[][src]Struct game::render::pedestrian::DrawPedCrowd

pub struct DrawPedCrowd {
    members: Vec<PedestrianID>,
    blob: Polygon,
    blob_pl: PolyLine,
    zorder: isize,
    draw_default: Drawable,
}

Fields

members: Vec<PedestrianID>blob: Polygonblob_pl: PolyLinezorder: isizedraw_default: Drawable

Implementations

impl DrawPedCrowd[src]

pub fn new(
    input: DrawPedCrowdInput,
    map: &Map,
    prerender: &Prerender,
    cs: &ColorScheme
) -> DrawPedCrowd
[src]

Trait Implementations

impl Renderable for DrawPedCrowd[src]

Auto Trait Implementations

impl !RefUnwindSafe for DrawPedCrowd

impl !Send for DrawPedCrowd

impl !Sync for DrawPedCrowd

impl Unpin for DrawPedCrowd

impl UnwindSafe for DrawPedCrowd

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,