, <span class="ident">mode</span>)) } <span class="kw">impl</span> <span class="ident">TutorialState</span> { <span class="comment">// These're mutex to each state, but still important to reset. Otherwise if you go back to a</span> <span class="comment">// previous interaction stage, it'll just be automatically marked done.</span> <span class="kw">fn</span> <span class="ident">reset_state</span>(<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="self">self</span>) { <span class="self">self</span>.<span class="ident">inspected_bike_lane</span> <span class="op">=</span> <span class="bool-val">false</span>; <span class="self">self</span>.<span class="ident">inspected_building</span> <span class="op">=</span> <span class="bool-val">false</span>; <span class="self">self</span>.<span class="ident">inspected_stop_sign</span> <span class="op">=</span> <span class="bool-val">false</span>; <span class="self">self</span>.<span class="ident">inspected_border</span> <span class="op">=</span> <span class="bool-val">false</span>; <span class="self">self</span>.<span class="ident">was_paused</span> <span class="op">=</span> <span class="bool-val">true</span>; <span class="self">self</span>.<span class="ident">num_pauses</span> <span class="op">=</span> <span class="number">0</span>; <span class="self">self</span>.<span class="ident">score_delivered</span> <span class="op">=</span> <span class="bool-val">false</span>; <span class="self">self</span>.<span class="ident">following_car</span> <span class="op">=</span> <span class="bool-val">false</span>; <span class="self">self</span>.<span class="ident">car_parked</span> <span class="op">=</span> <span class="bool-val">false</span>; <span class="self">self</span>.<span class="ident">prank_done</span> <span class="op">=</span> <span class="bool-val">false</span>; <span class="self">self</span>.<span class="ident">parking_found</span> <span class="op">=</span> <span class="bool-val">false</span>; } <span class="kw">fn</span> <span class="ident">stage</span>(<span class="kw-2">&</span><span class="self">self</span>) <span class="op">-</span><span class="op">></span> <span class="kw-2">&</span><span class="ident">Stage</span> { <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">stages</span>[<span class="self">self</span>.<span class="ident">current</span>.<span class="ident">stage</span>] } <span class="kw">fn</span> <span class="ident">interaction</span>(<span class="kw-2">&</span><span class="self">self</span>) <span class="op">-</span><span class="op">></span> <span class="ident">Task</span> { <span class="kw">let</span> <span class="ident">stage</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">stage</span>(); <span class="kw">if</span> <span class="self">self</span>.<span class="ident">current</span>.<span class="ident">part</span> <span class="op">=</span><span class="op">=</span> <span class="ident">stage</span>.<span class="ident">messages</span>.<span class="ident">len</span>() { <span class="ident">stage</span>.<span class="ident">task</span> } <span class="kw">else</span> { <span class="ident">Task::Nil</span> } } <span class="kw">fn</span> <span class="ident">message</span>(<span class="kw-2">&</span><span class="self">self</span>) <span class="op">-</span><span class="op">></span> <span class="prelude-ty">Option</span><span class="op"><</span><span class="kw-2">&</span><span class="ident">Message</span><span class="op">></span> { <span class="kw">let</span> <span class="ident">stage</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">stage</span>(); <span class="kw">if</span> <span class="self">self</span>.<span class="ident">current</span>.<span class="ident">part</span> <span class="op">=</span><span class="op">=</span> <span class="ident">stage</span>.<span class="ident">messages</span>.<span class="ident">len</span>() { <span class="prelude-val">None</span> } <span class="kw">else</span> { <span class="prelude-val">Some</span>(<span class="kw-2">&</span><span class="ident">stage</span>.<span class="ident">messages</span>[<span class="self">self</span>.<span class="ident">current</span>.<span class="ident">part</span>]) } } <span class="kw">fn</span> <span class="ident">next</span>(<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="self">self</span>) { <span class="self">self</span>.<span class="ident">current</span>.<span class="ident">part</span> <span class="op">+</span><span class="op">=</span> <span class="number">1</span>; <span class="kw">if</span> <span class="self">self</span>.<span class="ident">current</span>.<span class="ident">part</span> <span class="op">=</span><span class="op">=</span> <span class="self">self</span>.<span class="ident">stage</span>().<span class="ident">messages</span>.<span class="ident">len</span>() <span class="op">+</span> <span class="number">1</span> { <span class="self">self</span>.<span class="ident">current</span> <span class="op">=</span> <span class="ident">TutorialPointer::new</span>(<span class="self">self</span>.<span class="ident">current</span>.<span class="ident">stage</span> <span class="op">+</span> <span class="number">1</span>, <span class="number">0</span>); } } <span class="kw">fn</span> <span class="ident">prev</span>(<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="self">self</span>) { <span class="kw">if</span> <span class="self">self</span>.<span class="ident">current</span>.<span class="ident">part</span> <span class="op">=</span><span class="op">=</span> <span class="number">0</span> { <span class="self">self</span>.<span class="ident">current</span> <span class="op">=</span> <span class="ident">TutorialPointer::new</span>( <span class="self">self</span>.<span class="ident">current</span>.<span class="ident">stage</span> <span class="op">-</span> <span class="number">1</span>, <span class="self">self</span>.<span class="ident">stages</span>[<span class="self">self</span>.<span class="ident">current</span>.<span class="ident">stage</span> <span class="op">-</span> <span class="number">1</span>].<span class="ident">messages</span>.<span class="ident">len</span>(), ); } <span class="kw">else</span> { <span class="self">self</span>.<span class="ident">current</span>.<span class="ident">part</span> <span class="op">-</span><span class="op">=</span> <span class="number">1</span>; } } <span class="kw">fn</span> <span class="ident">make_top_right</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="ident">edit_map</span>: <span class="ident">bool</span>) <span class="op">-</span><span class="op">></span> <span class="ident">Panel</span> { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">col</span> <span class="op">=</span> <span class="macro">vec!</span>[<span class="ident">Widget::row</span>(<span class="macro">vec!</span>[ <span class="ident">Line</span>(<span class="string">"Tutorial"</span>).<span class="ident">small_heading</span>().<span class="ident">into_widget</span>(<span class="ident">ctx</span>), <span class="ident">Widget::vert_separator</span>(<span class="ident">ctx</span>, <span class="number">50.0</span>), <span class="ident">ctx</span>.<span class="ident">style</span>() .<span class="ident">btn_prev</span>() .<span class="ident">disabled</span>(<span class="self">self</span>.<span class="ident">current</span>.<span class="ident">stage</span> <span class="op">=</span><span class="op">=</span> <span class="number">0</span>) .<span class="ident">build_widget</span>(<span class="ident">ctx</span>, <span class="string">"previous tutorial"</span>), { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">txt</span> <span class="op">=</span> <span class="ident">Text::from</span>(<span class="macro">format!</span>(<span class="string">"Task {}"</span>, <span class="self">self</span>.