1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
//! # Widgets
//!
//! If none of these do what you need, implementing a new [`WidgetImpl`] isn't tough.
//!
//! TODO inline pictures of some of these
//!
//! * [`Autocomplete`] - select predefined value by combining text entry with menus
//! * [`Button`] - clickable buttons with keybindings and tooltips
//! * [`Toggle`] - checkboxes, switches, and other toggles
//! * [`CompareTimes`] - a scatter plot specialized for comparing times
//! * [`DragDrop`] - a reorderable row of draggable cards
//! * [`DrawWithTooltips`] - draw static geometry, with mouse tooltips in certain regions
//! * [`Dropdown`] - a button that expands into a menu
//! * [`FanChart`] - visualize a range of values over time
//! * [`Filler`] - just carve out space in the layout for something else
//! * [`JustDraw`] (argh private) - just draw text, `GeomBatch`es, SVGs
//! * [`LinePlot`] - visualize 2 variables with a line plot
//! * [`Menu`] - select something from a menu, with keybindings
//! * [`PersistentSplit`] - a button with a dropdown to change its state
//! * [`ScatterPlot`] - visualize 2 variables with a scatter plot
//! * [`Slider`] - horizontal and vertical sliders
//! * [`Spinner`] - numeric input with up/down buttons
//! * [`table::Table`] - rows and columns, supporting filtering and pagination
//! * [`TextBox`] - single line text entry

//#![warn(missing_docs)]
#![allow(clippy::too_many_arguments, clippy::type_complexity)]
#![allow(clippy::new_without_default)]

#[macro_use]
extern crate anyhow;
#[macro_use]
extern crate log;

pub use crate::app_state::{DrawBaselayer, SharedAppState, SimpleState, State, Transition};
pub use crate::backend::Drawable;
pub use crate::canvas::{Canvas, CanvasSettings, HorizontalAlignment, VerticalAlignment};
pub use crate::color::{Color, Fill, LinearGradient, Texture};
pub use crate::drawing::{GfxCtx, Prerender};
pub use crate::event::{hotkeys, lctrl, Event, Key, MultiKey};
pub use crate::event_ctx::{EventCtx, UpdateType};
pub use crate::geom::geom_batch_stack::{
    Alignment as StackAlignment, Axis as StackAxis, GeomBatchStack,
};
pub use crate::geom::{GeomBatch, RewriteColor};
pub use crate::input::UserInput;
pub use crate::runner::{run, Settings};
pub use crate::screen_geom::{ScreenDims, ScreenPt, ScreenRectangle};
pub use crate::style::{ButtonStyle, OutlineStyle, Style};
pub use crate::text::{Font, Line, Text, TextExt, TextSpan};
pub use crate::tools::warper::Warper;
pub use crate::tools::Cached;
pub use crate::widgets::autocomplete::Autocomplete;
pub(crate) use crate::widgets::button::Button;
pub use crate::widgets::button::ButtonBuilder;
pub use crate::widgets::compare_times::CompareTimes;
pub use crate::widgets::drag_drop::DragDrop;
pub(crate) use crate::widgets::dropdown::Dropdown;
pub use crate::widgets::fan_chart::FanChart;
pub use crate::widgets::filler::Filler;
pub use crate::widgets::image::{Image, ImageSource};
pub use crate::widgets::just_draw::DrawWithTooltips;
pub(crate) use crate::widgets::just_draw::{DeferDraw, JustDraw};
pub use crate::widgets::line_plot::LinePlot;
pub use crate::widgets::menu::Menu;
pub use crate::widgets::persistent_split::PersistentSplit;
pub use crate::widgets::plots::{PlotOptions, Series};
pub use crate::widgets::scatter_plot::ScatterPlot;
pub use crate::widgets::slider::Slider;
pub use crate::widgets::spinner::{RoundedF64, Spinner};
pub use crate::widgets::stash::Stash;
pub use crate::widgets::table;
pub use crate::widgets::tabs::TabController;
pub use crate::widgets::text_box::TextBox;
pub use crate::widgets::toggle::Toggle;
pub use crate::widgets::DEFAULT_CORNER_RADIUS;
pub use crate::widgets::{
    ClickOutcome, CornerRounding, EdgeInsets, Outcome, Panel, PanelBuilder, PanelDims, Widget,
    WidgetImpl, WidgetOutput,
};

