use instant::Instant;
use abstutil::prettyprint_usize;
use geom::{Duration, Polygon, Pt2D, Ring, Time};
use widgetry::{
AreaSlider, Btn, Checkbox, Choice, Color, DrawBaselayer, EventCtx, GeomBatch, GfxCtx, Key,
Line, Outcome, Panel, State, Text, UpdateType, Widget,
};
use crate::app::{App, FindDelayedIntersections, ShowEverything};
use crate::common::Warping;
use crate::game::{PopupMsg, Transition};
use crate::helpers::{grey_out_map, ID};
use crate::render::DrawOptions;
use crate::sandbox::{GameplayMode, SandboxMode};
pub struct JumpToTime {
panel: Panel,
target: Time,
maybe_mode: Option<GameplayMode>,
}
impl JumpToTime {
pub fn new(
ctx: &mut EventCtx,
app: &App,
maybe_mode: Option<GameplayMode>,
) -> Box<dyn State<App>> {
let target = app.primary.sim.time();
let end_of_day = app.primary.sim.get_end_of_day();
Box::new(JumpToTime {
target,
maybe_mode,
panel: Panel::new(Widget::col(vec![
Btn::plaintext("X")
.build(ctx, "close", Key::Escape)
.align_right(),
Widget::custom_row(vec![
Btn::text_bg2("Jump to time").inactive(ctx),
Btn::text_bg2("Jump to delay").build_def(ctx, Key::D),
])
.bg(Color::WHITE),
Line("Jump to what time?").small_heading().draw(ctx),
if app.has_prebaked().is_some() {
Widget::draw_batch(
ctx,
GeomBatch::from(vec![(
Color::WHITE.alpha(0.7),
area_under_curve(
app.prebaked().active_agents(end_of_day),
500.0,
50.0,
),
)]),
)
} else {
Widget::nothing()
},
AreaSlider::new(
ctx,
0.25 * ctx.canvas.window_width,
target.to_percent(end_of_day).min(1.0),
)
.named("time slider"),
Checkbox::checkbox(
ctx,
"skip drawing (for faster simulations)",
None,
app.opts.dont_draw_time_warp,
)
.margin_above(30)
.named("don't draw"),
build_jump_to_time_btn(ctx, target),
]))
.exact_size_percent(50, 50)
.build(ctx),
})
}
}
impl State<App> for JumpToTime {
fn event(&mut self, ctx: &mut EventCtx, app: &mut App) -> Transition {
match self.panel.event(ctx) {
Outcome::Clicked(x) => match x.as_ref() {
"close" => {
return Transition::Pop;
}
"jump to time" => {
if self.target < app.primary.sim.time() {
if let Some(mode) = self.maybe_mode.take() {
let target_time = self.target;
return Transition::Replace(SandboxMode::async_new(
ctx,
app,
mode,
Box::new(move |ctx, app| {
vec![Transition::Push(TimeWarpScreen::new(
ctx,
app,
target_time,
None,
))]
}),
));
} else {
return Transition::Replace(PopupMsg::new(
ctx,
"Error",
vec!["Sorry, you can't go rewind time from this mode."],
));
}
}
return Transition::Replace(TimeWarpScreen::new(ctx, app, self.target, None));
}
"Jump to delay" => {
return Transition::Replace(JumpToDelay::new(ctx, app, self.maybe_mode.take()));
}
_ => unreachable!(),
},
Outcome::Changed => {
app.opts.dont_draw_time_warp = self.panel.is_checked("don't draw");
}
_ => {}
}
let target = app
.primary
.sim
.get_end_of_day()
.percent_of(self.panel.area_slider("time slider").get_percent())
.round_seconds(600.0);
if target != self.target {
self.target = target;
self.panel
.replace(ctx, "jump to time", build_jump_to_time_btn(ctx, target));
}
if self.panel.clicked_outside(ctx) {
return Transition::Pop;
}
Transition::Keep
}
fn draw(&self, g: &mut GfxCtx, app: &App) {
grey_out_map(g, app);
self.panel.draw(g);
}
}
struct JumpToDelay {
panel: Panel,
maybe_mode: Option<GameplayMode>,
}
impl JumpToDelay {
pub fn new(
ctx: &mut EventCtx,
app: &App,
maybe_mode: Option<GameplayMode>,
) -> Box<dyn State<App>> {
Box::new(JumpToDelay {
maybe_mode,
panel: Panel::new(Widget::col(vec![
Btn::plaintext("X")
