[−][src]Function game::devtools::mapping::generate_osmc
fn generate_osmc(
data: &BTreeMap<WayID, Value>,
in_seattle: bool,
timer: &mut Timer<'_>
) -> Result<(), Box<dyn Error>>
fn generate_osmc(
data: &BTreeMap<WayID, Value>,
in_seattle: bool,
timer: &mut Timer<'_>
) -> Result<(), Box<dyn Error>>