mod app_state;
mod assets;
#[cfg(any(feature = "native-backend", feature = "wasm-backend"))]
mod backend_glow;
#[cfg(feature = "native-backend")]
mod backend_glow_native;
#[cfg(feature = "wasm-backend")]
mod backend_glow_wasm;
mod canvas;
mod color;
mod drawing;
mod event;
mod event_ctx;
mod geom;
mod input;
pub mod mapspace;
mod runner;
mod screen_geom;
mod style;
mod svg;
mod text;
pub mod tools;
mod widgets;

mod backend {
    #[cfg(any(feature = "native-backend", feature = "wasm-backend"))]
    pub use crate::backend_glow::*;
}

#[cfg(feature = "wasm-backend")]
pub use crate::backend_glow_wasm::RenderOnly;

/// Like [`std::include_bytes!`], but also returns its argument, the relative path to the bytes
///
/// returns a `(path, bytes): (&str, &[u8])` tuple
#[macro_export]
macro_rules! include_labeled_bytes {
    ($file:expr) => {
        ($file, include_bytes!($file))
    };
}

#[derive(Clone, Copy, Debug)]
pub enum ControlState {
    Default,
    Hovered,
    Disabled,
    // TODO: Pressing
}

/// Rules for how content should stretch to fill its bounds
#[derive(Clone, Copy, Debug)]
pub enum ContentMode {
    /// Stretches content to fit its bounds exactly, breaking aspect ratio as necessary.
    ScaleToFill,

    /// Maintaining aspect ratio, content grows until it touches its bounds in one dimension.
    /// This is the default ContentMode.
    ///
    /// If the aspect ratio of the bounds do not exactly match the aspect ratio of the content,
    /// then there will be some empty space within the bounds to center the content.
    ScaleAspectFit,

    /// Maintaining aspect ratio, content grows until both bounds are met.
    ///
    /// If the aspect ratio of the bounds do not exactly match the aspect ratio of the content,
    /// the content will overflow one dimension of its bounds.
    ScaleAspectFill,
}

impl Default for ContentMode {
    fn default() -> Self {
        ContentMode::ScaleAspectFit
    }
}

pub struct Choice<T> {
    pub label: String,
    pub data: T,
    pub(crate) hotkey: Option<MultiKey>,
    pub(crate) active: bool,
    pub(crate) tooltip: Option<String>,
    pub(crate) fg: Option<Color>,
}

impl<T> Choice<T> {
    pub fn new<S: Into<String>>(label: S, data: T) -> Choice<T> {
        Choice {
            label: label.into(),
            data,
            hotkey: None,
            active: true,
            tooltip: None,
            fg: None,
        }
    }

    pub fn from(tuples: Vec<(String, T)>) -> Vec<Choice<T>> {
        tuples
            .into_iter()
            .map(|(label, data)| Choice::new(label, data))
            .collect()
    }

    pub fn key(mut self, key: Key) -> Choice<T> {
        assert_eq!(self.hotkey, None);
        self.hotkey = key.into();
        self
    }

    pub fn multikey(mut self, mk: MultiKey) -> Choice<T> {
        self.hotkey = Some(mk);
        self
    }

    pub fn active(mut self, active: bool) -> Choice<T> {
        self.active = active;
        self
    }

    pub fn tooltip<I: Into<String>>(mut self, info: I) -> Choice<T> {
        self.tooltip = Some(info.into());
        self
    }

    pub fn fg(mut self, fg: Color) -> Choice<T> {
        self.fg = Some(fg);
        self
    }

    pub(crate) fn with_value<X>(&self, data: X) -> Choice<X> {
        Choice {
            label: self.label.clone(),
            data,
            hotkey: self.hotkey.clone(),
            active: self.active,
            tooltip: self.tooltip.clone(),
            fg: self.fg,
        }
    }
}

impl Choice<String> {
    pub fn string(label: &str) -> Choice<String> {
        Choice::new(label.to_string(), label.to_string())
    }

    pub fn strings<I: Into<String>>(list: Vec<I>) -> Vec<Choice<String>> {
        list.into_iter()
            .map(|x| {
                let x = x.into();
                Choice::new(x.clone(), x)
            })
            .collect()
    }
}