.build(ctx, "close", Key::Escape)
.align_right(),
Widget::custom_row(vec![
Btn::text_bg2("Jump to time").build_def(ctx, Key::T),
Btn::text_bg2("Jump to delay").inactive(ctx),
])
.bg(Color::WHITE),
Widget::row(vec![
Line("Jump to next").small_heading().draw(ctx),
Widget::dropdown(
ctx,
"delay",
app.opts.jump_to_delay,
vec![
Choice::new("1", Duration::minutes(1)),
Choice::new("2", Duration::minutes(2)),
Choice::new("5", Duration::minutes(5)),
Choice::new("10", Duration::minutes(10)),
],
),
Line("minute delay").small_heading().draw(ctx),
]),
Checkbox::checkbox(
ctx,
"skip drawing (for faster simulations)",
None,
app.opts.dont_draw_time_warp,
)
.margin_above(30)
.named("don't draw"),
build_jump_to_delay_button(ctx, app.opts.jump_to_delay),
]))
.exact_size_percent(50, 50)
.build(ctx),
})
}
}
impl State<App> for JumpToDelay {
fn event(&mut self, ctx: &mut EventCtx, app: &mut App) -> Transition {
match self.panel.event(ctx) {
Outcome::Clicked(x) => match x.as_ref() {
"close" => {
return Transition::Pop;
}
"jump to delay" => {
let delay = self.panel.dropdown_value("delay");
app.opts.jump_to_delay = delay;
return Transition::Replace(TimeWarpScreen::new(
ctx,
app,
app.primary.sim.get_end_of_day(),
Some(delay),
));
}
"Jump to time" => {
return Transition::Replace(JumpToTime::new(ctx, app, self.maybe_mode.take()));
}
_ => unreachable!(),
},
Outcome::Changed => {
app.opts.dont_draw_time_warp = self.panel.is_checked("don't draw");
self.panel.replace(
ctx,
"jump to delay",
build_jump_to_delay_button(ctx, self.panel.dropdown_value("delay")),
);
}
_ => {}
}
if self.panel.clicked_outside(ctx) {
return Transition::Pop;
}
Transition::Keep
}
fn draw(&self, g: &mut GfxCtx, app: &App) {
grey_out_map(g, app);
self.panel.draw(g);
}
}
pub struct TimeWarpScreen {
target: Time,
wall_time_started: Instant,
sim_time_started: geom::Time,
halt_upon_delay: Option<Duration>,
panel: Panel,
}
impl TimeWarpScreen {
pub fn new(
ctx: &mut EventCtx,
app: &mut App,
target: Time,
mut halt_upon_delay: Option<Duration>,
) -> Box<dyn State<App>> {
if let Some(halt_limit) = halt_upon_delay {
if app.primary.sim_cb.is_none() {
app.primary.sim_cb = Some(Box::new(FindDelayedIntersections {
halt_limit,
report_limit: halt_limit,
currently_delayed: Vec::new(),
}));
app.primary.sim.set_periodic_callback(Duration::minutes(1));
} else {
halt_upon_delay = None;
}
}
Box::new(TimeWarpScreen {
target,
wall_time_started: Instant::now(),
sim_time_started: app.primary.sim.time(),
halt_upon_delay,
panel: Panel::new(
Widget::col(vec![
Text::new().draw(ctx).named("text"),
Btn::text_bg2("stop now")
.build_def(ctx, Key::Escape)
.centered_horiz(),
])
.force_width(700.0),
)
.build(ctx),
})
}
}
impl State<App> for TimeWarpScreen {
fn event(&mut self, ctx: &mut EventCtx, app: &mut App) -> Transition {
if ctx.input.nonblocking_is_update_event().is_some() {
ctx.input.use_update_event();
app.primary.sim.time_limited_step(
&app.primary.map,
self.target - app.primary.sim.time(),
Duration::seconds(0.033),
&mut app.primary.sim_cb,
);
for (t, maybe_i, alert) in app.primary.sim.clear_alerts() {
return Transition::Replace(PopupMsg::new(
ctx,
"Alert",
vec![format!("At {}, near {:?}, {}", t, maybe_i, alert)],
));
}
if let Some(ref mut cb) = app.primary.sim_cb {
let di = cb.downcast_mut::<FindDelayedIntersections>().unwrap();
if let Some((i, t)) = di.currently_delayed.get(0) {
if app.primary.sim.time() - *t > di.halt_limit {
let id = ID::Intersection(*i);