<span class="ident">current</span>.<span class="ident">stage</span> <span class="op">+</span> <span class="number">1</span>)); <span class="comment">// TODO Smaller font and use alpha for the "/9" part</span> <span class="ident">txt</span>.<span class="ident">append</span>(<span class="ident">Line</span>(<span class="macro">format!</span>(<span class="string">"/{}"</span>, <span class="self">self</span>.<span class="ident">stages</span>.<span class="ident">len</span>())).<span class="ident">fg</span>(<span class="ident">Color::grey</span>(<span class="number">0.7</span>))); <span class="ident">txt</span>.<span class="ident">into_widget</span>(<span class="ident">ctx</span>) }, <span class="ident">ctx</span>.<span class="ident">style</span>() .<span class="ident">btn_next</span>() .<span class="ident">disabled</span>(<span class="self">self</span>.<span class="ident">current</span>.<span class="ident">stage</span> <span class="op">=</span><span class="op">=</span> <span class="self">self</span>.<span class="ident">stages</span>.<span class="ident">len</span>() <span class="op">-</span> <span class="number">1</span>) .<span class="ident">build_widget</span>(<span class="ident">ctx</span>, <span class="string">"next tutorial"</span>), <span class="ident">ctx</span>.<span class="ident">style</span>().<span class="ident">btn_outline</span>.<span class="ident">text</span>(<span class="string">"Quit"</span>).<span class="ident">build_def</span>(<span class="ident">ctx</span>), ]) .<span class="ident">centered</span>()]; { <span class="kw">let</span> <span class="ident">task</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">interaction</span>(); <span class="kw">if</span> <span class="ident">task</span> <span class="op">!</span><span class="op">=</span> <span class="ident">Task::Nil</span> { <span class="ident">col</span>.<span class="ident">push</span>(<span class="ident">Widget::row</span>(<span class="macro">vec!</span>[ <span class="ident">Text::from</span>( <span class="ident">Line</span>(<span class="macro">format!</span>( <span class="string">"Task {}: {}"</span>, <span class="self">self</span>.<span class="ident">current</span>.<span class="ident">stage</span> <span class="op">+</span> <span class="number">1</span>, <span class="self">self</span>.<span class="ident">stage</span>().<span class="ident">task</span>.<span class="ident">label</span>() )) .<span class="ident">small_heading</span>(), ) .<span class="ident">into_widget</span>(<span class="ident">ctx</span>), <span class="comment">// TODO also text saying "instructions"... can we layout two things easily to</span> <span class="comment">// make a button?</span> <span class="ident">ctx</span>.<span class="ident">style</span>() .<span class="ident">btn_plain</span> .<span class="ident">icon</span>(<span class="string">"system/assets/tools/info.svg"</span>) .<span class="ident">build_widget</span>(<span class="ident">ctx</span>, <span class="string">"instructions"</span>) .<span class="ident">centered_vert</span>() .<span class="ident">align_right</span>(), ])); <span class="ident">col</span>.<span class="ident">push</span>(<span class="ident">task</span>.<span class="ident">top_txt</span>(<span class="ident">ctx</span>, <span class="self">self</span>).<span class="ident">into_widget</span>(<span class="ident">ctx</span>)); } } <span class="kw">if</span> <span class="ident">edit_map</span> { <span class="ident">col</span>.<span class="ident">push</span>( <span class="ident">ctx</span>.<span class="ident">style</span>() .<span class="ident">btn_outline</span> .<span class="ident">icon_text</span>(<span class="string">"system/assets/tools/pencil.svg"</span>, <span class="string">"Edit map"</span>) .<span class="ident">hotkey</span>(<span class="ident">lctrl</span>(<span class="ident">Key::E</span>)) .<span class="ident">build_widget</span>(<span class="ident">ctx</span>, <span class="string">"edit map"</span>), ); } <span class="ident">Panel::new_builder</span>(<span class="ident">Widget::col</span>(<span class="ident">col</span>)) .<span class="ident">aligned</span>(<span class="ident">HorizontalAlignment::Right</span>, <span class="ident">VerticalAlignment::Top</span>) .<span class="ident">build</span>(<span class="ident">ctx</span>) } <span class="kw">fn</span> <span class="ident">make_state</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">App</span>) <span class="op">-</span><span class="op">></span> <span class="ident">Box</span><span class="op"><</span><span class="kw">dyn</span> <span class="ident">GameplayState</span><span class="op">></span> { <span class="kw">if</span> <span class="self">self</span>.<span class="ident">interaction</span>() <span class="op">=</span><span class="op">=</span> <span class="ident">Task::Nil</span> { <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">current_selection</span> <span class="op">=</span> <span class="prelude-val">None</span>; } <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="kw-2">ref</span> <span class="ident">cb</span>) <span class="op">=</span> <span class="self">self</span>.<span class="ident">stage</span>().<span class="ident">custom_spawn</span> { (<span class="ident">cb</span>)(<span class="ident">app</span>); <span class="ident">app</span>.<span class="ident">primary</span> .<span class="ident">sim</span> .<span class="ident">tiny_step</span>(<span class="kw-2">&</span><span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>, <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">sim_cb</span>); } <span class="comment">// If this stage has a scenario, it's instantiated when SandboxMode gets created.</span> <span class="kw">let</span> <span class="ident">last_finished_task</span> <span class="op">=</span> <span class="kw">if</span> <span class="self">self</span>.<span class="ident">current</span>.<span class="ident">stage</span> <span class="op">=</span><span class="op">=</span> <span class="number">0</span> { <span class="ident">Task::Nil</span> } <span class="kw">else</span> { <span class="self">self</span>.<span class="ident">stages</span>[<span class="self">self</span>.<span class="ident">current</span>.<span class="ident">stage</span> <span class="op">-</span> <span class="number">1</span>].<span class="ident">task</span> }; <span class="ident">Box::new</span>(<span class="ident">Tutorial</span> { <span class="ident">top_right</span>: <span class="self">self</span>.<span class="ident">make_top_right</span>(<span class="ident">ctx</span>, <span class="ident">last_finished_task</span> <span class="op">></span><span class="op">=</span> <span class="ident">Task::WatchBikes</span>), <span class="ident">last_finished_task</span>, <span class="ident">msg_panel</span>: <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">msg</span>) <span class="op">=</span> <span class="self">self</span>.<span class="ident">message</span>() { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">col</span> <span class="op">=</span> <span class="macro">vec!</span>[{ <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">txt</span> <span class="op">=</span> <span class="ident">Text::new</span>(); <span class="ident">txt</span>.<span class="ident">add_line</span>(<span class="ident">Line</span>(<span class="self">self</span>.<span class="ident">stage</span>().<span class="ident">task</span>.<span class="ident">label</span>()).<span class="ident">small_heading</span>()); <span class="ident">txt</span>.<span class="ident">add_line</span>(<span class="string">""</span>); <span class="ident">txt</span>.<span class="ident">into_widget</span>(<span class="ident">ctx</span>) }]; <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">icon</span>) <span class="op">=</span> <span class="ident">msg</span>.<span class="ident">icon</span> { <span class="ident">col</span>.