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use abstutil::Timer;
use geom::Duration;
use map_model::{
    ControlStopSign, ControlTrafficSignal, EditCmd, EditIntersection, IntersectionID, PhaseType,
};
use widgetry::{
    Btn, Checkbox, Choice, DrawBaselayer, EventCtx, GfxCtx, Key, Line, Outcome, Panel, Spinner,
    State, TextExt, Widget,
};

use crate::app::App;
use crate::edit::traffic_signals::{BundleEdits, TrafficSignalEditor};
use crate::edit::{apply_map_edits, check_sidewalk_connectivity, StopSignEditor};
use crate::game::{ChooseSomething, Transition};
use crate::sandbox::GameplayMode;

pub struct ChangeDuration {
    panel: Panel,
    idx: usize,
}

impl ChangeDuration {
    pub fn new(
        ctx: &mut EventCtx,
        signal: &ControlTrafficSignal,
        idx: usize,
    ) -> Box<dyn State<App>> {
        Box::new(ChangeDuration {
            panel: Panel::new(Widget::col(vec![
                Widget::row(vec![
                    Line("How long should this stage last?")
                        .small_heading()
                        .draw(ctx),
                    Btn::plaintext("X")
                        .build(ctx, "close", Key::Escape)
                        .align_right(),
                ]),
                Widget::row(vec![
                    "Seconds:".draw_text(ctx),
                    Spinner::new(
                        ctx,
                        (
                            signal.get_min_crossing_time(idx).inner_seconds() as isize,
                            300,
                        ),
                        signal.stages[idx]
                            .phase_type
                            .simple_duration()
                            .inner_seconds() as isize,
                    )
                    .named("duration"),
                ]),
                Widget::row(vec![
                    "Type:".draw_text(ctx),
                    Checkbox::toggle(
                        ctx,
                        "phase type",
                        "fixed",
                        "adaptive",
                        None,
                        match signal.stages[idx].phase_type {
                            PhaseType::Fixed(_) => true,
                            PhaseType::Adaptive(_) => false,
                        },
                    ),
                ]),
                Line("Minimum time is set by the time required for crosswalk")
                    .secondary()
                    .draw(ctx),
                Btn::text_bg2("Apply").build_def(ctx, Key::Enter),
            ]))
            .build(ctx),
            idx,
        })
    }
}

impl State<App> for ChangeDuration {
    fn event(&mut self, ctx: &mut EventCtx, _: &mut App) -> Transition {
        match self.panel.event(ctx) {
            Outcome::Clicked(x) => match x.as_ref() {
                "close" => Transition::Pop,
                "Apply" => {
                    let dt = Duration::seconds(self.panel.spinner("duration") as f64);
                    let new_type = if self.panel.is_checked("phase type") {
                        PhaseType::Fixed(dt)
                    } else {
                        PhaseType::Adaptive(dt)
                    };
                    let idx = self.idx;
                    return Transition::Multi(vec![
                        Transition::Pop,
                        Transition::ModifyState(Box::new(move |state, ctx, app| {
                            let editor = state.downcast_mut::<TrafficSignalEditor>().unwrap();
                            editor.add_new_edit(ctx, app, idx, |ts| {
                                ts.stages[idx].phase_type = new_type.clone();
                            });
                        })),
                    ]);
                }
                _ => unreachable!(),
            },
            _ => {
                if ctx.normal_left_click() && ctx.canvas.get_cursor_in_screen_space().is_none() {
                    return Transition::Pop;
                }
                Transition::Keep
            }
        }
    }

    fn draw(&self, g: &mut GfxCtx, _: &App) {
        self.panel.draw(g);
    }

    fn draw_baselayer(&self) -> DrawBaselayer {
        DrawBaselayer::PreviousState
    }
}

