Function game::ltn::find_cells[][src]

fn find_cells(
    map: &Map,
    perimeter: &Perimeter,
    borders: &BTreeSet<IntersectionID>,
    modal_filters: &ModalFilters
) -> Vec<Cell>
Notable traits for Vec<u8, A>
impl<A> Write for Vec<u8, A> where
    A: Allocator