<span class="ident">push</span>(<span class="ident">Image::from_path</span>(<span class="ident">icon</span>).<span class="ident">dims</span>(<span class="number">30.0</span>).<span class="ident">into_widget</span>(<span class="ident">ctx</span>)); } <span class="ident">col</span>.<span class="ident">push</span>(<span class="ident">msg</span>.<span class="ident">txt</span>.<span class="ident">clone</span>().<span class="ident">wrap_to_pct</span>(<span class="ident">ctx</span>, <span class="number">30</span>).<span class="ident">into_widget</span>(<span class="ident">ctx</span>)); <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">controls</span> <span class="op">=</span> <span class="macro">vec!</span>[<span class="ident">Widget::row</span>(<span class="macro">vec!</span>[ <span class="ident">ctx</span>.<span class="ident">style</span>() .<span class="ident">btn_prev</span>() .<span class="ident">disabled</span>(<span class="self">self</span>.<span class="ident">current</span>.<span class="ident">part</span> <span class="op">=</span><span class="op">=</span> <span class="number">0</span>) .<span class="ident">hotkey</span>(<span class="ident">Key::LeftArrow</span>) .<span class="ident">build_widget</span>(<span class="ident">ctx</span>, <span class="string">"previous message"</span>), <span class="macro">format!</span>(<span class="string">"{}/{}"</span>, <span class="self">self</span>.<span class="ident">current</span>.<span class="ident">part</span> <span class="op">+</span> <span class="number">1</span>, <span class="self">self</span>.<span class="ident">stage</span>().<span class="ident">messages</span>.<span class="ident">len</span>()) .<span class="ident">text_widget</span>(<span class="ident">ctx</span>) .<span class="ident">centered_vert</span>(), <span class="ident">ctx</span>.<span class="ident">style</span>() .<span class="ident">btn_next</span>() .<span class="ident">disabled</span>(<span class="self">self</span>.<span class="ident">current</span>.<span class="ident">part</span> <span class="op">=</span><span class="op">=</span> <span class="self">self</span>.<span class="ident">stage</span>().<span class="ident">messages</span>.<span class="ident">len</span>() <span class="op">-</span> <span class="number">1</span>) .<span class="ident">hotkey</span>(<span class="ident">Key::RightArrow</span>) .<span class="ident">build_widget</span>(<span class="ident">ctx</span>, <span class="string">"next message"</span>), ])]; <span class="kw">if</span> <span class="self">self</span>.<span class="ident">current</span>.<span class="ident">part</span> <span class="op">=</span><span class="op">=</span> <span class="self">self</span>.<span class="ident">stage</span>().<span class="ident">messages</span>.<span class="ident">len</span>() <span class="op">-</span> <span class="number">1</span> { <span class="ident">controls</span>.<span class="ident">push</span>( <span class="ident">ctx</span>.<span class="ident">style</span>() .<span class="ident">btn_solid_primary</span> .<span class="ident">text</span>(<span class="string">"Try it"</span>) .<span class="ident">hotkey</span>(<span class="ident">hotkeys</span>(<span class="macro">vec!</span>[<span class="ident">Key::RightArrow</span>, <span class="ident">Key::Space</span>, <span class="ident">Key::Enter</span>])) .<span class="ident">build_def</span>(<span class="ident">ctx</span>), ); } <span class="ident">col</span>.<span class="ident">push</span>(<span class="ident">Widget::col</span>(<span class="ident">controls</span>).<span class="ident">align_bottom</span>()); <span class="prelude-val">Some</span>( <span class="ident">Panel::new_builder</span>(<span class="ident">Widget::col</span>(<span class="ident">col</span>).<span class="ident">outline</span>((<span class="number">5.0</span>, <span class="ident">Color::WHITE</span>))) .<span class="ident">exact_size_percent</span>(<span class="number">40</span>, <span class="number">40</span>) .<span class="ident">aligned</span>(<span class="ident">msg</span>.<span class="ident">aligned</span>, <span class="ident">VerticalAlignment::Center</span>) .<span class="ident">build</span>(<span class="ident">ctx</span>), ) } <span class="kw">else</span> { <span class="prelude-val">None</span> }, <span class="ident">warped</span>: <span class="bool-val">false</span>, }) } <span class="kw">fn</span> <span class="ident">new</span>(<span class="ident">ctx</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="ident">App</span>) <span class="op">-</span><span class="op">></span> <span class="ident">TutorialState</span> { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">state</span> <span class="op">=</span> <span class="ident">TutorialState</span> { <span class="ident">stages</span>: <span class="ident">Vec::new</span>(), <span class="ident">current</span>: <span class="ident">TutorialPointer::new</span>(<span class="number">0</span>, <span class="number">0</span>), <span class="ident">window_dims</span>: (<span class="ident">ctx</span>.<span class="ident">canvas</span>.<span class="ident">window_width</span>, <span class="ident">ctx</span>.<span class="ident">canvas</span>.<span class="ident">window_height</span>), <span class="ident">inspected_bike_lane</span>: <span class="bool-val">false</span>, <span class="ident">inspected_building</span>: <span class="bool-val">false</span>, <span class="ident">inspected_stop_sign</span>: <span class="bool-val">false</span>, <span class="ident">inspected_border</span>: <span class="bool-val">false</span>, <span class="ident">was_paused</span>: <span class="bool-val">true</span>, <span class="ident">num_pauses</span>: <span class="number">0</span>, <span class="ident">following_car</span>: <span class="bool-val">false</span>, <span class="ident">car_parked</span>: <span class="bool-val">false</span>, <span class="ident">prank_done</span>: <span class="bool-val">false</span>, <span class="ident">parking_found</span>: <span class="bool-val">false</span>, <span class="ident">score_delivered</span>: <span class="bool-val">false</span>, <span class="ident">fire_station</span>: <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>.<span class="ident">find_b_by_osm_id</span>(<span class="ident">bldg</span>(<span class="number">731238736</span>)).<span class="ident">unwrap</span>(), }; <span class="kw">let</span> <span class="ident">tool_panel</span> <span class="op">=</span> <span class="ident">tool_panel</span>(<span class="ident">ctx</span>); <span class="kw">let</span> <span class="ident">time</span> <span class="op">=</span> <span class="ident">TimePanel::new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>); <span class="comment">// The minimap is hidden at low zoom levels</span> <span class="kw">let</span> <span class="ident">orig_zoom</span> <span class="op">=</span> <span class="ident">ctx</span>.<span class="ident">canvas</span>.<span class="ident">cam_zoom</span>; <span class="ident">ctx</span>.<span class="ident">canvas</span>.<span class="ident">cam_zoom</span> <span class="op">=</span> <span class="number">100.0</span>; <span class="kw">let</span> <span class="ident">minimap</span> <span class="op">=</span> <span class="ident">Minimap::new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="ident">MinimapController</span>); <span class="ident">ctx</span>.<span class="ident">canvas</span>.<span class="ident">cam_zoom</span> <span class="op">=</span> <span class="ident">orig_zoom</span>; <span class="kw">let</span> <span class="ident">map</span> <span class="op">=</span> <span class="kw-2">&</span><span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>; <span class="ident">state</span>.<span class="ident">stages</span>.