[][src]Struct game::render::turn::DrawMovement

pub struct DrawMovement {
    pub id: MovementID,
    pub hitbox: Polygon,
}

Fields

id: MovementIDhitbox: Polygon

Implementations

impl DrawMovement[src]

pub fn for_i(
    prerender: &Prerender,
    map: &Map,
    cs: &ColorScheme,
    i: IntersectionID,
    idx: usize
) -> Vec<(DrawMovement, GeomBatch)>
[src]

pub fn draw_selected_movement(
    &self,
    app: &App,
    batch: &mut GeomBatch,
    next_priority: Option<TurnPriority>
)
[src]

Auto Trait Implementations

impl RefUnwindSafe for DrawMovement

impl Send for DrawMovement

impl Sync for DrawMovement

impl Unpin for DrawMovement

impl UnwindSafe for DrawMovement

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,