Function game::ltn::per_neighborhood::populate_world[][src]

pub fn populate_world<T: ObjectID, F: Fn(FilterableObj) -> T>(
    ctx: &mut EventCtx<'_>,
    app: &App,
    neighborhood: &Neighborhood,
    world: &mut World<T>,
    wrap_id: F,
    zorder: usize
)
Expand description

Adds clickable objects for managing filters on roads and intersections. The caller is responsible for base drawing behavior, initialize_hover, etc.