1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
use std::collections::HashSet;

use map_model::{connectivity, LaneID, Map, PathConstraints};
use widgetry::{
    Btn, Choice, Color, Drawable, EventCtx, GfxCtx, HorizontalAlignment, Key, Line, Outcome, Panel,
    State, TextExt, VerticalAlignment, Widget,
};

use crate::app::App;
use crate::common::ColorDiscrete;
use crate::game::Transition;

pub struct Floodfiller {
    panel: Panel,
    unzoomed: Drawable,
    zoomed: Drawable,
    source: Source,
}

impl Floodfiller {
    pub fn floodfill(ctx: &mut EventCtx, app: &App, l: LaneID) -> Box<dyn State<App>> {
        let constraints = PathConstraints::from_lt(app.primary.map.get_l(l).lane_type);
        Floodfiller::new(ctx, app, Source::Floodfill(l), constraints)
    }
    pub fn scc(ctx: &mut EventCtx, app: &App, l: LaneID) -> Box<dyn State<App>> {
        let constraints = PathConstraints::from_lt(app.primary.map.get_l(l).lane_type);
        Floodfiller::new(ctx, app, Source::SCC, constraints)
    }

    fn new(
        ctx: &mut EventCtx,
        app: &App,
        source: Source,
        constraints: PathConstraints,
    ) -> Box<dyn State<App>> {
        let (reachable_lanes, unreachable_lanes, title) =
            source.calculate(&app.primary.map, constraints);
        let mut colorer = ColorDiscrete::new(
            app,
            vec![("unreachable", Color::RED), ("reachable", Color::GREEN)],
        );
        for l in reachable_lanes {
            colorer.add_l(l, "reachable");
        }
        let num_unreachable = unreachable_lanes.len();
        for l in unreachable_lanes {
            colorer.add_l(l, "unreachable");
        }

        let (unzoomed, zoomed, legend) = colorer.build(ctx);
        Box::new(Floodfiller {
            panel: Panel::new(Widget::col(vec![
                Widget::row(vec![
                    Line(title).small_heading().draw(ctx),
                    Btn::text_fg("X")
                        .build(ctx, "close", Key::Escape)
                        .align_right(),
                ]),
                format!("{} unreachable lanes", num_unreachable).draw_text(ctx),
                legend,
                Widget::row(vec![
                    "Connectivity type:".draw_text(ctx),
                    Widget::dropdown(
                        ctx,
                        "constraints",
                        constraints,
                        PathConstraints::all()
                            .into_iter()
                            .map(|c| Choice::new(format!("{:?}", c), c))
                            .collect(),
                    ),
                ]),
            ]))
            .aligned(HorizontalAlignment::Center, VerticalAlignment::Top)
            .build(ctx),
            unzoomed,
            zoomed,
            source,
        })
    }
}

impl State<App> for Floodfiller {
    fn event(&mut self, ctx: &mut EventCtx, app: &mut App) -> Transition {
        if ctx.redo_mouseover() {
            app.recalculate_current_selection(ctx);
        }
        ctx.canvas_movement();

        match self.panel.event(ctx) {
            Outcome::Clicked(x) => match x.as_ref() {
                "close" => {
                    return Transition::Pop;
                }
                _ => unreachable!(),
            },
            Outcome::Changed => {
                return Transition::Replace(Floodfiller::new(
                    ctx,
                    app,
                    self.source.clone(),
                    self.panel.dropdown_value("constraints"),
                ));
            }
            _ => {}
        }

        Transition::Keep
    }

    fn draw(&self, g: &mut GfxCtx, app: &App) {
        if g.canvas.cam_zoom < app.opts.min_zoom_for_detail {
            g.redraw(&self.unzoomed);
        } else {
            g.redraw(&self.zoomed);
        }
        self.panel.draw(g);
    }
}

#[derive(Clone)]
enum Source {
    Floodfill(LaneID),
    SCC,
}

impl Source {
    // (reachable, unreachable, a title)
    fn calculate(
        &self,
        map: &Map,
        constraints: PathConstraints,
    ) -> (HashSet<LaneID>, HashSet<LaneID>, String) {
        match self {
            Source::Floodfill(start) => {
                let mut visited = HashSet::new();
                let mut queue = vec![*start];
                while !queue.is_empty() {
                    let current = queue.pop().unwrap();
                    if visited.contains(&current) {
                        continue;
                    }
                    visited.insert(current);
                    for turn in map.get_turns_for(current, constraints) {
                        if !visited.contains(&turn.id.dst) {
                            queue.push(turn.id.dst);
                        }
                    }
                }

                let mut unreached = HashSet::new();
                for l in map.all_lanes() {
                    if constraints.can_use(l, map) && !visited.contains(&l.id) {
                        unreached.insert(l.id);
                    }
                }

                (visited, unreached, format!("Floodfill from {}", start))
            }
            Source::SCC => {
                let (good, bad) = connectivity::find_scc(map, constraints);
                (good, bad, format!("strongpy-connected component"))
            }
        }
    }
}