app.primary.layer =
Some(Box::new(crate::layer::traffic::TrafficJams::new(ctx, app)));
return Transition::Replace(Warping::new(
ctx,
id.canonical_point(&app.primary).unwrap(),
Some(10.0),
Some(id),
&mut app.primary,
));
}
}
}
let now = app.primary.sim.time();
let (finished_after, _) = app.primary.sim.num_trips();
let finished_before = if app.has_prebaked().is_some() {
let mut cnt = 0;
for (t, _, _, _) in &app.prebaked().finished_trips {
if *t > now {
break;
}
cnt += 1;
}
Some(cnt)
} else {
None
};
let elapsed_sim_time = now - self.sim_time_started;
let elapsed_wall_time = Duration::realtime_elapsed(self.wall_time_started);
let txt = Text::from_multiline(vec![
Line("Let's do the time warp again!").small_heading(),
Line(format!(
"{} / {}",
now.ampm_tostring(),
self.target.ampm_tostring()
)),
Line(format!(
"Speed: {}x",
prettyprint_usize((elapsed_sim_time / elapsed_wall_time) as usize)
)),
if let Some(n) = finished_before {
Line(format!(
"Finished trips: {} ({} compared to before \"{}\")",
prettyprint_usize(finished_after),
compare_count(finished_after, n),
app.primary.map.get_edits().edits_name,
))
} else {
Line(format!(
"Finished trips: {}",
prettyprint_usize(finished_after)
))
},
]);
self.panel.replace(ctx, "text", txt.draw(ctx).named("text"));
}
if app.primary.sim.time() >= self.target {
return Transition::Pop;
}
match self.panel.event(ctx) {
Outcome::Clicked(x) => match x.as_ref() {
"stop now" => {
return Transition::Pop;
}
_ => unreachable!(),
},
_ => {}
}
if self.panel.clicked_outside(ctx) {
return Transition::Pop;
}
ctx.request_update(UpdateType::Game);
Transition::Keep
}
fn draw_baselayer(&self) -> DrawBaselayer {
DrawBaselayer::Custom
}
fn draw(&self, g: &mut GfxCtx, app: &App) {
if app.opts.dont_draw_time_warp {
g.clear(app.cs.section_bg);
} else {
app.draw(g, DrawOptions::new(), &ShowEverything::new());
grey_out_map(g, app);
}
self.panel.draw(g);
}
fn on_destroy(&mut self, _: &mut EventCtx, app: &mut App) {
if self.halt_upon_delay.is_some() {
assert!(app.primary.sim_cb.is_some());
app.primary.sim_cb = None;
app.primary.sim.unset_periodic_callback();
}
}
}
fn area_under_curve(raw: Vec<(Time, usize)>, width: f64, height: f64) -> Polygon {
assert!(!raw.is_empty());
let min_x = Time::START_OF_DAY;
let min_y = 0;
let max_x = raw.last().unwrap().0;
let max_y = raw.iter().max_by_key(|(_, cnt)| *cnt).unwrap().1;
let mut pts = Vec::new();
for (t, cnt) in raw {
pts.push(lttb::DataPoint::new(
width * (t - min_x) / (max_x - min_x),
height * (1.0 - (((cnt - min_y) as f64) / ((max_y - min_y) as f64))),
));
}
let mut downsampled = Vec::new();
for pt in lttb::lttb(pts, 100) {
downsampled.push(Pt2D::new(pt.x, pt.y));
}
downsampled.push(Pt2D::new(width, height));
downsampled.push(downsampled[0]);
Ring::must_new(downsampled).to_polygon()
}
fn compare_count(after: usize, before: usize) -> String {
if after == before {
"+0".to_string()
} else if after > before {
format!("+{}", prettyprint_usize(after - before))
} else {
format!("-{}", prettyprint_usize(before - after))
}
}
fn build_jump_to_time_btn(ctx: &EventCtx, target: Time) -> Widget {
Btn::text_bg2(format!("Jump to {}", target.ampm_tostring()))
.build(ctx, "jump to time", Key::Enter)
.centered_horiz()
.margin_above(16)
}
fn build_jump_to_delay_button(ctx: &EventCtx, delay: Duration) -> Widget {
Btn::text_bg2(format!("Jump to next {} delay", delay))
.build(ctx, "jump to delay", Key::Enter)
.centered_horiz()
.margin_above(16)
}