use abstutil::Timer;
use geom::Duration;
use map_model::{
ControlStopSign, ControlTrafficSignal, EditCmd, EditIntersection, IntersectionID, PhaseType,
};
use widgetry::{
Btn, Checkbox, Choice, DrawBaselayer, EventCtx, GfxCtx, Key, Line, Outcome, Panel, Spinner,
State, TextExt, Widget,
};
use crate::app::App;
use crate::edit::traffic_signals::{BundleEdits, TrafficSignalEditor};
use crate::edit::{apply_map_edits, check_sidewalk_connectivity, StopSignEditor};
use crate::game::{ChooseSomething, Transition};
use crate::sandbox::GameplayMode;
pub struct ChangeDuration {
panel: Panel,
idx: usize,
}
impl ChangeDuration {
pub fn new(
ctx: &mut EventCtx,
signal: &ControlTrafficSignal,
idx: usize,
) -> Box<dyn State<App>> {
Box::new(ChangeDuration {
panel: Panel::new(Widget::col(vec![
Widget::row(vec![
Line("How long should this stage last?")
.small_heading()
.draw(ctx),
Btn::plaintext("X")
.build(ctx, "close", Key::Escape)
.align_right(),
]),
Widget::row(vec![
"Seconds:".draw_text(ctx),
Spinner::new(
ctx,
(
signal.get_min_crossing_time(idx).inner_seconds() as isize,
300,
),
signal.stages[idx]
.phase_type
.simple_duration()
.inner_seconds() as isize,
)
.named("duration"),
]),
Widget::row(vec![
"Type:".draw_text(ctx),
Checkbox::toggle(
ctx,
"phase type",
"fixed",
"adaptive",
None,
match signal.stages[idx].phase_type {
PhaseType::Fixed(_) => true,
PhaseType::Adaptive(_) => false,
},
),
]),
Line("Minimum time is set by the time required for crosswalk")
.secondary()
.draw(ctx),
Btn::text_bg2("Apply").build_def(ctx, Key::Enter),
]))
.build(ctx),
idx,
})
}
}
impl State<App> for ChangeDuration {
fn event(&mut self, ctx: &mut EventCtx, _: &mut App) -> Transition {
match self.panel.event(ctx) {
Outcome::Clicked(x) => match x.as_ref() {
"close" => Transition::Pop,
"Apply" => {
let dt = Duration::seconds(self.panel.spinner("duration") as f64);
let new_type = if self.panel.is_checked("phase type") {
PhaseType::Fixed(dt)
} else {
PhaseType::Adaptive(dt)
};
let idx = self.idx;
return Transition::Multi(vec![
Transition::Pop,
Transition::ModifyState(Box::new(move |state, ctx, app| {
let editor = state.downcast_mut::<TrafficSignalEditor>().unwrap();
editor.add_new_edit(ctx, app, idx, |ts| {
ts.stages[idx].phase_type = new_type.clone();
});
})),
]);
}
_ => unreachable!(),
},
_ => {
if ctx.normal_left_click() && ctx.canvas.get_cursor_in_screen_space().is_none() {
return Transition::Pop;
}
Transition::Keep
}
}
}
fn draw(&self, g: &mut GfxCtx, _: &App) {
self.panel.draw(g);
}
fn draw_baselayer(&self) -> DrawBaselayer {
DrawBaselayer::PreviousState
}
}
pub fn edit_entire_signal(
ctx: &mut EventCtx,
app: &App,
i: IntersectionID,
mode: GameplayMode,
original: BundleEdits,
) -> Box<dyn State<App>> {
let has_sidewalks = app
.primary
.map
.get_turns_in_intersection(i)
.into_iter()
.any(|t| t.between_sidewalks());
let use_template = "use template";
let all_walk = "add an all-walk stage at the end";
let stop_sign = "convert to stop signs";
let close = "close intersection for construction";
let reset = "reset to default";
let mut choices = vec![use_template];
if has_sidewalks {
choices.push(all_walk);
}
if mode.can_edit_stop_signs() {
choices.push(stop_sign);
choices.push(close);
}
choices.push(reset);
ChooseSomething::new(
ctx,
"What do you want to change?",
Choice::strings(choices),
Box::new(move |x, ctx, app| match x.as_str() {
x if x == use_template => Transition::Replace(ChooseSomething::new(
ctx,
"Use which preset for this intersection?",
Choice::from(ControlTrafficSignal::get_possible_policies(
&app.primary.map,
i,
&mut Timer::throwaway(),
)),
Box::new(move |new_signal, _, _| {
Transition::Multi(vec![
Transition::Pop,
Transition::ModifyState(Box::new(move |state, ctx, app| {
let editor = state.downcast_mut::<TrafficSignalEditor>().unwrap();
editor.add_new_edit(ctx, app, 0, |ts| {
*ts = new_signal.clone();
});
})),
])
}),
)),
x if x == all_walk => Transition::Multi(vec![
Transition::Pop,
Transition::ModifyState(Box::new(move |state, ctx, app| {
let mut new_signal = app.primary.map.get_traffic_signal(i).clone();
if new_signal.convert_to_ped_scramble() {
let editor = state.downcast_mut::<TrafficSignalEditor>().unwrap();
editor.add_new_edit(ctx, app, 0, |ts| {
*ts = new_signal.clone();
});
}
})),
]),
x if x == stop_sign => {
original.apply(app);
let mut edits = app.primary.map.get_edits().clone();
edits.commands.push(EditCmd::ChangeIntersection {
i,
old: app.primary.map.get_i_edit(i),
new: EditIntersection::StopSign(ControlStopSign::new(&app.primary.map, i)),
});
apply_map_edits(ctx, app, edits);
Transition::Multi(vec![
Transition::Pop,
Transition::Replace(StopSignEditor::new(ctx, app, i, mode.clone())),
])
}
x if x == close => {
original.apply(app);
let cmd = EditCmd::ChangeIntersection {
i,
old: app.primary.map.get_i_edit(i),
new: EditIntersection::Closed,
};
if let Some(err) = check_sidewalk_connectivity(ctx, app, cmd.clone()) {
Transition::Replace(err)
} else {
let mut edits = app.primary.map.get_edits().clone();
edits.commands.push(cmd);
apply_map_edits(ctx, app, edits);
Transition::Multi(vec![Transition::Pop, Transition::Pop])
}
}
x if x == reset => Transition::Multi(vec![
Transition::Pop,
Transition::ModifyState(Box::new(move |state, ctx, app| {
let editor = state.downcast_mut::<TrafficSignalEditor>().unwrap();
let new_signal = ControlTrafficSignal::get_possible_policies(
&app.primary.map,
i,
&mut Timer::throwaway(),
)
.remove(0)
.1;
editor.add_new_edit(ctx, app, 0, |ts| {
*ts = new_signal.clone();
});
})),
]),
_ => unreachable!(),
}),
)
}