<span class="ident">push</span>( <span class="ident">Stage::new</span>(<span class="ident">Task::Camera</span>) .<span class="ident">warp_to</span>( <span class="ident">ID::Intersection</span>(<span class="ident">map</span>.<span class="ident">find_i_by_osm_id</span>(<span class="ident">osm::NodeID</span>(<span class="number">53096945</span>)).<span class="ident">unwrap</span>()), <span class="prelude-val">None</span>, ) .<span class="ident">msg</span>(<span class="ident">Message::new</span>(<span class="ident">Text::from_multiline</span>(<span class="macro">vec!</span>[ <span class="string">"Let's start by piloting your fancy new drone."</span>, <span class="string">""</span>, <span class="string">"- Click and drag to pan around the map"</span>, <span class="string">"- Use your scroll wheel or touchpad to zoom in and out."</span>, ]))) .<span class="ident">msg</span>( <span class="ident">Message::new</span>(<span class="ident">Text::from</span>( <span class="string">"If the controls feel wrong, try adjusting the settings."</span>, )) .<span class="ident">arrow</span>(<span class="ident">tool_panel</span>.<span class="ident">center_of</span>(<span class="string">"settings"</span>)), ) .<span class="ident">msg</span>(<span class="ident">Message::new</span>(<span class="ident">Text::from_multiline</span>(<span class="macro">vec!</span>[ <span class="string">"Let's try the drone ou--"</span>, <span class="string">""</span>, <span class="string">"WHOA, THERE'S A FIRE STATION ON FIRE!"</span>, <span class="string">"GO CLICK ON IT, QUICK!"</span>, ]))) .<span class="ident">msg</span>(<span class="ident">Message::new</span>(<span class="ident">Text::from_multiline</span>(<span class="macro">vec!</span>[ <span class="string">"Hint:"</span>, <span class="string">"- Look around for an unusually red building"</span>, <span class="string">"- You have to zoom in to interact with anything on the map."</span>, ]))), ); <span class="ident">state</span>.<span class="ident">stages</span>.<span class="ident">push</span>( <span class="ident">Stage::new</span>(<span class="ident">Task::InspectObjects</span>) .<span class="ident">msg</span>(<span class="ident">Message::new</span>(<span class="ident">Text::from</span>( <span class="string">"What, no fire? Er, sorry about that. Just a little joke we like to play on \ the new recruits."</span>, ))) .<span class="ident">msg</span>(<span class="ident">Message::new</span>(<span class="ident">Text::from_multiline</span>(<span class="macro">vec!</span>[ <span class="string">"Now, let's learn how to inspect and interact with objects in the map."</span>, <span class="string">""</span>, <span class="string">"Find one of each:"</span>, <span class="string">"[ ] bike lane"</span>, <span class="string">"[ ] building"</span>, <span class="string">"[ ] intersection with stop sign"</span>, <span class="string">"[ ] intersection on the map border"</span>, <span class="string">"- Hint: You have to zoom in before you can select anything."</span>, ]))), ); <span class="ident">state</span>.<span class="ident">stages</span>.<span class="ident">push</span>( <span class="ident">Stage::new</span>(<span class="ident">Task::TimeControls</span>) .<span class="ident">warp_to</span>( <span class="ident">ID::Intersection</span>(<span class="ident">map</span>.<span class="ident">find_i_by_osm_id</span>(<span class="ident">osm::NodeID</span>(<span class="number">53096945</span>)).<span class="ident">unwrap</span>()), <span class="prelude-val">Some</span>(<span class="number">6.5</span>), ) .<span class="ident">msg</span>( <span class="ident">Message::new</span>(<span class="ident">Text::from_multiline</span>(<span class="macro">vec!</span>[ <span class="string">"Inspection complete!"</span>, <span class="string">""</span>, <span class="string">"You'll work day and night, watching traffic patterns unfold."</span>, ])) .<span class="ident">arrow</span>(<span class="ident">time</span>.<span class="ident">panel</span>.<span class="ident">center_of_panel</span>()), ) .<span class="ident">msg</span>( <span class="ident">Message::new</span>({ <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">txt</span> <span class="op">=</span> <span class="ident">Text::from</span>(<span class="ident">Line</span>(<span class="string">"You can pause or resume time"</span>)); <span class="ident">txt</span>.<span class="ident">add_line</span>(<span class="string">""</span>); <span class="ident">txt</span>.<span class="ident">add_line</span>(<span class="string">"Hint: Press "</span>); <span class="ident">txt</span>.<span class="ident">append</span>(<span class="ident">Line</span>(<span class="ident">Key::Space</span>.<span class="ident">describe</span>()).<span class="ident">fg</span>(<span class="ident">ctx</span>.<span class="ident">style</span>().<span class="ident">text_hotkey_color</span>)); <span class="ident">txt</span>.<span class="ident">append</span>(<span class="ident">Line</span>(<span class="string">" to pause/resume"</span>)); <span class="ident">txt</span> }) .<span class="ident">arrow</span>(<span class="ident">time</span>.<span class="ident">panel</span>.<span class="ident">center_of</span>(<span class="string">"pause"</span>)) .<span class="ident">icon</span>(<span class="string">"system/assets/speed/pause.svg"</span>), ) .<span class="ident">msg</span>( <span class="ident">Message::new</span>({ <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">txt</span> <span class="op">=</span> <span class="ident">Text::from</span>(<span class="ident">Line</span>(<span class="string">"Speed things up"</span>)); <span class="ident">txt</span>.<span class="ident">add_line</span>(<span class="string">""</span>); <span class="ident">txt</span>.<span class="ident">add_line</span>(<span class="string">"Hint: Press "</span>); <span class="ident">txt</span>.<span class="ident">append</span>( <span class="ident">Line</span>(<span class="ident">Key::LeftArrow</span>.<span class="ident">describe</span>()).<span class="ident">fg</span>(<span class="ident">ctx</span>.<span class="ident">style</span>().<span class="ident">text_hotkey_color</span>), ); <span class="ident">txt</span>.<span class="ident">append</span>(<span class="ident">Line</span>(<span class="string">" to slow down, "</span>)); <span class="ident">txt</span>.<span class="ident">append</span>( <span class="ident">Line</span>(<span class="ident">Key::RightArrow</span>.<span class="ident">describe</span>()).<span class="ident">fg</span>(<span class="ident">ctx</span>.<span class="ident">style</span>().<span class="ident">text_hotkey_color</span>), ); <span class="ident">txt</span>.<span class="ident">append</span>(<span class="ident">Line</span>(<span class="string">" to speed up"</span>)); <span class="ident">txt</span> }) .<span class="ident">arrow</span>(<span class="ident">time</span>.<span class="ident">panel</span>.<span class="ident">center_of</span>(<span class="string">"30x speed"</span>)) .<span class="ident">icon</span>(<span class="string">"system/assets/speed/triangle.svg"</span>), ) .<span class="ident">msg</span>( <span class="ident">Message::new</span>(<span class="ident">Text::from</span>(<span class="string">"Advance time by certain amounts"</span>)) .<span class="ident">arrow</span>(<span class="ident">time</span>.<span class="ident">panel</span>.<span class="ident">center_of</span>(<span class="string">"step forwards"</span>)), ) .<span class="ident">msg</span>( <span class="ident">Message::new</span>(<span class="ident">Text::from</span>(<span class="string">"And jump to the beginning of the day"</span>)) .<span class="ident">arrow</span>(<span class="ident">time</span>.<span class="ident">panel</span>.<span class="ident">center_of</span>(<span class="string">"reset to midnight"</span>)) .<span class="ident">icon</span>(<span class="string">"system/assets/speed/reset.svg"</span>), ) .