[−][src]Struct game::sandbox::gameplay::tutorial::TutorialState
Fields
stages: Vec<Stage>
current: TutorialPointer
window_dims: (f64, f64)
inspected_bike_lane: bool
inspected_building: bool
inspected_stop_sign: bool
inspected_border: bool
was_paused: bool
num_pauses: usize
following_car: bool
car_parked: bool
prank_done: bool
parking_found: bool
score_delivered: bool
fire_station: BuildingID
Implementations
impl TutorialState
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fn reset_state(&mut self)
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fn stage(&self) -> &Stage
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fn interaction(&self) -> Task
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fn lines(
&self
) -> Option<&(Vec<String>, HorizontalAlignment, Option<Box<dyn Fn(&GfxCtx<'_>, &App) -> Pt2D>>)>
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&self
) -> Option<&(Vec<String>, HorizontalAlignment, Option<Box<dyn Fn(&GfxCtx<'_>, &App) -> Pt2D>>)>
fn next(&mut self)
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fn prev(&mut self)
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fn make_top_center(&self, ctx: &mut EventCtx<'_>, edit_map: bool) -> Panel
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fn make_state(
&self,
ctx: &mut EventCtx<'_>,
app: &mut App
) -> Box<dyn GameplayState>
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&self,
ctx: &mut EventCtx<'_>,
app: &mut App
) -> Box<dyn GameplayState>
fn new(ctx: &mut EventCtx<'_>, app: &App) -> TutorialState
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pub fn scenarios_to_prebake(map: &Map) -> Vec<ScenarioGenerator>
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Auto Trait Implementations
impl !RefUnwindSafe for TutorialState
impl !Send for TutorialState
impl !Sync for TutorialState
impl Unpin for TutorialState
impl !UnwindSafe for TutorialState
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast for T where
T: Any,
T: Any,
fn into_any(self: Box<T>) -> Box<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
impl<T> From<T> for T
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impl<T> Instrument for T
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fn instrument(self, span: Span) -> Instrumented<Self>
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fn in_current_span(self) -> Instrumented<Self>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,