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#![allow(clippy::too_many_arguments, clippy::type_complexity)]
#![allow(clippy::new_without_default)]
#[macro_use]
extern crate anyhow;
#[macro_use]
extern crate log;
use abstutil::Timer;
use geom::{Duration, Pt2D, Time};
use map_model::{
AreaID, BuildingID, IntersectionID, LaneID, Map, ParkingLotID, RoadID, TransitStopID,
};
use sim::{AgentID, CarID, PedestrianID, Sim};
use widgetry::{EventCtx, GfxCtx, State};
pub use self::simple_app::SimpleApp;
use crate::render::DrawOptions;
use colors::{ColorScheme, ColorSchemeChoice};
use options::Options;
use render::DrawMap;
pub mod colors;
pub mod load;
pub mod options;
pub mod render;
mod simple_app;
pub mod tools;
pub trait AppLike {
fn map(&self) -> ⤅
fn sim(&self) -> &Sim;
fn cs(&self) -> &ColorScheme;
fn mut_cs(&mut self) -> &mut ColorScheme;
fn draw_map(&self) -> &DrawMap;
fn mut_draw_map(&mut self) -> &mut DrawMap;
fn opts(&self) -> &Options;
fn mut_opts(&mut self) -> &mut Options;
fn map_switched(&mut self, ctx: &mut EventCtx, map: Map, timer: &mut Timer);
fn draw_with_opts(&self, g: &mut GfxCtx, opts: DrawOptions);
fn make_warper(
&mut self,
ctx: &EventCtx,
pt: Pt2D,
target_cam_zoom: Option<f64>,
id: Option<ID>,
) -> Box<dyn State<Self>>
where
Self: Sized;
fn sim_time(&self) -> Time {
self.sim().time()
}
fn current_stage_and_remaining_time(&self, id: IntersectionID) -> (usize, Duration) {
self.sim().current_stage_and_remaining_time(id)
}
fn change_color_scheme(&mut self, ctx: &mut EventCtx, cs: ColorSchemeChoice) -> bool {
if self.opts().color_scheme == cs {
return false;
}
self.mut_opts().color_scheme = cs;
*self.mut_cs() = ColorScheme::new(ctx, self.opts().color_scheme);
ctx.loading_screen("rerendering map colors", |ctx, timer| {
*self.mut_draw_map() = DrawMap::new(ctx, self.map(), self.opts(), self.cs(), timer);
});
true
}
}
#[derive(Clone, Hash, PartialEq, Eq, Debug, PartialOrd, Ord)]
pub enum ID {
Road(RoadID),
Lane(LaneID),
Intersection(IntersectionID),
Building(BuildingID),
ParkingLot(ParkingLotID),
Car(CarID),
Pedestrian(PedestrianID),
PedCrowd(Vec<PedestrianID>),
TransitStop(TransitStopID),
Area(AreaID),
}
impl ID {
pub fn from_agent(id: AgentID) -> ID {
match id {
AgentID::Car(id) => ID::Car(id),
AgentID::Pedestrian(id) => ID::Pedestrian(id),
AgentID::BusPassenger(_, bus) => ID::Car(bus),
}
}
pub fn agent_id(&self) -> Option<AgentID> {
match *self {
ID::Car(id) => Some(AgentID::Car(id)),
ID::Pedestrian(id) => Some(AgentID::Pedestrian(id)),
_ => None,
}
}
pub fn as_intersection(&self) -> IntersectionID {
match *self {
ID::Intersection(i) => i,
_ => panic!("Can't call as_intersection on {:?}", self),
}
}
pub fn as_building(&self) -> BuildingID {
match *self {
ID::Building(b) => b,
_ => panic!("Can't call as_building on {:?}", self),
}
}
}
impl From<RoadID> for ID {
fn from(r: RoadID) -> Self {
Self::Road(r)
}
}
impl From<LaneID> for ID {
fn from(l: LaneID) -> Self {
Self::Lane(l)
}
}
impl From<IntersectionID> for ID {
fn from(i: IntersectionID) -> Self {
Self::Intersection(i)
}
}
impl From<BuildingID> for ID {
fn from(b: BuildingID) -> Self {
Self::Building(b)
}
}
impl From<ParkingLotID> for ID {
fn from(p: ParkingLotID) -> Self {
Self::ParkingLot(p)
}
}
impl From<CarID> for ID {
fn from(c: CarID) -> Self {
Self::Car(c)
}
}
impl From<PedestrianID> for ID {
fn from(p: PedestrianID) -> Self {
Self::Pedestrian(p)
}
}
impl From<Vec<PedestrianID>> for ID {
fn from(p: Vec<PedestrianID>) -> Self {
Self::PedCrowd(p)
}
}
impl From<TransitStopID> for ID {
fn from(b: TransitStopID) -> Self {
Self::TransitStop(b)
}
}
impl From<AreaID> for ID {
fn from(a: AreaID) -> Self {
Self::Area(a)
}
}