[][src]Struct game::render::building::DrawBuilding

pub struct DrawBuilding {
    pub id: BuildingID,
    label: RefCell<Option<Drawable>>,
}

Fields

id: BuildingIDlabel: RefCell<Option<Drawable>>

Implementations

impl DrawBuilding[src]

pub fn new(
    ctx: &EventCtx<'_>,
    bldg: &Building,
    map: &Map,
    cs: &ColorScheme,
    opts: &Options,
    bldg_batch: &mut GeomBatch,
    paths_batch: &mut GeomBatch,
    outlines_batch: &mut GeomBatch
) -> DrawBuilding
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Trait Implementations

impl Renderable for DrawBuilding[src]

Auto Trait Implementations

impl !RefUnwindSafe for DrawBuilding

impl !Send for DrawBuilding

impl !Sync for DrawBuilding

impl Unpin for DrawBuilding

impl UnwindSafe for DrawBuilding

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,