[][src]Struct game::sandbox::speed::SpeedControls

pub struct SpeedControls {
    pub panel: Panel,
    paused: bool,
    setting: SpeedSetting,
}

Fields

panel: Panelpaused: boolsetting: SpeedSetting

Implementations

impl SpeedControls[src]

fn make_panel(
    ctx: &mut EventCtx<'_>,
    app: &App,
    paused: bool,
    setting: SpeedSetting
) -> Panel
[src]

pub fn new(ctx: &mut EventCtx<'_>, app: &App) -> SpeedControls[src]

pub fn event(
    &mut self,
    ctx: &mut EventCtx<'_>,
    app: &mut App,
    maybe_mode: Option<&GameplayMode>
) -> Option<Transition<App>>
[src]

pub fn draw(&self, g: &mut GfxCtx<'_>)[src]

pub fn pause(&mut self, ctx: &mut EventCtx<'_>, app: &App)[src]

pub fn resume_realtime(&mut self, ctx: &mut EventCtx<'_>, app: &App)[src]

pub fn is_paused(&self) -> bool[src]

Auto Trait Implementations

impl !RefUnwindSafe for SpeedControls

impl !Send for SpeedControls

impl !Sync for SpeedControls

impl Unpin for SpeedControls

impl !UnwindSafe for SpeedControls

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,