<span class="ident">msg</span>(<span class="ident">Message::new</span>(<span class="ident">Text::from</span>( <span class="string">"Let's try these controls out. Wait until 5pm or later."</span>, ))), ); <span class="ident">state</span>.<span class="ident">stages</span>.<span class="ident">push</span>( <span class="ident">Stage::new</span>(<span class="ident">Task::PauseResume</span>) .<span class="ident">msg</span>(<span class="ident">Message::new</span>(<span class="ident">Text::from</span>( <span class="string">"Whew, that took a while! (Hopefully not though...)"</span>, ))) .<span class="ident">msg</span>( <span class="ident">Message::new</span>(<span class="ident">Text::from_multiline</span>(<span class="macro">vec!</span>[ <span class="string">"You might've figured it out already,"</span>, <span class="string">"But you'll be pausing/resuming time VERY frequently"</span>, ])) .<span class="ident">arrow</span>(<span class="ident">time</span>.<span class="ident">panel</span>.<span class="ident">center_of</span>(<span class="string">"pause"</span>)) .<span class="ident">icon</span>(<span class="string">"system/assets/speed/pause.svg"</span>), ) .<span class="ident">msg</span>(<span class="ident">Message::new</span>(<span class="ident">Text::from</span>( <span class="string">"Just reassure me and pause/resume time a few times, alright?"</span>, ))), ); <span class="ident">state</span>.<span class="ident">stages</span>.<span class="ident">push</span>( <span class="ident">Stage::new</span>(<span class="ident">Task::Escort</span>) <span class="comment">// Don't center on where the agents are, be a little offset</span> .<span class="ident">warp_to</span>( <span class="ident">ID::Building</span>(<span class="ident">map</span>.<span class="ident">find_b_by_osm_id</span>(<span class="ident">bldg</span>(<span class="number">217699780</span>)).<span class="ident">unwrap</span>()), <span class="prelude-val">Some</span>(<span class="number">10.0</span>), ) .<span class="ident">custom_spawn</span>(<span class="ident">Box::new</span>(<span class="kw">move</span> <span class="op">|</span><span class="ident">app</span><span class="op">|</span> { <span class="comment">// Seed a specific target car, and fill up the target building's private</span> <span class="comment">// parking to force the target to park on-street.</span> <span class="kw">let</span> <span class="ident">map</span> <span class="op">=</span> <span class="kw-2">&</span><span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>; <span class="kw">let</span> <span class="ident">goal_bldg</span> <span class="op">=</span> <span class="ident">map</span>.<span class="ident">find_b_by_osm_id</span>(<span class="ident">bldg</span>(<span class="number">217701875</span>)).<span class="ident">unwrap</span>(); <span class="kw">let</span> <span class="ident">start_lane</span> <span class="op">=</span> { <span class="kw">let</span> <span class="ident">r</span> <span class="op">=</span> <span class="ident">map</span>.<span class="ident">get_r</span>( <span class="ident">map</span>.<span class="ident">find_r_by_osm_id</span>(<span class="ident">OriginalRoad::new</span>( <span class="number">158782224</span>, (<span class="number">1709145066</span>, <span class="number">53128052</span>), )) .<span class="ident">unwrap</span>(), ); <span class="macro">assert_eq!</span>(<span class="ident">r</span>.<span class="ident">lanes_ltr</span>().<span class="ident">len</span>(), <span class="number">6</span>); <span class="ident">r</span>.<span class="ident">lanes_ltr</span>()[<span class="number">2</span>].<span class="number">0</span> }; <span class="kw">let</span> <span class="ident">lane_near_bldg</span> <span class="op">=</span> { <span class="kw">let</span> <span class="ident">r</span> <span class="op">=</span> <span class="ident">map</span>.<span class="ident">get_r</span>( <span class="ident">map</span>.<span class="ident">find_r_by_osm_id</span>(<span class="ident">OriginalRoad::new</span>(<span class="number">6484869</span>, (<span class="number">53163501</span>, <span class="number">53069236</span>))) .<span class="ident">unwrap</span>(), ); <span class="macro">assert_eq!</span>(<span class="ident">r</span>.<span class="ident">lanes_ltr</span>().<span class="ident">len</span>(), <span class="number">6</span>); <span class="ident">r</span>.<span class="ident">lanes_ltr</span>()[<span class="number">3</span>].<span class="number">0</span> }; <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">scenario</span> <span class="op">=</span> <span class="ident">Scenario::empty</span>(<span class="ident">map</span>, <span class="string">"prank"</span>); <span class="ident">scenario</span>.<span class="ident">people</span>.<span class="ident">push</span>(<span class="ident">PersonSpec</span> { <span class="ident">orig_id</span>: <span class="prelude-val">None</span>, <span class="ident">trips</span>: <span class="macro">vec!</span>[<span class="ident">IndividTrip::new</span>( <span class="ident">Time::START_OF_DAY</span>, <span class="ident">TripPurpose::Shopping</span>, <span class="ident">TripEndpoint::SuddenlyAppear</span>(<span class="ident">Position::new</span>( <span class="ident">start_lane</span>, <span class="ident">map</span>.<span class="ident">get_l</span>(<span class="ident">start_lane</span>).<span class="ident">length</span>() <span class="op">*</span> <span class="number">0.8</span>, )), <span class="ident">TripEndpoint::Bldg</span>(<span class="ident">goal_bldg</span>), <span class="ident">TripMode::Drive</span>, )], }); <span class="comment">// Will definitely get there first</span> <span class="kw">for</span> <span class="kw">_</span> <span class="kw">in</span> <span class="number">0</span>..<span class="ident">map</span>.<span class="ident">get_b</span>(<span class="ident">goal_bldg</span>).<span class="ident">num_parking_spots</span>() { <span class="ident">scenario</span>.<span class="ident">people</span>.<span class="ident">push</span>(<span class="ident">PersonSpec</span> { <span class="ident">orig_id</span>: <span class="prelude-val">None</span>, <span class="ident">trips</span>: <span class="macro">vec!</span>[<span class="ident">IndividTrip::new</span>( <span class="ident">Time::START_OF_DAY</span>, <span class="ident">TripPurpose::Shopping</span>, <span class="ident">TripEndpoint::SuddenlyAppear</span>(<span class="ident">Position::new</span>( <span class="ident">lane_near_bldg</span>, <span class="ident">map</span>.<span class="ident">get_l</span>(<span class="ident">lane_near_bldg</span>).<span class="ident">length</span>() <span class="op">/</span> <span class="number">2.0</span>, )), <span class="ident">TripEndpoint::Bldg</span>(<span class="ident">goal_bldg</span>), <span class="ident">TripMode::Drive</span>, )], }); } <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">rng</span> <span class="op">=</span> <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">current_flags</span>.<span class="ident">sim_flags</span>.<span class="ident">make_rng</span>(); <span class="ident">scenario</span>.<span class="ident">instantiate</span>( <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">sim</span>, <span class="ident">map</span>, <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">rng</span>, <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">Timer::new</span>(<span class="string">"spawn trip"</span>), ); <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">sim</span>.<span class="ident">tiny_step</span>(<span class="ident">map</span>, <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">sim_cb</span>); <span class="comment">// And add some noise</span> <span class="ident">spawn_agents_around</span>( <span class="ident">app</span>.