[][src]Struct game::render::map::AgentCache

pub struct AgentCache {
    time: Option<Time>,
    agents_per_on: HashMap<Traversable, Vec<Box<dyn Renderable>>>,
    unzoomed: Option<(Time, UnzoomedAgents, QuadTree<AgentID>, Drawable)>,
}

Fields

time: Option<Time>agents_per_on: HashMap<Traversable, Vec<Box<dyn Renderable>>>unzoomed: Option<(Time, UnzoomedAgents, QuadTree<AgentID>, Drawable)>

Implementations

impl AgentCache[src]

pub fn get(&self, on: Traversable) -> Vec<&dyn Renderable>[src]

pub fn populate_if_needed(
    &mut self,
    on: Traversable,
    map: &Map,
    sim: &Sim,
    cs: &ColorScheme,
    prerender: &Prerender
)
[src]

pub fn calculate_unzoomed_agents<P: AsRef<Prerender>>(
    &mut self,
    prerender: &mut P,
    app: &App
) -> &QuadTree<AgentID>
[src]

If the sim time has changed or the unzoomed agent filters have been modified, recalculate the quadtree and drawable for all unzoomed agents.

pub fn draw_unzoomed_agents(&mut self, g: &mut GfxCtx<'_>, app: &App)[src]

Auto Trait Implementations

impl !RefUnwindSafe for AgentCache

impl !Send for AgentCache

impl !Sync for AgentCache

impl Unpin for AgentCache

impl !UnwindSafe for AgentCache

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,