Struct santa::game::GameState [−][src]
struct GameState {}
Fields
level: Level
vehicle: Vehicle
bldgs: Buildings
score: usize
energy: usize
boost: Duration
draw_done_houses: Drawable
energyless_arrow: Option<EnergylessArrow>
idle_time: Duration
game_over: bool
warned_low_time: bool
warned_low_energy: bool
record_path: RecordPath
Implementations
Auto Trait Implementations
impl RefUnwindSafe for GameState
impl UnwindSafe for GameState
Blanket Implementations
Mutably borrows from an owned value. Read more
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