<span class="ident">primary</span> .<span class="ident">map</span> .<span class="ident">find_i_by_osm_id</span>(<span class="ident">osm::NodeID</span>(<span class="number">1709145066</span>)) .<span class="ident">unwrap</span>(), <span class="ident">app</span>, ); })) .<span class="ident">msg</span>(<span class="ident">Message::new</span>(<span class="ident">Text::from</span>( <span class="string">"Alright alright, no need to wear out your spacebar."</span>, ))) .<span class="ident">msg</span>(<span class="ident">Message::new</span>(<span class="ident">Text::from_multiline</span>(<span class="macro">vec!</span>[ <span class="string">"Oh look, some people appeared!"</span>, <span class="string">"We've got pedestrians, bikes, and cars moving around now."</span>, ]))) .<span class="ident">msg</span>( <span class="ident">Message::new</span>(<span class="ident">Text::from_multiline</span>(<span class="macro">vec!</span>[ <span class="string">"Why don't you follow this car to their destination,"</span>, <span class="string">"see where they park, and then play a little... prank?"</span>, ])) .<span class="ident">dynamic_arrow</span>(<span class="ident">Box::new</span>(<span class="op">|</span><span class="ident">g</span>, <span class="ident">app</span><span class="op">|</span> { <span class="ident">g</span>.<span class="ident">canvas</span> .<span class="ident">map_to_screen</span>( <span class="ident">app</span>.<span class="ident">primary</span> .<span class="ident">sim</span> .<span class="ident">canonical_pt_for_agent</span>(<span class="ident">AgentID::Car</span>(<span class="ident">ESCORT</span>), <span class="kw-2">&</span><span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>) .<span class="ident">unwrap</span>(), ) .<span class="ident">to_pt</span>() })) .<span class="ident">left_aligned</span>(), ) .<span class="ident">msg</span>( <span class="ident">Message::new</span>(<span class="ident">Text::from_multiline</span>(<span class="macro">vec!</span>[ <span class="string">"You don't have to manually chase them; just click to follow."</span>, <span class="string">""</span>, <span class="string">"(If you do lose track of them, just reset)"</span>, ])) .<span class="ident">arrow</span>(<span class="ident">time</span>.<span class="ident">panel</span>.<span class="ident">center_of</span>(<span class="string">"reset to midnight"</span>)) .<span class="ident">icon</span>(<span class="string">"system/assets/speed/reset.svg"</span>), ), ); <span class="ident">state</span>.<span class="ident">stages</span>.<span class="ident">push</span>( <span class="ident">Stage::new</span>(<span class="ident">Task::LowParking</span>) <span class="comment">// TODO Actually, we ideally just want a bunch of parked cars, not all these trips</span> .<span class="ident">scenario</span>(<span class="ident">ScenarioGenerator</span> { <span class="ident">scenario_name</span>: <span class="string">"low parking"</span>.<span class="ident">to_string</span>(), <span class="ident">only_seed_buses</span>: <span class="prelude-val">Some</span>(<span class="ident">BTreeSet::new</span>()), <span class="ident">spawn_over_time</span>: <span class="macro">vec!</span>[<span class="ident">SpawnOverTime</span> { <span class="ident">num_agents</span>: <span class="number">1000</span>, <span class="ident">start_time</span>: <span class="ident">Time::START_OF_DAY</span>, <span class="ident">stop_time</span>: <span class="ident">Time::START_OF_DAY</span> <span class="op">+</span> <span class="ident">Duration::hours</span>(<span class="number">3</span>), <span class="ident">goal</span>: <span class="prelude-val">None</span>, <span class="ident">percent_driving</span>: <span class="number">1.0</span>, <span class="ident">percent_biking</span>: <span class="number">0.0</span>, <span class="ident">percent_use_transit</span>: <span class="number">0.0</span>, }], <span class="ident">border_spawn_over_time</span>: <span class="ident">Vec::new</span>(), }) .<span class="ident">msg</span>( <span class="ident">Message::new</span>(<span class="ident">Text::from_multiline</span>(<span class="macro">vec!</span>[ <span class="string">"What an immature prank. You should re-evaluate your life decisions."</span>, <span class="string">""</span>, <span class="string">"The map is quite large, so to help you orient, the minimap shows you an \ overview of all activity. You can click and drag it just like the normal \ map."</span>, ])) .<span class="ident">arrow</span>(<span class="ident">minimap</span>.<span class="ident">get_panel</span>().<span class="ident">center_of</span>(<span class="string">"minimap"</span>)) .<span class="ident">left_aligned</span>(), ) .<span class="ident">msg</span>( <span class="ident">Message::new</span>(<span class="ident">Text::from_multiline</span>(<span class="macro">vec!</span>[ <span class="string">"You can apply different layers to the map, to find things like:"</span>, <span class="string">""</span>, <span class="string">"- roads with high traffic"</span>, <span class="string">"- bus stops"</span>, <span class="string">"- how much parking is filled up"</span>, ])) .<span class="ident">arrow</span>(<span class="ident">minimap</span>.<span class="ident">get_panel</span>().<span class="ident">center_of</span>(<span class="string">"change layers"</span>)) .<span class="ident">icon</span>(<span class="string">"system/assets/tools/layers.svg"</span>) .<span class="ident">left_aligned</span>(), ) .<span class="ident">msg</span>(<span class="ident">Message::new</span>(<span class="ident">Text::from_multiline</span>(<span class="macro">vec!</span>[ <span class="string">"Let's try these out."</span>, <span class="string">"There are lots of cars parked everywhere. Can you find a road that's almost \ out of parking spots?"</span>, ]))), ); <span class="kw">let</span> <span class="ident">bike_lane_scenario</span> <span class="op">=</span> <span class="ident">make_bike_lane_scenario</span>(<span class="ident">map</span>); <span class="kw">let</span> <span class="ident">bike_lane_focus_pt</span> <span class="op">=</span> <span class="ident">map</span>.<span class="ident">find_b_by_osm_id</span>(<span class="ident">bldg</span>(<span class="number">217699496</span>)).<span class="ident">unwrap</span>(); <span class="ident">state</span>.<span class="ident">stages</span>.<span class="ident">push</span>( <span class="ident">Stage::new</span>(<span class="ident">Task::WatchBikes</span>) .<span class="ident">warp_to</span>(<span class="ident">ID::Building</span>(<span class="ident">bike_lane_focus_pt</span>), <span class="prelude-val">None</span>) .<span class="ident">scenario</span>(<span class="ident">bike_lane_scenario</span>.<span class="ident">clone</span>()) .<span class="ident">msg</span>(<span class="ident">Message::new</span>(<span class="ident">Text::from_multiline</span>(<span class="macro">vec!</span>[ <span class="string">"Well done!"</span>, <span class="string">""</span>, <span class="string">"Something's about to happen over here. Follow along and figure out what the \ problem is, at whatever speed you'd like."</span>, ]))), ); <span class="kw">let</span> <span class="ident">top_right</span> <span class="op">=</span> <span class="ident">state</span>.<span class="ident">make_top_right</span>(<span class="ident">ctx</span>, <span class="bool-val">true</span>); <span class="ident">state</span>.<span class="ident">stages</span>.<span class="ident">push</span>( <span class="ident">Stage::new</span>(<span class="ident">Task::FixBikes</span>) .<span class="ident">scenario</span>(<span class="ident">bike_lane_scenario</span>) .<span class="ident">warp_to</span>(<span class="ident">ID::Building</span>(<span class="ident">bike_lane_focus_pt</span>), <span class="prelude-val">None</span>) .