pub fn edit_entire_signal(
    ctx: &mut EventCtx,
    app: &App,
    i: IntersectionID,
    mode: GameplayMode,
    original: BundleEdits,
) -> Box<dyn State<App>> {
    let has_sidewalks = app
        .primary
        .map
        .get_turns_in_intersection(i)
        .into_iter()
        .any(|t| t.between_sidewalks());

    let use_template = "use template";
    let all_walk = "add an all-walk stage at the end";
    let stop_sign = "convert to stop signs";
    let close = "close intersection for construction";
    let reset = "reset to default";

    let mut choices = vec![use_template];
    if has_sidewalks {
        choices.push(all_walk);
    }
    // TODO Conflating stop signs and construction here
    if mode.can_edit_stop_signs() {
        choices.push(stop_sign);
        choices.push(close);
    }
    choices.push(reset);

    ChooseSomething::new(
        ctx,
        "What do you want to change?",
        Choice::strings(choices),
        Box::new(move |x, ctx, app| match x.as_str() {
            x if x == use_template => Transition::Replace(ChooseSomething::new(
                ctx,
                "Use which preset for this intersection?",
                Choice::from(ControlTrafficSignal::get_possible_policies(
                    &app.primary.map,
                    i,
                    &mut Timer::throwaway(),
                )),
                Box::new(move |new_signal, _, _| {
                    Transition::Multi(vec![
                        Transition::Pop,
                        Transition::ModifyState(Box::new(move |state, ctx, app| {
                            let editor = state.downcast_mut::<TrafficSignalEditor>().unwrap();
                            editor.add_new_edit(ctx, app, 0, |ts| {
                                *ts = new_signal.clone();
                            });
                        })),
                    ])
                }),
            )),
            x if x == all_walk => Transition::Multi(vec![
                Transition::Pop,
                Transition::ModifyState(Box::new(move |state, ctx, app| {
                    let mut new_signal = app.primary.map.get_traffic_signal(i).clone();
                    if new_signal.convert_to_ped_scramble() {
                        let editor = state.downcast_mut::<TrafficSignalEditor>().unwrap();
                        editor.add_new_edit(ctx, app, 0, |ts| {
                            *ts = new_signal.clone();
                        });
                    }
                })),
            ]),
            x if x == stop_sign => {
                original.apply(app);

                let mut edits = app.primary.map.get_edits().clone();
                edits.commands.push(EditCmd::ChangeIntersection {
                    i,
                    old: app.primary.map.get_i_edit(i),
                    new: EditIntersection::StopSign(ControlStopSign::new(&app.primary.map, i)),
                });
                apply_map_edits(ctx, app, edits);
                Transition::Multi(vec![
                    Transition::Pop,
                    Transition::Replace(StopSignEditor::new(ctx, app, i, mode.clone())),
                ])
            }
            x if x == close => {
                original.apply(app);

                let cmd = EditCmd::ChangeIntersection {
                    i,
                    old: app.primary.map.get_i_edit(i),
                    new: EditIntersection::Closed,
                };
                if let Some(err) = check_sidewalk_connectivity(ctx, app, cmd.clone()) {
                    Transition::Replace(err)
                } else {
                    let mut edits = app.primary.map.get_edits().clone();
                    edits.commands.push(cmd);
                    apply_map_edits(ctx, app, edits);

                    Transition::Multi(vec![Transition::Pop, Transition::Pop])
                }
            }
            x if x == reset => Transition::Multi(vec![
                Transition::Pop,
                Transition::ModifyState(Box::new(move |state, ctx, app| {
                    let editor = state.downcast_mut::<TrafficSignalEditor>().unwrap();
                    let new_signal = ControlTrafficSignal::get_possible_policies(
                        &app.primary.map,
                        i,
                        &mut Timer::throwaway(),
                    )
                    .remove(0)
                    .1;
                    editor.add_new_edit(ctx, app, 0, |ts| {
                        *ts = new_signal.clone();
                    });
                })),
            ]),
            _ => unreachable!(),
        }),
    )
}