[][src]Struct game::common::heatmap::Grid

pub struct Grid<T> {
    pub data: Vec<T>,
    pub width: usize,
    pub height: usize,
}

Fields

data: Vec<T>width: usizeheight: usize

Implementations

impl<T: Copy> Grid<T>[src]

pub fn new(width: usize, height: usize, default: T) -> Grid<T>[src]

pub fn idx(&self, x: usize, y: usize) -> usize[src]

Auto Trait Implementations

impl<T> RefUnwindSafe for Grid<T> where
    T: RefUnwindSafe

impl<T> Send for Grid<T> where
    T: Send

impl<T> Sync for Grid<T> where
    T: Sync

impl<T> Unpin for Grid<T> where
    T: Unpin

impl<T> UnwindSafe for Grid<T> where
    T: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,