<span class="ident">msg</span>(<span class="ident">Message::new</span>(<span class="ident">Text::from_multiline</span>(<span class="macro">vec!</span>[ <span class="string">"Looks like lots of cars and bikes trying to go to a house by the playfield."</span>, <span class="string">""</span>, <span class="string">"When lots of cars and bikes share the same lane, cars are delayed (assuming \ there's no room to pass) and the cyclist probably feels unsafe too."</span>, ]))) .<span class="ident">msg</span>(<span class="ident">Message::new</span>(<span class="ident">Text::from</span>( <span class="string">"Luckily, you have the power to modify lanes! What if you could transform the \ parking lanes that aren't being used much into bike lanes?"</span>, ))) .<span class="ident">msg</span>( <span class="ident">Message::new</span>(<span class="ident">Text::from</span>( <span class="string">"To edit lanes, click 'edit map' and then select a lane."</span>, )) .<span class="ident">arrow</span>(<span class="ident">top_right</span>.<span class="ident">center_of</span>(<span class="string">"edit map"</span>)), ) .<span class="ident">msg</span>(<span class="ident">Message::new</span>(<span class="ident">Text::from_multiline</span>(<span class="macro">vec!</span>[ <span class="string">"When you finish making edits, time will jump to the beginning of the next \ day. You can't make most changes in the middle of the day."</span>, <span class="string">""</span>, <span class="string">"Seattleites are really boring; they follow the exact same schedule everyday. \ They're also stubborn, so even if you try to influence their decision \ whether to drive, walk, bike, or take a bus, they'll do the same thing. For \ now, you're just trying to make things better, assuming people stick to \ their routine."</span>, ]))) .<span class="ident">msg</span>( <span class="comment">// TODO Deliberately vague with the measurement.</span> <span class="ident">Message::new</span>(<span class="ident">Text::from_multiline</span>(<span class="macro">vec!</span>[ <span class="macro">format!</span>( <span class="string">"So adjust lanes and speed up the slowest trip by at least {}."</span>, <span class="ident">CAR_BIKE_CONTENTION_GOAL</span> ), <span class="string">""</span>.<span class="ident">to_string</span>(), <span class="string">"You can explore results as trips finish. When everyone's finished, \ you'll get your final score."</span> .<span class="ident">to_string</span>(), ])) .<span class="ident">arrow</span>(<span class="ident">minimap</span>.<span class="ident">get_panel</span>().<span class="ident">center_of</span>(<span class="string">"more data"</span>)), ), ); <span class="ident">state</span>.<span class="ident">stages</span>.<span class="ident">push</span>( <span class="ident">Stage::new</span>(<span class="ident">Task::Done</span>).<span class="ident">msg</span>(<span class="ident">Message::new</span>(<span class="ident">Text::from_multiline</span>(<span class="macro">vec!</span>[ <span class="string">"You're ready for the hard stuff now."</span>, <span class="string">""</span>, <span class="string">"- Try out some challenges"</span>, <span class="string">"- Explore larger parts of Seattle in the sandbox, and try out any ideas you've \ got."</span>, <span class="string">"- Check out community proposals, and submit your own"</span>, <span class="string">""</span>, <span class="string">"Go have the appropriate amount of fun!"</span>, ]))), ); <span class="ident">state</span> <span class="comment">// TODO Multi-modal trips -- including parking. (Cars per bldg, ownership)</span> <span class="comment">// TODO Explain the finished trip data</span> <span class="comment">// The city is in total crisis. You've only got 10 days to do something before all hell</span> <span class="comment">// breaks loose and people start kayaking / ziplining / crab-walking / cartwheeling to</span> <span class="comment">// work.</span> } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">scenarios_to_prebake</span>(<span class="ident">map</span>: <span class="kw-2">&</span><span class="ident">Map</span>) <span class="op">-</span><span class="op">></span> <span class="ident">Vec</span><span class="op"><</span><span class="ident">ScenarioGenerator</span><span class="op">></span> { <span class="macro">vec!</span>[<span class="ident">make_bike_lane_scenario</span>(<span class="ident">map</span>)] } } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">actions</span>(<span class="ident">app</span>: <span class="kw-2">&</span><span class="ident">App</span>, <span class="ident">id</span>: <span class="ident">ID</span>) <span class="op">-</span><span class="op">></span> <span class="ident">Vec</span><span class="op"><</span>(<span class="ident">Key</span>, <span class="ident">String</span>)<span class="op">></span> { <span class="kw">match</span> (<span class="ident">app</span>.<span class="ident">session</span>.<span class="ident">tutorial</span>.<span class="ident">as_ref</span>().<span class="ident">unwrap</span>().<span class="ident">interaction</span>(), <span class="ident">id</span>) { (<span class="ident">Task::LowParking</span>, <span class="ident">ID::Lane</span>(<span class="kw">_</span>)) <span class="op">=</span><span class="op">></span> { <span class="macro">vec!</span>[(<span class="ident">Key::C</span>, <span class="string">"check the parking occupancy"</span>.<span class="ident">to_string</span>())] } (<span class="ident">Task::Escort</span>, <span class="ident">ID::Car</span>(<span class="kw">_</span>)) <span class="op">=</span><span class="op">></span> <span class="macro">vec!</span>[(<span class="ident">Key::C</span>, <span class="string">"draw WASH ME"</span>.<span class="ident">to_string</span>())], <span class="kw">_</span> <span class="op">=</span><span class="op">></span> <span class="ident">Vec::new</span>(), } } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">execute</span>(<span class="ident">ctx</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">App</span>, <span class="ident">id</span>: <span class="ident">ID</span>, <span class="ident">action</span>: <span class="kw-2">&</span><span class="ident">str</span>) <span class="op">-</span><span class="op">></span> <span class="ident">Transition</span> { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">tut</span> <span class="op">=</span> <span class="ident">app</span>.<span class="ident">session</span>.<span class="ident">tutorial</span>.<span class="ident">as_mut</span>().<span class="ident">unwrap</span>(); <span class="kw">let</span> <span class="ident">response</span> <span class="op">=</span> <span class="kw">match</span> (<span class="ident">id</span>, <span class="ident">action</span>) { (<span class="ident">ID::Car</span>(<span class="ident">c</span>), <span class="string">"draw WASH ME"</span>) <span class="op">=</span><span class="op">></span> { <span class="kw">let</span> <span class="ident">is_parked</span> <span class="op">=</span> <span class="ident">app</span> .<span class="ident">primary</span> .<span class="ident">sim</span> .<span class="ident">agent_to_trip</span>(<span class="ident">AgentID::Car</span>(<span class="ident">ESCORT</span>)) .<span class="ident">is_none</span>(); <span class="kw">if</span> <span class="ident">c</span> <span class="op">=</span><span class="op">=</span> <span class="ident">ESCORT</span> { <span class="kw">if</span> <span class="ident">is_parked</span> { <span class="ident">tut</span>.<span class="ident">prank_done</span> <span class="op">=</span> <span class="bool-val">true</span>; <span class="ident">PopupMsg::new_state</span>( <span class="ident">ctx</span>, <span class="string">"Prank in progress"</span>, <span class="macro">vec!