Struct map_gui::render::AgentCache [−][src]
pub struct AgentCache {
pub unzoomed_agents: UnzoomedAgents,
time: Option<Time>,
agents_per_on: HashMap<Traversable, Vec<Box<dyn Renderable>>>,
unzoomed: Option<(Time, UnzoomedAgents, QuadTree<AgentID>, Drawable)>,
}
Fields
unzoomed_agents: UnzoomedAgents
This is controlled almost entirely by the minimap panel. It has no meaning in edit mode.
time: Option<Time>
agents_per_on: HashMap<Traversable, Vec<Box<dyn Renderable>>>
unzoomed: Option<(Time, UnzoomedAgents, QuadTree<AgentID>, Drawable)>
Implementations
pub fn get(&self, on: Traversable) -> Vec<&dyn Renderable>ⓘ
pub fn populate_if_needed(
&mut self,
on: Traversable,
map: &Map,
sim: &Sim,
cs: &ColorScheme,
prerender: &Prerender
)
pub fn calculate_unzoomed_agents<P: AsRef<Prerender>>(
&mut self,
prerender: &mut P,
map: &Map,
sim: &Sim,
cs: &ColorScheme
) -> &QuadTree<AgentID>
pub fn calculate_unzoomed_agents<P: AsRef<Prerender>>(
&mut self,
prerender: &mut P,
map: &Map,
sim: &Sim,
cs: &ColorScheme
) -> &QuadTree<AgentID>
If the sim time has changed or the unzoomed agent filters have been modified, recalculate the quadtree and drawable for all unzoomed agents.
pub fn draw_unzoomed_agents(
&mut self,
g: &mut GfxCtx<'_>,
map: &Map,
sim: &Sim,
cs: &ColorScheme,
opts: &Options
)
Auto Trait Implementations
impl !RefUnwindSafe for AgentCache
impl !Send for AgentCache
impl !Sync for AgentCache
impl Unpin for AgentCache
impl !UnwindSafe for AgentCache
Blanket Implementations
Mutably borrows from an owned value. Read more
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T: Any,
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T: Any,
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(where Trait: Downcast
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can
then be further downcast
into Box<ConcreteType>
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pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
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Convert &Trait
(where Trait: Downcast
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pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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) to &Any
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