</span>[<span class="string">"You quickly scribble on the window..."</span>], ) } <span class="kw">else</span> { <span class="ident">PopupMsg::new_state</span>( <span class="ident">ctx</span>, <span class="string">"Not yet!"</span>, <span class="macro">vec!</span>[ <span class="string">"You're going to run up to an occupied car and draw on their windows?"</span>, <span class="string">"Sounds like we should be friends."</span>, <span class="string">"But, er, wait for the car to park. (You can speed up time!)"</span>, ], ) } } <span class="kw">else</span> <span class="kw">if</span> <span class="ident">c</span>.<span class="ident">vehicle_type</span> <span class="op">=</span><span class="op">=</span> <span class="ident">VehicleType::Bike</span> { <span class="ident">PopupMsg::new_state</span>( <span class="ident">ctx</span>, <span class="string">"That's a bike"</span>, <span class="macro">vec!</span>[ <span class="string">"Achievement unlocked: You attempted to draw WASH ME on a cyclist."</span>, <span class="string">"This game is PG-13 or something, so I can't really describe what happens \ next."</span>, <span class="string">"But uh, don't try this at home."</span>, ], ) } <span class="kw">else</span> { <span class="ident">PopupMsg::new_state</span>( <span class="ident">ctx</span>, <span class="string">"Wrong car"</span>, <span class="macro">vec!</span>[ <span class="string">"You're looking at the wrong car."</span>, <span class="string">"Use the 'reset to midnight' (key binding 'X') to start over, if you lost \ the car to follow."</span>, ], ) } } (<span class="ident">ID::Lane</span>(<span class="ident">l</span>), <span class="string">"check the parking occupancy"</span>) <span class="op">=</span><span class="op">></span> { <span class="kw">let</span> <span class="ident">lane</span> <span class="op">=</span> <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>.<span class="ident">get_l</span>(<span class="ident">l</span>); <span class="kw">if</span> <span class="ident">lane</span>.<span class="ident">is_parking</span>() { <span class="kw">let</span> <span class="ident">percent</span> <span class="op">=</span> (<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">sim</span>.<span class="ident">get_free_onstreet_spots</span>(<span class="ident">l</span>).<span class="ident">len</span>() <span class="kw">as</span> <span class="ident">f64</span>) <span class="op">/</span> (<span class="ident">lane</span>.<span class="ident">number_parking_spots</span>(<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>.<span class="ident">get_config</span>()) <span class="kw">as</span> <span class="ident">f64</span>); <span class="kw">if</span> <span class="ident">percent</span> <span class="op">></span> <span class="number">0.1</span> { <span class="ident">PopupMsg::new_state</span>( <span class="ident">ctx</span>, <span class="string">"Not quite"</span>, <span class="macro">vec!</span>[ <span class="macro">format!</span>(<span class="string">"This lane has {:.0}% spots free"</span>, <span class="ident">percent</span> <span class="op">*</span> <span class="number">100.0</span>), <span class="string">"Try using the 'parking occupancy' layer from the minimap controls"</span> .<span class="ident">to_string</span>(), ], ) } <span class="kw">else</span> { <span class="ident">tut</span>.<span class="ident">parking_found</span> <span class="op">=</span> <span class="bool-val">true</span>; <span class="ident">PopupMsg::new_state</span>( <span class="ident">ctx</span>, <span class="string">"Noice"</span>, <span class="macro">vec!</span>[<span class="string">"Yup, parallel parking would be tough here!"</span>], ) } } <span class="kw">else</span> { <span class="ident">PopupMsg::new_state</span>(<span class="ident">ctx</span>, <span class="string">"Uhh.."</span>, <span class="macro">vec!</span>[<span class="string">"That's not even a parking lane"</span>]) } } <span class="kw">_</span> <span class="op">=</span><span class="op">></span> <span class="macro">unreachable!</span>(), }; <span class="ident">Transition::Push</span>(<span class="ident">response</span>) } <span class="kw">fn</span> <span class="ident">intro_story</span>(<span class="ident">ctx</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>) <span class="op">-</span><span class="op">></span> <span class="ident">Box</span><span class="op"><</span><span class="kw">dyn</span> <span class="ident">State</span><span class="op"><</span><span class="ident">App</span><span class="op">></span><span class="op">></span> { <span class="ident">CutsceneBuilder::new</span>(<span class="string">"Introduction"</span>) .<span class="ident">boss</span>( <span class="string">"Argh, the mayor's on my case again about the West Seattle bridge. This day couldn't \ get any worse."</span>, ) .<span class="ident">player</span>(<span class="string">"Er, hello? Boss? I'm --"</span>) .<span class="ident">boss</span>(<span class="string">"Yet somehow it did.. You're the new recruit. Yeah, yeah. Come in."</span>) .<span class="ident">boss</span>( <span class="string">"Due to budget cuts, we couldn't hire a real traffic engineer, so we just called some \ know-it-all from Reddit who seems to think they can fix Seattle traffic."</span>, ) .<span class="ident">player</span>(<span class="string">"Yes, hi, my name is --"</span>) .<span class="ident">boss</span>(<span class="string">"We can't afford name-tags, didn't you hear, budget cuts? Your name doesn't matter."</span>) .<span class="ident">player</span>(<span class="string">"What about my Insta handle?"</span>) .<span class="ident">boss</span>(<span class="string">"-glare-"</span>) .<span class="ident">boss</span>( <span class="string">"Look, you think fixing traffic is easy? Hah! You can't fix one intersection without \ breaking ten more."</span>, ) .<span class="ident">boss</span>( <span class="string">"And everybody wants something different! Bike lanes here! More parking! Faster \ buses! Cheaper housing! Less rain! Free this, subsidized that!"</span>, ) .<span class="ident">boss</span>(<span class="string">"Light rail and robot cars aren't here to save the day! Know what you'll be using?"</span>) .<span class="ident">extra</span>(<span class="string">"drone.svg"</span>, <span class="number">1.0</span>, <span class="string">"The traffic drone"</span>) .<span class="ident">player</span>(<span class="string">"Is that... duct tape?"</span>) .<span class="ident">boss</span>( <span class="string">"Can't spit anymore cause of COVID and don't get me started on prayers. Well, off to \ training for you!"</span>, ) .<span class="ident">build</span>( <span class="ident">ctx</span>, <span class="ident">Box::new</span>(<span class="op">|</span><span class="ident">ctx</span><span class="op">|</span> { <span class="ident">Text::from</span>(<span class="ident">Line</span>(<span class="string">"Use the tutorial to learn the basic controls."</span>).<span class="ident">fg</span>(<span class="ident">Color::BLACK</span>)) .<span class="ident">into_widget</span>(<span class="ident">ctx</span>) }), ) } <span class="comment">// Assumes ways</span> <span class="kw">fn</span> <span class="ident">bldg</span>(<span class="ident">id</span>: <span class="ident">i64</span>) <span class="op">-</span><span class="op">></span> <span class="ident">osm::OsmID</span> { <span class="ident">osm::OsmID::Way</span>(<span class="ident">osm::WayID</span>(<span class="ident">id</span>)) } </pre></div> </section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../../" data-current-crate="game" data-search-index-js="../../../../search-index.js" data-search-js="../../../../search.js"></div><script src="../../../../main.js"></script><script src="../../../../source-script.js"></script><script src="../../../../source-files.js"></script></body></html>